Anonymous Maarten
8714de9f46
SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes
2024-08-08 10:11:39 +00:00
SDL Wiki Bot
212f7cc355
Sync SDL3 wiki -> header
2024-08-07 19:19:43 +00:00
Sam Lantinga
001dbc5da8
Added support for raw mouse and keyboard using GameInput on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Sylvain
20a6193eaa
Run test suites and test cases in non-linear order (see libsdl-org#9303)
2024-08-07 10:25:30 +02:00
SDL Wiki Bot
8a3bb11024
Sync SDL3 wiki -> header
2024-08-06 17:17:11 +00:00
SDL Wiki Bot
1ecf05be93
Sync SDL3 wiki -> header
2024-08-06 17:12:54 +00:00
Anonymous Maarten
0fa2049fef
Document iconv functions + add testautomation ( #10131 )
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* stdinc: document SDL_iconv* functions
* iconv: add automation tests
* iconv: don't potentially crash on invalid inputs
2024-08-06 10:12:25 -07:00
SDL Wiki Bot
57fa3bc08e
Sync SDL3 wiki -> header
2024-08-06 15:00:23 +00:00
Sam Lantinga
627cb8acd0
SDL_EventFilter functions now return SDL_bool
2024-08-06 07:59:45 -07:00
Sam Lantinga
57f9c6f7bb
Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
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Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Sam Lantinga
a1998d106d
Putting the simple back into Simple DirectMedia Layer
2024-08-05 21:20:26 -07:00
SDL Wiki Bot
0d3db8390d
Sync SDL3 wiki -> header
2024-08-06 02:47:18 +00:00
Sam Lantinga
afec46dbee
Re-added SDL_GetScancodeFromKey()
2024-08-05 19:46:45 -07:00
Sam Lantinga
a13c993e40
Removed keymaps from the API
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This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
2024-08-05 19:46:45 -07:00
SDL Wiki Bot
1966472f73
Sync SDL3 wiki -> header
2024-08-06 00:02:59 +00:00
Sam Lantinga
c298a3749b
Expose the keymap separately from the event keycode
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This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()
and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.
Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga
d223264f17
Updated the documentation for SDL_HINT_KEYCODE_OPTIONS
2024-08-05 10:17:48 -07:00
SDL Wiki Bot
ad27d73a19
Sync SDL3 wiki -> header
2024-08-05 16:03:59 +00:00
Sam Lantinga
6161c437c7
Added SDL_SetLogPriorityPrefix()
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SDL_Log() no longer prints a log prefix by default for SDL_LOG_PRIORITY_INFO and below. The log prefixes can be customized with SDL_SetLogPriorityPrefix().
2024-08-05 09:02:50 -07:00
Ryan C. Gordon
074dd8c35f
hints: Change hints to be backed by Properties, add documentation. ( #9892 )
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This makes the subsystem thread-safe, more performant, and cleans up the code a little.
Also removed SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, since setting this hint programmatically initializes properties, which creates a lock, so we can't check hints while creating locks. The slim reader-writer locks have been the default for ages and are solid, so we'll just use those when available.
2024-08-05 09:02:28 -07:00
SDL Wiki Bot
e3682995f5
Sync SDL3 wiki -> header
2024-08-05 15:54:41 +00:00
Sam Lantinga
746b8eb14b
Added SDL_HINT_MUTE_CONSOLE_KEYBOARD
2024-08-05 08:54:10 -07:00
Sam Lantinga
afde1cc9c2
Added SDL_HINT_EVDEV_DEVICES
2024-08-05 08:54:10 -07:00
Sam Lantinga
0da346f129
Added SDL_HINT_HIDAPI_LIBUSB, SDL_HINT_HIDAPI_LIBUSB_WHITELIST, and SDL_HINT_HIDAPI_UDEV
2024-08-05 08:54:10 -07:00
Sam Lantinga
d9f9e9e764
Added SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES and SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES
2024-08-05 08:54:10 -07:00
Sam Lantinga
a97dadf779
Added hints to replace environment variables on the PlayStation Vita
2024-08-05 08:54:10 -07:00
Sam Lantinga
3669d1e76a
Added SDL_HINT_VULKAN_DISPLAY
2024-08-05 08:54:10 -07:00
Sam Lantinga
997df06320
Added SDL_HINT_X11_XCB_LIBRARY
2024-08-05 08:54:10 -07:00
Sam Lantinga
175f28f59f
Added SDL_HINT_VIDEO_X11_NODIRECTCOLOR
2024-08-05 08:54:10 -07:00
Sam Lantinga
8cde570ad9
Added SDL_HINT_VIDEO_X11_VISUALID
2024-08-05 08:54:10 -07:00
Sam Lantinga
05f870f20d
Added SDL_HINT_OPENGL_LIBRARY and SDL_HINT_VULKAN_LIBRARY
2024-08-05 08:54:10 -07:00
Sam Lantinga
c9b2bfa7c1
Added SDL_HINT_AUDIO_DISK_INPUT_FILE, SDL_HINT_AUDIO_DISK_OUTPUT_FILE, and SDL_HINT_AUDIO_DISK_TIMESCALE
2024-08-05 08:54:10 -07:00
Sam Lantinga
e1ee0e748d
Added SDL_HINT_WAVE_CHUNK_LIMIT
2024-08-05 08:54:10 -07:00
Sam Lantinga
f05cd85048
Added SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
2024-08-05 08:54:10 -07:00
Sam Lantinga
71574ac985
Added SDL_HINT_AUDIO_DUMMY_TIMESCALE
2024-08-05 08:54:10 -07:00
Sam Lantinga
5aa1a48ac3
Added SDL_HINT_AUDIO_FREQUENCY, SDL_HINT_AUDIO_CHANNELS, and SDL_HINT_AUDIO_FORMAT
2024-08-05 08:54:10 -07:00
Sam Lantinga
0a6bab3ac7
Added SDL_CreateRenderer to the "see also" for SDL_RenderPresent()
2024-08-05 07:56:29 -07:00
SDL Wiki Bot
6212497ea3
Sync SDL3 wiki -> header
2024-08-05 03:00:45 +00:00
Sam Lantinga
b1af91e788
Clarified timer documentation
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Fixes https://github.com/libsdl-org/SDL/issues/10079
2024-08-04 19:44:13 -07:00
SDL Wiki Bot
a699ff2419
Sync SDL3 wiki -> header
2024-08-04 17:49:28 +00:00
Sam Lantinga
bc1c3f826f
Added SDL_HINT_LOGGING documentation to the logging category page.
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Fixes https://github.com/libsdl-org/SDL/issues/10335
2024-08-04 10:48:42 -07:00
SDL Wiki Bot
454c85ad51
Sync SDL3 wiki -> header
2024-08-04 17:39:54 +00:00
Sam Lantinga
6da4278d37
Clarify how to check for EOF in SDL_ReadIO() documentation.
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Fixes https://github.com/libsdl-org/SDL/issues/8564
2024-08-04 10:37:51 -07:00
Sam Lantinga
ef6521aee7
testnative: print events with --info event
2024-08-04 09:07:19 -07:00
SDL Wiki Bot
cb440ec4a4
Sync SDL3 wiki -> header
2024-08-03 13:40:37 +00:00
Sam Lantinga
cd5f0d2cce
Added SDL_RectToFRect()
2024-08-03 06:40:06 -07:00
SDL Wiki Bot
2f24e9c2f2
Sync SDL3 wiki -> header
2024-08-03 13:30:08 +00:00
SDL Wiki Bot
b5c0921196
Sync SDL3 wiki -> header
2024-08-03 02:37:43 +00:00
Anonymous Maarten
f57c597c60
Added SDL_GetWindowFromEvent
2024-08-03 02:37:11 +00:00
SDL Wiki Bot
e058aa6d65
Sync SDL3 wiki -> header
2024-08-02 21:50:11 +00:00
Sam Lantinga
50492e1d03
Change the text input defaults to match the natural input experience
2024-08-02 14:49:37 -07:00
Sam Lantinga
81f8e6aba6
Added SDL_StartTextInputWithProperties()
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This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.
Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
SDL Wiki Bot
f01d4278c6
Sync SDL3 wiki -> header
2024-08-01 20:49:00 +00:00
Sam Lantinga
31ed3665ad
Added support for high-DPI cursors and icons
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Fixes https://github.com/libsdl-org/SDL/issues/9838
2024-08-01 13:48:28 -07:00
Sam Lantinga
94d9229ce2
Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
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These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga
22ffb487d0
Added SDL_ScaleSurface()
2024-08-01 13:48:28 -07:00
SDL Wiki Bot
2e058ba7a4
Sync SDL3 wiki -> header
2024-08-01 05:37:11 +00:00
Sam Lantinga
a5f18048b2
Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
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Fixes https://github.com/libsdl-org/SDL/issues/10389
2024-07-31 22:36:39 -07:00
Sam Lantinga
a6407e88da
Document the events that need to be handled in a callback
2024-07-30 07:52:13 -07:00
SDL Wiki Bot
3b01a0b884
Sync SDL3 wiki -> header
2024-07-29 11:26:36 +00:00
Sam Lantinga
61a88077a7
Re-added SDL_HINT_APP_ID and SDL_HINT_APP_NAME
2024-07-29 07:26:03 -04:00
Sam Lantinga
383ccb2b6a
Finish removing SDL_DECLSPEC_FREE
2024-07-28 08:06:20 -07:00
Sam Lantinga
728bf363cb
Make sure we call SDL_Quit() before SDLTest_CommonDestroyState()
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Otherwise we'll report leaks that will be cleaned up in SDL_Quit()
2024-07-28 08:05:31 -07:00
Sam Lantinga
b5ad74998b
Removed SDL_DECLSPEC_FREE
2024-07-28 07:24:21 -07:00
SDL Wiki Bot
18fe89e036
Sync SDL3 wiki -> header
2024-07-28 14:23:13 +00:00
Sam Lantinga
a36fe632fd
Added SDL_SetAppMetadata() ( #10404 )
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Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and
SDL_HINT_AUDIO_DEVICE_APP_NAME.
Wired up a few things to use the metadata; more to come!
Fixes https://github.com/libsdl-org/SDL/issues/4703
2024-07-28 07:22:46 -07:00
Sam Lantinga
473feab2a4
Added SDL_unsetenv()
2024-07-27 09:10:08 -07:00
Anonymous Maarten
3374e57102
stdinc: strcasecmp is declared in strings.h
2024-07-27 15:19:20 +00:00
SDL Wiki Bot
0f2fc2fbaa
Sync SDL3 wiki -> header
2024-07-27 03:59:43 +00:00
Sam Lantinga
4f55271571
Removed temporary memory from the API
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It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.
So, we're largely going back to the original system, where the API returns allocated results and you free them.
In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
SDL Wiki Bot
2137e6eed1
Sync SDL3 wiki -> header
2024-07-26 17:05:33 +00:00
Sam Lantinga
5e513ecc7f
Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
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Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.
Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
Eduard Gushchin
2f38a4bf5e
Fixed a typo in the link to the GetTouchFingers function
2024-07-26 07:59:08 -07:00
SDL Wiki Bot
a1a8278029
Sync SDL3 wiki -> header
2024-07-26 00:47:35 +00:00
Sam Lantinga
750aef2bee
Clarified that temporary memory shouldn't be kept beyond the current function scope or event handling.
2024-07-25 17:47:00 -07:00
SDL Wiki Bot
a880410cb2
Sync SDL3 wiki -> header
2024-07-25 23:58:09 +00:00
Frank Praznik
66eb2ea443
mouse: Make pointer warp emulation via relative mode available to all platforms
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Move the Wayland pointer warp emulation code up to the SDL mouse layer, and activate it when a client attempts to warp a hidden mouse cursor when the hint is set.
testrelative adds the ability to test the warp emulation activation/deactivation with the --warp parameter and 'c' key for toggling cursor visibility.
2024-07-25 19:57:39 -04:00
Eduard Gushchin
92667e3066
Update SDL_keycode.h
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Removed the link referring to yourself
2024-07-25 14:12:04 -07:00
Eduard Gushchin
3ee59359c4
Fix documentation references and update method usage for SDL_GetGamepadGUIDForID in SDL_gamepad.h
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In the documentation for the SDL_GetGamepadGUIDForID method in the SDL_gamepad.h file, there are two references to the methods SDL_GetGamepadGUID and SDL_GetGamepadGUIDString, but there are no methods of its own. I replaced these two methods with the existing SDL_GUIDToString.
2024-07-25 11:43:41 -07:00
SDL Wiki Bot
ba8495c214
Sync SDL3 wiki -> header
2024-07-25 00:41:44 +00:00
Sam Lantinga
cf8b158ccb
Added SDL_GetRenderSafeArea()
2024-07-24 17:40:41 -07:00
Sam Lantinga
b98e1e9ef0
Fixed the render viewport not updating when the metal view resizes
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When the phone is in portrait mode and the window is in landscape mode, the view changes orientation after layoutSubviews runs. In this case we need some way of notifying the application that the Metal view has changed.
2024-07-24 16:12:29 -07:00
Sam Lantinga
f562a6d9f7
Added Android API level 35 to the table
2024-07-24 14:09:54 -07:00
Sam Lantinga
a7c0192017
Renamed SDL_PostSemaphore() to SDL_SignalSemphore()
2024-07-24 13:37:40 -07:00
Sam Lantinga
ca4bd4b63c
Android life cycle behavior more closely matches iOS
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This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events.
The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped.
SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused.
Fixes https://github.com/libsdl-org/SDL/issues/3193
2024-07-24 05:11:13 -07:00
Sam Lantinga
fa0918a686
Renamed SDL life cycle functions
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This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
2024-07-24 05:11:13 -07:00
Sam Lantinga
f0363a0466
Functions that return display modes return temporary memory.
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Also use the real pointer to display modes for internal mode processing
Fixes https://github.com/libsdl-org/SDL/issues/10353
2024-07-23 19:26:19 -07:00
SDL Wiki Bot
10dcae784b
Sync SDL3 wiki -> header
2024-07-24 00:07:31 +00:00
Sam Lantinga
457ca3995c
Added SDL_GetWindowSafeArea()
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Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
SDL Wiki Bot
230161a50c
Sync SDL3 wiki -> header
2024-07-23 22:49:23 +00:00
Sam Lantinga
66011e497d
Removed duplication in SDL_EGL_* function names
2024-07-23 13:11:37 -07:00
Eduard Gushchin
86934975b9
Update SDL_video.h
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Fixed a typo in the function name in the documentation for SDL_EGL_GetProcAddress
2024-07-23 12:48:10 -07:00
SDL Wiki Bot
2aea74aa84
Sync SDL3 wiki -> header
2024-07-22 22:19:38 +00:00
Sam Lantinga
a36be94ad1
More clarification on temporary memory
2024-07-22 15:19:26 -07:00
Sam Lantinga
29f0fd33dc
SDL_getenv() should return const
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This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Sam Lantinga
ef21e31a9a
SDL_GUIDFromString() renamed SDL_StringToGUID()
2024-07-22 12:39:15 -07:00
SDL Wiki Bot
5e12706ae0
Sync SDL3 wiki -> header
2024-07-22 17:05:52 +00:00
Eduard Gushchin
24bb95f60c
Fixed a typo in the name of the method in the documentation for SDL_GetDisplayProperties
2024-07-22 10:04:59 -07:00
Sam Lantinga
c4bf5f9f59
SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter
2024-07-22 09:32:02 -07:00
SDL Wiki Bot
3e943090d0
Sync SDL3 wiki -> header
2024-07-22 14:50:48 +00:00