updated to Swift 3
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9ee29ce749
commit
dfc0532882
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@ -33,8 +33,7 @@ float fbm(float2 uv)
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}
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}
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kernel void compute(texture2d<float, access::write> output [[texture(0)]],
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kernel void compute(texture2d<float, access::write> output [[texture(0)]],
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constant float2 &mouse [[buffer(0)]],
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constant float &timer [[buffer(0)]],
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constant float &timer [[buffer(1)]],
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uint2 gid [[thread_position_in_grid]])
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uint2 gid [[thread_position_in_grid]])
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{
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{
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int width = output.get_width();
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int width = output.get_width();
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@ -7,15 +7,6 @@ public class MetalView: MTKView, NSWindowDelegate {
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var cps: MTLComputePipelineState! = nil
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var cps: MTLComputePipelineState! = nil
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var timer: Float = 0
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var timer: Float = 0
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var timerBuffer: MTLBuffer!
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var timerBuffer: MTLBuffer!
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var mouseBuffer: MTLBuffer!
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var pos: NSPoint!
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override public func mouseDown(_ event: NSEvent) {
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pos = convertToLayer(convert(event.locationInWindow, from: nil))
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let scale = layer!.contentsScale
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pos.x *= scale
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pos.y *= scale
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}
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required public init(coder: NSCoder) {
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required public init(coder: NSCoder) {
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super.init(coder: coder)
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super.init(coder: coder)
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@ -28,12 +19,11 @@ public class MetalView: MTKView, NSWindowDelegate {
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override public func draw(_ dirtyRect: NSRect) {
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override public func draw(_ dirtyRect: NSRect) {
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if let drawable = currentDrawable {
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if let drawable = currentDrawable {
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let commandBuffer = queue.commandBuffer()
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let commandBuffer = queue.makeCommandBuffer()
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let commandEncoder = commandBuffer.computeCommandEncoder()
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let commandEncoder = commandBuffer.makeComputeCommandEncoder()
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commandEncoder.setComputePipelineState(cps)
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commandEncoder.setComputePipelineState(cps)
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commandEncoder.setTexture(drawable.texture, at: 0)
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commandEncoder.setTexture(drawable.texture, at: 0)
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commandEncoder.setBuffer(mouseBuffer, offset: 0, at: 2)
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commandEncoder.setBuffer(timerBuffer, offset: 0, at: 0)
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commandEncoder.setBuffer(timerBuffer, offset: 0, at: 1)
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update()
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update()
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let threadGroupCount = MTLSizeMake(8, 8, 1)
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let threadGroupCount = MTLSizeMake(8, 8, 1)
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let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
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let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
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@ -47,24 +37,21 @@ public class MetalView: MTKView, NSWindowDelegate {
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func update() {
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func update() {
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timer += 0.01
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timer += 0.01
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var bufferPointer = timerBuffer.contents()
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let bufferPointer = timerBuffer.contents()
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memcpy(bufferPointer, &timer, sizeof(Float.self))
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memcpy(bufferPointer, &timer, MemoryLayout<Float>.size)
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bufferPointer = mouseBuffer.contents()
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memcpy(bufferPointer, &pos, sizeof(NSPoint.self))
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}
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}
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func registerShaders() {
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func registerShaders() {
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queue = device!.newCommandQueue()
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queue = device!.makeCommandQueue()
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let path = Bundle.main.pathForResource("Shaders", ofType: "metal")
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let path = Bundle.main.path(forResource: "Shaders", ofType: "metal")
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do {
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do {
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let input = try String(contentsOfFile: path!, encoding: String.Encoding.utf8)
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let input = try String(contentsOfFile: path!, encoding: String.Encoding.utf8)
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let library = try device!.newLibrary(withSource: input, options: nil)
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let library = try device!.makeLibrary(source: input, options: nil)
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let kernel = library.newFunction(withName: "compute")!
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let kernel = library.makeFunction(name: "compute")!
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cps = try device!.newComputePipelineState(with: kernel)
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cps = try device!.makeComputePipelineState(function: kernel)
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} catch let e {
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} catch let e {
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Swift.print("\(e)")
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Swift.print("\(e)")
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}
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}
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timerBuffer = device!.newBuffer(withLength: sizeof(Float.self), options: [])
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timerBuffer = device!.makeBuffer(length: MemoryLayout<Float>.size, options: [])
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mouseBuffer = device!.newBuffer(withLength: sizeof(NSPoint.self), options: [])
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<playground version='5.0' target-platform='osx'>
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<playground version='5.0' target-platform='osx' executeOnSourceChanges='false'>
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<timeline fileName='timeline.xctimeline'/>
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<timeline fileName='timeline.xctimeline'/>
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</playground>
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</playground>
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Binary file not shown.
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Timeline
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version = "3.0">
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<TimelineItems>
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</TimelineItems>
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</Timeline>
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