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Sam Lantinga 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.
2023-11-14 10:28:19 -08:00
.github ci: re-enable Intel compilers on ci 2023-11-09 18:05:15 +01:00
VisualC API for pressure-sensitive pens + XInput2/Wayland 2023-11-12 09:52:02 -08:00
VisualC-GDK API for pressure-sensitive pens + XInput2/Wayland 2023-11-12 09:52:02 -08:00
VisualC-WinRT API for pressure-sensitive pens + XInput2/Wayland 2023-11-12 09:52:02 -08:00
Xcode API for pressure-sensitive pens + XInput2/Wayland 2023-11-12 09:52:02 -08:00
android-project Fixed touch normalized coordinates 2023-11-05 06:55:39 -08:00
build-scripts SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. 2023-11-06 19:16:38 -05:00
cmake Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
docs Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 2023-11-14 06:06:51 -08:00
include Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. 2023-11-14 10:28:19 -08:00
mingw/pkg-support/cmake
src Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. 2023-11-14 10:28:19 -08:00
test Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 2023-11-14 06:06:51 -08:00
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.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
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.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
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BUGS.txt
CMakeLists.txt Add SDL Video Capture, with back-end for linux/macos/ios/android 2023-11-09 08:36:23 -08:00
CREDITS.txt
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README-SDL.txt
README.md Fixed typo 2023-08-31 09:32:39 -07:00
TODO.txt
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)