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This is a **dependency free**, **lightweight**, **fast** and **easy to use** [Entity-Component-System](https://en.wikipedia.org/wiki/Entitycomponentsystem) implementation in Swift. It is developed and maintained as part of the [Fireblade Game Engine project](https://github.com/fireblade-engine).
See the [Fireblade ECS Demo App](https://github.com/fireblade-engine/ecs-demo) to get started.
## Getting Started
These instructions will get you a copy of the project up and running on your local machine and provide a code example.
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See the [Fireblade ECS Demo App](https://github.com/fireblade-engine/ecs-demo) to get started.
<!--## Contributing