SDL/src/render/gpu
Evan Hemsley 119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456)
2024-11-12 10:55:21 -08:00
..
shaders render: Integrate fix-shaders.sh into build-shaders.sh 2024-09-18 10:38:59 -07:00
SDL_gpu_util.h Renamed sdlgpu to gpu 2024-09-11 08:34:51 -07:00
SDL_pipeline_gpu.c Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
SDL_pipeline_gpu.h Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
SDL_render_gpu.c Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer 2024-11-01 18:38:42 -07:00
SDL_shaders_gpu.c GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) 2024-11-12 10:55:21 -08:00
SDL_shaders_gpu.h Renamed sdlgpu to gpu 2024-09-11 08:34:51 -07:00