// // MetalView.swift // chapter04 // // Created by Marius on 1/26/16. // Copyright © 2016 Marius Horga. All rights reserved. // import MetalKit class MetalView: MTKView { var commandQueue: MTLCommandQueue? var rps: MTLRenderPipelineState? var vertexBuffer: MTLBuffer? struct Vertex { var position: vector_float4 var color: vector_float4 } required init(coder: NSCoder) { super.init(coder: coder) createBuffer() registerShaders() } func createBuffer() { device = MTLCreateSystemDefaultDevice()! commandQueue = device!.makeCommandQueue() let vertexData = [Vertex(position: [-0.5, -0.5, 0.0, 1.0], color: [1, 0, 0, 1]), Vertex(position: [ 0.5, -0.5, 0.0, 1.0], color: [0, 1, 0, 1]), Vertex(position: [ 0.0, 0.5, 0.0, 1.0], color: [0, 0, 1, 1])] vertexBuffer = device!.makeBuffer(bytes: vertexData, length: MemoryLayout.size * 3, options:[]) } func registerShaders() { let library = device!.makeDefaultLibrary()! let vertex_func = library.makeFunction(name: "vertex_func") let frag_func = library.makeFunction(name: "fragment_func") let rpld = MTLRenderPipelineDescriptor() rpld.vertexFunction = vertex_func rpld.fragmentFunction = frag_func rpld.colorAttachments[0].pixelFormat = .bgra8Unorm rps = try! device!.makeRenderPipelineState(descriptor: rpld) } override func draw(_ dirtyRect: NSRect) { if let drawable = currentDrawable, let rpd = currentRenderPassDescriptor { rpd.colorAttachments[0].clearColor = MTLClearColorMake(0.5, 0.5, 0.5, 1.0) let commandBuffer = commandQueue!.makeCommandBuffer() let commandEncoder = commandBuffer?.makeRenderCommandEncoder(descriptor: rpd) commandEncoder?.setRenderPipelineState(rps!) commandEncoder?.setVertexBuffer(vertexBuffer, offset: 0, index: 0) commandEncoder?.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3, instanceCount: 1) commandEncoder?.endEncoding() commandBuffer?.present(drawable) commandBuffer?.commit() } } }