metal-examples-tutorials/ch14/chapter14.playground/Sources/MetalView.swift

58 lines
2.1 KiB
Swift
Executable File

import MetalKit
public class MetalView: MTKView, NSWindowDelegate {
var queue: MTLCommandQueue! = nil
var cps: MTLComputePipelineState! = nil
var timer: Float = 0
var timerBuffer: MTLBuffer!
required public init(coder: NSCoder) {
super.init(coder: coder)
}
override public init(frame frameRect: CGRect, device: MTLDevice?) {
super.init(frame: frameRect, device: device)
registerShaders()
}
override public func draw(_ dirtyRect: NSRect) {
if let drawable = currentDrawable {
let commandBuffer = queue.makeCommandBuffer()
let commandEncoder = commandBuffer.makeComputeCommandEncoder()
commandEncoder.setComputePipelineState(cps)
commandEncoder.setTexture(drawable.texture, at: 0)
commandEncoder.setBuffer(timerBuffer, offset: 0, at: 0)
update()
let threadGroupCount = MTLSizeMake(8, 8, 1)
let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount)
commandEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
func update() {
timer += 0.01
let bufferPointer = timerBuffer.contents()
memcpy(bufferPointer, &timer, MemoryLayout<Float>.size)
}
func registerShaders() {
queue = device!.makeCommandQueue()
let path = Bundle.main.path(forResource: "Shaders", ofType: "metal")
do {
let input = try String(contentsOfFile: path!, encoding: String.Encoding.utf8)
let library = try device!.makeLibrary(source: input, options: nil)
let kernel = library.makeFunction(name: "compute")!
cps = try device!.makeComputePipelineState(function: kernel)
} catch let e {
Swift.print("\(e)")
}
timerBuffer = device!.makeBuffer(length: MemoryLayout<Float>.size, options: [])
}
}