metal-examples-tutorials/ch18/chapter18.playground/Contents.swift

46 lines
1.9 KiB
Swift

let shader =
"#include <metal_stdlib>\n" +
"using namespace metal;" +
"kernel void k(texture2d<float,access::write> o[[texture(0)]]," +
" uint2 gid[[thread_position_in_grid]]) {" +
" int width = o.get_width();" +
" int height = o.get_height();" +
" float2 uv = float2(gid) / float2(width, height);" +
" float3 color = mix(float3(1.0, 0.6, 0.1), float3(0.5, 0.8, 1.0), sqrt(1 - uv.y));" +
" float2 q = uv - float2(0.67, 0.25);" +
" float r = 0.2 + 0.1 * cos(atan2(q.x, q.y) * 9.0 + 20.0 * q.x);" +
" color *= smoothstep(r, r + 0.01, length(q));" +
" r = 0.03 + 0.002 * cos(120.0 * q.y) + exp(-50.0 * (1.0 - uv.y));" +
" color *= 1.0 - (1.0 - smoothstep(r, r + 0.002, abs(q.x - 0.25 * sin(2.0 * q.y)))) * smoothstep(0.0, 0.1, q.y);" +
" o.write(float4(color, 1.0), gid);" +
"}"
//"#include <metal_stdlib>\n" +
// "using namespace metal;" +
// "kernel void k(texture2d<float,access::write> o[[texture(0)]]," +
// " uint2 gid[[thread_position_in_grid]]) {" +
// " int width = o.get_width();" +
// " int height = o.get_height();" +
// " float2 uv = float2(gid) / float2(width, height);" +
// " float2 q = uv - float2(0.5);" +
// " float a = atan2(q.y, q.x) + 0.25;" +
// " float s = 0.5 + 0.5 * sin(3.0 * a);" +
// " float t = 0.15 + 0.5 * pow(s, 0.3) + 0.1 * pow(0.5 + 0.5 * cos(6.0 * a), 0.5);" +
// " float h = sqrt(dot(q, q)) / t;" +
// " float f = 0.0;" +
// " if(h < 0.4) f = 1.0;" +
// " float3 color = mix(float3(0.9), float3(0.5 * h, 0.5 + 0.5 * h, 0.0), f);" +
// " o.write(float4(color, 1.0), gid);" +
//"}"
import MetalKit
import PlaygroundSupport
let frame = CGRect(x: 0, y: 0, width: 300, height: 300)
let view = MTKView(frame: frame)
let delegate = MetalView(mtkView: view, shader: shader)
view.delegate = delegate
PlaygroundPage.current.liveView = view