let shader = "#include \n" + "using namespace metal;" + "kernel void k(texture2d o[[texture(0)]]," + " uint2 gid[[thread_position_in_grid]]) {" + " int width = o.get_width();" + " int height = o.get_height();" + " float2 uv = float2(gid) / float2(width, height);" + " float3 color = mix(float3(1.0, 0.6, 0.1), float3(0.5, 0.8, 1.0), sqrt(1 - uv.y));" + " float2 q = uv - float2(0.67, 0.25);" + " float r = 0.2 + 0.1 * cos(atan2(q.x, q.y) * 9.0 + 20.0 * q.x);" + " color *= smoothstep(r, r + 0.01, length(q));" + " r = 0.03 + 0.002 * cos(120.0 * q.y) + exp(-50.0 * (1.0 - uv.y));" + " color *= 1.0 - (1.0 - smoothstep(r, r + 0.002, abs(q.x - 0.25 * sin(2.0 * q.y)))) * smoothstep(0.0, 0.1, q.y);" + " o.write(float4(color, 1.0), gid);" + "}" //"#include \n" + // "using namespace metal;" + // "kernel void k(texture2d o[[texture(0)]]," + // " uint2 gid[[thread_position_in_grid]]) {" + // " int width = o.get_width();" + // " int height = o.get_height();" + // " float2 uv = float2(gid) / float2(width, height);" + // " float2 q = uv - float2(0.5);" + // " float a = atan2(q.y, q.x) + 0.25;" + // " float s = 0.5 + 0.5 * sin(3.0 * a);" + // " float t = 0.15 + 0.5 * pow(s, 0.3) + 0.1 * pow(0.5 + 0.5 * cos(6.0 * a), 0.5);" + // " float h = sqrt(dot(q, q)) / t;" + // " float f = 0.0;" + // " if(h < 0.4) f = 1.0;" + // " float3 color = mix(float3(0.9), float3(0.5 * h, 0.5 + 0.5 * h, 0.0), f);" + // " o.write(float4(color, 1.0), gid);" + //"}" import MetalKit import PlaygroundSupport let frame = CGRect(x: 0, y: 0, width: 300, height: 300) let view = MTKView(frame: frame) let delegate = MetalView(mtkView: view, shader: shader) view.delegate = delegate PlaygroundPage.current.liveView = view