From 6061a2addc6a6974fee8362b0c4a8897a4b096be Mon Sep 17 00:00:00 2001 From: Christian Treffs Date: Sat, 6 Jan 2018 18:08:54 +0100 Subject: [PATCH] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 00b288d..978b9ce 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,8 @@ This is a **dependency free**, **lightweight**, **fast** and **easy to use** [Entity-Component-System](https://en.wikipedia.org/wiki/Entity–component–system) implementation in Swift. It is developed and maintained as part of the [Fireblade Game Engine project](https://github.com/fireblade-engine). +See the [Fireblade ECS Demo App](https://github.com/fireblade-engine/ecs-demo) to get started. + ## Getting Started These instructions will get you a copy of the project up and running on your local machine and provide a code example. @@ -127,6 +129,7 @@ class PlayerMovementSystem { } } ``` +See the [Fireblade ECS Demo App](https://github.com/fireblade-engine/ecs-demo) to get started.