mirror of https://github.com/libsdl-org/SDL.git
18 lines
381 B
GLSL
18 lines
381 B
GLSL
#version 450
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layout(location = 0) in vec2 a_position;
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layout(location = 0) out vec4 v_color;
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layout(set = 1, binding = 0) uniform Context {
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mat4 mvp;
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vec4 color;
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vec2 texture_size; /* XXX unused */
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} u_context;
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void main() {
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gl_PointSize = 1.0; /* FIXME: D3D11 pls */
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gl_Position = u_context.mvp * vec4(a_position, 0, 1);
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v_color = u_context.color;
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}
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