SDL/src
Sam Lantinga 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.
2023-11-14 10:28:19 -08:00
..
atomic Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
audio audio: removed a fixed FIXME comment. 2023-11-12 23:41:22 -05:00
core Added property types: pointer, string, number, float 2023-11-12 10:48:38 -08:00
cpuinfo cpuinfo: Fix detection of physical memory above 2GB on NetBSD 2023-11-12 18:12:18 -08:00
dynapi Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2023-11-14 06:06:51 -08:00
events API for pressure-sensitive pens + XInput2/Wayland 2023-11-12 09:52:02 -08:00
file Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
filesystem Re-add SDL_assert() with non boolean ptr syntax (#8530) 2023-11-11 12:28:24 +03:00
haptic Re-add SDL_assert() with non boolean ptr syntax (#8530) 2023-11-11 12:28:24 +03:00
hidapi hidapi: Avoid memcpy'ing to NULL. 2023-11-06 13:48:07 -05:00
joystick Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. 2023-11-14 10:28:19 -08:00
libm libm: use union for infinity 2023-09-25 18:02:40 +02:00
loadso Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
locale Re-add SDL_assert() with non boolean ptr syntax (#8530) 2023-11-11 12:28:24 +03:00
main Fixed emscripten and iOS builds 2023-11-08 14:14:41 -08:00
misc Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
power Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
render Enable transparent windows when using the D3D11 renderer 2023-11-14 06:06:51 -08:00
sensor Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
stdlib Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
test Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 2023-11-14 06:06:51 -08:00
thread Don't leak if realloc fails 2023-11-10 06:33:39 -08:00
timer Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
video Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 2023-11-14 09:27:43 -08:00
SDL.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_assert.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_assert_c.h
SDL_error.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_error_c.h
SDL_guid.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_hashtable.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_hashtable.h hashtable: SDL_IterateHashTable might as well provide both key and value. 2023-10-14 13:23:03 -04:00
SDL_hints.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_hints_c.h For gamepads that don't have their own sensors, try to use the system sensors. 2023-06-16 14:44:59 -07:00
SDL_internal.h Updated return values for SDL event functions 2023-11-03 22:31:42 -07:00
SDL_list.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_list.h
SDL_log.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
SDL_log_c.h
SDL_properties.c properties: Use a mutex instead of an RWLock to guard the hash table 2023-11-13 18:28:24 -05:00
SDL_properties_c.h Added SDL properties API 2023-10-11 22:38:00 -07:00
SDL_utils.c Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00
SDL_utils_c.h Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00