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Clarified that temporary memory shouldn't be kept beyond the current function scope or event handling.
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@ -1435,7 +1435,7 @@ extern SDL_DECLSPEC void * SDLCALL SDL_AllocateTemporaryMemory(size_t size);
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* Claim ownership of temporary memory.
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*
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* Some functions return temporary memory which SDL will automatically clean
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* up. If you want to hold onto it for a long time or beyond the current
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* up. If you want to hold onto it past the current event being handled or beyond the current
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* function scope, you can call this function to get a pointer that you own,
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* and can free using SDL_free() when you're done.
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*
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