SDL/examples/renderer/15-cliprect
Michael Palomas 21c91d5535 examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00
..
README.txt
cliprect.c examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00

README.txt

This example creates an SDL window and renderer, loads a texture
from a .bmp file, and stretches it across the window. Each frame, we move
the clipping rectangle around, so only a small square of the texture is
actually drawn.