Commit Graph

1836 Commits

Author SHA1 Message Date
Anonymous Maarten 72d5f39e5c Make testnative (on win32) UNICODE compatible 2024-06-20 15:40:32 +02:00
Anonymous Maarten 992f80eb51 testnative: include SDL_build_config.h instead of SDL_internal.h 2024-06-20 15:40:32 +02:00
John Kaniarz 38cac043af Added algorithm comments to SDL_rand_*() 2024-06-19 17:00:58 -07:00
John Kaniarz 8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
Hubert Maier 3acdb8a90b
JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Sam Lantinga d7391394d3 Switched the camera format to use framerate ratio instead of interval ratio
This is more intuitive for game developers and users.

Fixes https://github.com/libsdl-org/SDL/issues/9896
2024-06-18 07:39:52 -07:00
Sam Lantinga 3a68febedf Enable HIDAPI controller support on mobile platforms 2024-06-17 15:05:12 -07:00
Sam Lantinga aeea819494 Added colorspace to SDL_CameraSpec 2024-06-16 17:47:16 -07:00
Sam Lantinga d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Sam Lantinga e388e377aa audio: Refer to audio devices to "playback" and "recording" 2024-06-15 08:00:33 -07:00
Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Ryan C. Gordon 5bc654aad3
camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
Ryan C. Gordon 9d3d893322
testcamera: Report device name and SDL camera driver in the window title. 2024-06-13 17:05:47 -04:00
Sam Lantinga 9f984e6fb4 testcontroller: fixed showing analog axis values 2024-06-12 22:27:54 -07:00
Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga 3e70376bce Enabled HIDAPI debug logging for diagnostic purposes 2024-06-12 15:03:41 -07:00
Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Anonymous Maarten 32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) 2024-06-12 02:29:39 +02:00
Sam Lantinga 391a63f29f Check raw keyboard input in checkkeys 2024-06-11 09:09:30 -07:00
Sam Lantinga ed5993d1cb Removed unused variable 2024-06-10 15:01:41 -07:00
Sam Lantinga 0cc61b27a2 SDL takes care of handling mouse relative mode on focus change 2024-06-10 14:57:32 -07:00
Sam Lantinga 3e018517c3 Fixed build errors after SDL_IOWhence change 2024-06-09 11:52:04 -04:00
Sam Lantinga 1938d25b7e Use "%S" format specifier for wide-character strings 2024-06-06 10:59:15 -07:00
Hunter Kvalevog 14f7eebac6 testcamera: Add [--camera name] parameter 2024-06-04 16:24:27 -07:00
Sam Lantinga 4d392bfc67 Fixed camera capture on iOS
My phone captured 1920x1080 images even though the highest reported format was higher resolution, so I adjusted testcamera to be able to handle different sized images than expected.

Fixes https://github.com/libsdl-org/SDL/issues/9930
2024-06-04 11:34:39 -07:00
Sam Lantinga 60396971ce Move the main header with SDL_MAIN_USE_CALLBACKS 2024-06-04 10:42:44 -07:00
Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Semphris 8c8ee2174d Dialog: Add filter number, remove NULL termination 2024-06-03 18:22:26 -07:00
Sam Lantinga 1d83b782b8 Set the headphones to 50% volume to avoid blasting people's ears
Also fixed audio routing comments
2024-06-03 17:28:32 -07:00
Sam Lantinga 8aa7910184 Added an example of setting PS5 controller audio routing
Closes https://github.com/libsdl-org/SDL/pull/9661
2024-06-03 17:24:36 -07:00
Anonymous Maarten a919774fe4
Build with -Wfloat-conversion + fix all warnings 2024-06-03 21:33:29 +00:00
Ryan C. Gordon e23257307e Introduce formal policy for APIs that return strings.
This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.

This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.

Fixes #9902.

(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Ryan C. Gordon 9a9a3d1a33 SDL_SystemCursor: rename enum items to match CSS.
Fixes #9079.
2024-06-01 22:32:43 -04:00
Anonymous Maarten 6896c4c3bf tests: testcases accept a void pointer argument 2024-05-31 19:18:24 +02:00
Anonymous Maarten d5060423a2 testplatform: fix leak at exit time
A leak was present at exit time on the Emscripten platform
2024-05-31 18:53:36 +02:00
Ryan C. Gordon 3364aff757
main: Make the main callback return value symbols smaller (thanks, @Lzard!).
Reference #9901.
2024-05-27 16:03:45 -04:00
L zard 06aa02453a Tests: Use the main callback code macros 2024-05-27 09:22:07 -07:00
Sam Lantinga 99599d9236 Added SDL_AddTimerNS() 2024-05-27 07:57:33 -07:00
Sam Lantinga b6360516e4 Added the timerID to the SDL timer callback
Fixes https://github.com/libsdl-org/SDL/issues/2593
2024-05-27 07:57:33 -07:00
Sam Lantinga df25e4022d Removed short aliases for 16-bit pixel formats
These were potentially misleading in the same way the RGB888/BGR888 aliases were

Fixes https://github.com/libsdl-org/SDL/issues/4994
2024-05-27 07:24:46 -07:00
Ryan C. Gordon cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon 0f0570b060 pen: Change a Uint32 bitfield into a typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Anonymous Maarten fefa47e409 dropfile: main callbacks need extra CMake care on UWP 2024-05-25 16:35:11 +02:00
Anonymous Maarten 78e25d4994 testdropfile: convert to use callbacks 2024-05-25 04:44:07 +02:00
Sam Lantinga 2461bd8648 Removed unnecessary float casts 2024-05-23 15:12:19 -07:00
Frank Praznik 888a45977d
tests: Check the usable bounds for centered window positioning
SDL now centers windows according to the usable display bounds, so the window centering test requires an update for the new behavior.
2024-05-21 12:26:40 -04:00
Anonymous Maarten d3d7c04bf8 testcamera: libSDL3_test destroys the window and renderer
This fixes a "DEBUG: Parameter 'renderer' is invalid" message when exiting testcamera.
2024-05-17 14:39:29 +02:00
Anonymous Maarten 690875d555 testiconv: free all memory to fix --trackmem 2024-05-17 14:39:29 +02:00
Anonymous Maarten 831c79d32f testatomic: destroy threads + free all memory at quit to fix --trackmem 2024-05-17 14:39:29 +02:00
Sam Lantinga 4609af618a Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
Anonymous Maarten 88980aeb21 android+test: testcamera needs CAMERA permissions 2024-05-16 16:43:53 +02:00
Sam Lantinga 661f2fc1fc Removed the SDL_Version structure, moved SDL version to SDL.h
Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Frank Praznik df3fea87d6 wayland: Rework scale-to-display
This extends the display scaling mode to be global and work in terms of pixels everywhere, with the content scale value set on displays. The per-window property had some issues, and has been removed in favor of retaining only the global hint that changes all coordinates to pixel values, sets the content scale on the displays, and generally makes the Wayland backend behave similarly to Win32 or X11.

Some additional work was needed to fix cases where displays can appear to overlap, since Wayland desktops are always described in logical coordinates, and attempting to adjust the display positions so that they don't overlap can get very ugly in all but the simplest cases, as large gaps between displays can result.
2024-05-13 19:10:19 -04:00
Sam Lantinga 17520c2e6e Removed SDL_RendererFlags
The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation.

SDL_SetRenderVSync() now takes additional values besides 0 and 1.

The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
2024-05-13 15:06:11 -07:00
Frank Praznik f4aca6866c test: Free clipboard data after calling SDL_GetClipboardText()
Clipboard allocations were being leaked in two instances.
2024-05-13 10:27:24 -04:00
Sam Lantinga c95c415a0b Fixed warning C4244: '=': conversion from 'SDL_Keymod' to 'Uint16', possible loss of data 2024-05-10 16:43:09 -07:00
Sam Lantinga c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/9542
2024-05-09 18:25:22 -07:00
Sam Lantinga bcbf09acde Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
2024-05-09 14:05:58 -07:00
Sam Lantinga 54fb629da5 SDL_WindowFlags is now 64-bit
Fixes https://github.com/libsdl-org/SDL/issues/7321
2024-05-09 10:39:54 -07:00
Frank Praznik 1f43c88220 time: Use a function instead of properties to retrieve the system date and time locale info
This allows applications to re-query the values if the system locale is changed during runtime, and better matches the other locale functions. A note is included in the documentation mentioning that this can be slow, as it has to call into OS functions.

Also allows for the removal of the init/quit time functions, as they are no longer needed.
2024-05-08 15:35:04 -04:00
Sam Lantinga aecb62e30d Improved API consistency for flag data types
Flag data types are always unsigned and have the valid values following the typedef.
2024-05-07 12:24:37 -07:00
Anonymous Maarten 9aff68746f cmake: add khronos include directories with PRIVATE visibility 2024-05-07 17:37:21 +02:00
Susko3 56feecc17d
Fix property cleanup callback not being called on error (#9663)
The documentation for `SDL_SetPropertyWithCleanup` mentions that the cleanup function
is called upon failure. But this wasn't working in the code.
2024-05-06 14:50:28 -07:00
Petar Popovic 45ac1a09d9 System dependent 64 bit integer suffixes
Added macros SDL_SINT64_C() and SDL_UINT64_C().
Integer suffixes of SDL_MAX_SINT64, SDL_MIN_SINT64, SDL_MAX_UINT64
and SDL_MIN_UINT64 are now system dependent.
2024-05-06 09:08:49 -07:00
Frank Praznik 3979ea8ed0 tests: Add a pointer warp test to testmouse
Press 'c' to center the pointer in the window using relative coordinates via SDL_WarpMouseInWindow().

Press alt+'c' to center the pointer in the window using global coordinates via SDL_WarpMouseGlobal().
2024-05-03 12:33:19 -04:00
Sam Lantinga 22016228ca Fixed build 2024-05-03 09:25:54 -07:00
Sam Lantinga db43a6b418 testcamera: open the camera using the highest framerate available 2024-05-02 12:27:20 -07:00
Sam Lantinga e6e1412e20 testcamera: create the texture as a streaming texture, since we'll update it every frame.
Also set the window size to the camera texture size
2024-05-02 11:40:28 -07:00
Semphris b9d3d746a0 Add trailing path separator to SDL_GetUserFolder() 2024-04-30 18:01:16 -07:00
Semphris c6a70d6898 Add support for modal windows to more platforms
- Adds support for modal windows to Win32, Mac, and Haiku, and enhances functionality on Wayland and X11, which previous set only the parent window, but not the modal state.
- Windows can be declared modal at creation time, and the modal state can be toggled at any time via SDL_SetWindowModalFor() (tested with UE5 through sdl2-compat).
- Allows dynamic unparenting/reparenting of windows.
- Includes a modal window test.
2024-04-30 13:47:57 -04:00
Sam Lantinga 0df12d223c Fixed crash cleaning up text
Text needs to be cleaned up before the renderer is freed.
2024-04-26 19:32:20 -07:00
Sam Lantinga 14f584a94b SDL_CreateWindowAndRenderer() takes the window title as the first parameter
Fixes https://github.com/libsdl-org/SDL/issues/9626
2024-04-25 20:00:14 -07:00
Petar Popovic e0b45fed06 testlock.c: replace function call kill with raise
Replacing function call `kill(0, SIGINT);` with `(void)raise(SIGINT);` in file test/testlock.c.
The `kill()` function is not available on Unix systems when compiling without system extensions enabled.
2024-04-25 15:11:08 -04:00
Frank Praznik 566d142938 tests: Clean up the renderer in the video test suite since it isn't automatic anymore. 2024-04-19 12:23:40 -04:00
Anonymous Maarten 911fc9b17e testffmpeg: treat Khronos headers as system headers 2024-04-18 09:10:15 -07:00
Sam Lantinga d51b53ef8f Add final Vulkan AV1 ext and VVC support
Fixes https://github.com/libsdl-org/SDL/issues/9464
2024-04-15 16:15:09 -07:00
Brick edaab8ad9f Refactored audio conversion to reduce copying
More of the logic has been moved into SDL_AudioQueue,
allowing data to be converted directly from the input buffer.
2024-04-15 11:47:18 -10:00
Brick ae57b0c9d8 Randomly split the data in audio_resampleLoss
This helps ensure correct resampling across track boundaries
2024-04-15 11:47:18 -10:00
Brick 8f6f9cadc4 Rewrote audio resampler using cubic filter interpolation
This allows using a much smaller (1.5 KB) lookup table, in exchange for a small amount of extra work per frame.

The extra work (a few extra loads/mul/adds) is negligible, and can execute in parallel.
The reduction in cache misses almost certainly outweighs any added cost.

The table is generated at runtime, and takes less than 0.02ms on my computer.
2024-04-15 11:47:18 -10:00
Brick f18cf7cffb Avoid changing dst_spec in testaudiostreamdynamicresample skip_audio
This is no longer allowed on bound streams
2024-04-15 11:47:18 -10:00
Sam Lantinga 43a59ffe45 Fixed crashes when a window has NULL driverdata 2024-04-15 10:15:10 -07:00
Cameron Cawley 723cbf4b8e testmouse: Create the window on the touch screen when building for the 3DS 2024-04-15 06:37:16 -10:00
Sylvain Becker 6b9a8f0da1 IOS: fix compilation of testautomation.app
only for IOS/TVOS, also disable testautomation_pen suite which requires sdl internals files
2024-04-15 03:28:16 -10:00
Petar Popovic edb370b8bb Fixing testffmpeg.c fallthrough warning 2024-04-15 03:27:42 -10:00
Semphris 0caa2828d5 Fixes for testdialog.c 2024-04-15 03:25:55 -10:00
Ryan C. Gordon d252a8fe12
joystick: SDL_VirtualJoystickDesc no longer takes a struct version.
If we need to extend this in the future, we'll make a second struct and
a second SDL_AttachVirtualJoystickEx-style function that uses it.

Just zero the struct and don't set a version.

Fixes #9489.
2024-04-13 14:16:12 -04:00
Ravbug 2d640d0b59
ci: Add iOS and tvOS CMake GitHub Actions checks (#9465)
- Also add watchos support to CMake (SDL does not support this platform yet)

Co-authored-by: Ravbug <ravbug@users.noreply.github.com>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-04-08 19:18:28 +02:00
Petar Popovic 764fe72449 SDL_time.h: Renaming enums SDL_DATE_FORMAT and SDL_TIME_FORMAT to SDL_DateFormat and SDL_TimeFormat 2024-04-07 23:03:01 -04:00
Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
These flags are unnecessary and have always been a source of confusion.
2024-04-04 13:30:49 -07:00
Ryan C. Gordon bc94451bed
testfilesystem: Add a '?' to the glob test, for a little more completeness. 2024-04-04 10:44:19 -04:00
Sam Lantinga 0abdc1a343 Renamed GLOBDIR to GLOB 2024-04-04 07:40:48 -07:00
Ryan C. Gordon 764207d873 filesystem: Added SDL_GlobDirectory() and SDL_GlobStorageDirectory().
Fixes #9287.
2024-04-04 09:40:13 -04:00
Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum 2024-04-01 15:45:22 -07:00
Sam Lantinga 8847b35244 Separate joystick power state into battery status and percentage
This allows you to see battery percentage while the controller is charging
2024-04-01 13:59:00 -07:00
Anonymous Maarten 72cf9c0ef4 test: don't run testautomation in parallel 2024-03-29 21:11:35 +01:00
Ryan C. Gordon 38e3c6a4aa
main: Add an optional `appstate` param to main callback entry points.
This allows apps to maintain state data without using global variables.

Fixes #9377.
2024-03-27 17:22:08 -04:00
Frank Praznik a7df28201b Revert "testautomation: fix renderer leak in video tests"
This reverts commit 2f13f66c71.

Not needed if renderers are once again implicitly cleaned up when their associated windows are destroyed.
2024-03-26 13:10:14 -07:00
Sam Lantinga f1f24b173c Added support for multiple distinct keyboards 2024-03-25 20:41:05 -07:00
Anonymous Maarten a65982e15d testevdev: include SDL_internal.h first, and fixup SDL_main.h 2024-03-26 00:10:40 +01:00
Cameron Gutman f14fb979c1 Remove legacy SDL2 input grab API 2024-03-24 16:53:23 -07:00
Christoph Reichenbach 0df0462d0a Removed all tabs in testautomation_pen.c 2024-03-24 05:05:30 -07:00
Christoph Reichenbach 615c7efd98 Fix #9279: Memory leak in pen name handling
- Fixes a leak in pen name allocation that would trigger
  for both X11 and Wayland for some non-pen input devices
  when new devices are added/removed.
- SDL_PenQuit() now deallocates and resets the table of known pens
- testautomation_pen.c now uses PenInit and PenQuit as setup and
  teardown, respectively

testautomation_pen.c was already triggering the leak, and it is
visible with --trackmem, so no new tests are added.
2024-03-24 05:04:53 -07:00
Anonymous Maarten 89b135e570 cmake: add automation and platform test without simd 2024-03-23 16:36:44 -07:00
Sam Lantinga 208cd434b5 Show the names of mice and keyboards when they connect 2024-03-23 16:31:00 -07:00
Sam Lantinga 6604d423fd Added a test program for multiple mice 2024-03-23 16:31:00 -07:00
Sam Lantinga d1eb4adb16 Be explicit about the event mouse and keyboard ID 2024-03-23 16:31:00 -07:00
Sam Lantinga 2fe1a6a279 Initial support for hotplugging mice and keyboards 2024-03-23 16:31:00 -07:00
Anonymous Maarten 75a71bde4b cmake: build tests against installed SDL prefix 2024-03-23 21:41:20 +01:00
Anonymous Maarten 7f888f98f7 gles2: only build tests when building SDL3 or when the headers are available 2024-03-23 21:41:20 +01:00
Anonymous Maarten c493b40cc3 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning
```
[1/1] Building C object test/CMakeFiles/testffmpeg.dir/testffmpeg_vulkan.c.o
/src/SDL/test/testffmpeg_vulkan.c: In function ‘BeginVulkanFrameRendering’:
/src/SDL/test/testffmpeg_vulkan.c:787:20: warning: passing argument 1 of ‘vk->lock_frame’ from incompatible pointer type [-Wincompatible-pointer-types]
  787 |     vk->lock_frame(frames, pVkFrame);
      |                    ^~~~~~
      |                    |
      |                    AVHWFramesContext *
/src/SDL/test/testffmpeg_vulkan.c:787:20: note: expected ‘struct AVHWFramesContext *’ but argument is of type ‘AVHWFramesContext *’
/src/SDL/test/testffmpeg_vulkan.c: In function ‘FinishVulkanFrameRendering’:
/src/SDL/test/testffmpeg_vulkan.c:885:22: warning: passing argument 1 of ‘vk->unlock_frame’ from incompatible pointer type [-Wincompatible-pointer-types]
  885 |     vk->unlock_frame(frames, pVkFrame);
      |                      ^~~~~~
      |                      |
      |                      AVHWFramesContext *
/src/SDL/test/testffmpeg_vulkan.c:885:22: note: expected ‘struct AVHWFramesContext *’ but argument is of type ‘AVHWFramesContext *’
```
2024-03-22 11:05:13 -07:00
Sam Lantinga 18feaa52dd Fixed comment at the top of testtime.c 2024-03-19 17:09:08 -07:00
Sam Lantinga e0ef4dac85 Fixed int to float conversion warnings 2024-03-19 17:07:52 -07:00
Sam Lantinga 3316587113 Fixed warning C4389: '==': signed/unsigned mismatch 2024-03-19 17:04:29 -07:00
Frank Praznik a6fbf0488c Add time and realtime clock functions
Adds functions to query the system's realtime clock, convert time intervals to/from a calendar date and time in either UTC or the local time, and perform time related calculations.

An SDL_Time type (a time interval represented in nanoseconds), and SDL_DateTime struct (broken down calendar date and time) were added to facilitate this functionality.

Querying the system time results in a value expressed in nanoseconds since the Unix epoch (Jan 1, 1970) in UTC +0000. Conversions to and from the various platform epochs and units are performed when required.

Any direct handling of timezones and DST were intentionally avoided. The offset from UTC is provided when converting from UTC to a local time by calculating the difference between the original UTC and the resulting local time, but no other timezone or DST information is used.

The preferred date formatting and 12/24 hour time for the system locale can be retrieved via global preferences.

Helper functions for obtaining the day of week or day or year for calendar date, and getting the number of days in a month in a given year are provided for convenience. These are simple, but useful for performing various time related calculations.

An automated test for time conversion is included, as is a simple standalone test to display the current system date and time onscreen along with a calendar, the rendering of which demonstrates the use of the utility functions (press up/down to increment or decrement the current month, and keys 1-5 to change the date and time formats).
2024-03-19 10:57:36 -07:00
Anonymous Maarten f59dbf6a12 cmake: add -Wimplicit-fallthrough warning 2024-03-18 20:34:50 +01:00
Sam Lantinga a1a0156756 Renamed SDL_SizeIO() SDL_GetIOSize() 2024-03-18 00:27:18 -04:00
Sam Lantinga df0f5deddf Added SDL_IOFromDynamicMem() 2024-03-18 00:27:18 -04:00
Sam Lantinga d65ae710a1 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention 2024-03-17 12:28:11 -07:00
Petar Popovic 4ecea42fb0 testautomation_math.c: use isinf(V) instead of fpclassify(V) == FP_INFINITE
Using fpclassify can cause a linker error.
Using isinf instead fixes this.
2024-03-17 11:12:09 -07:00
Sam Lantinga 7a088527c1 Removed the reserved parameter from SDL_EnumerateDirectoryCallback
If someone needs to, say, include an SDL_Storage object, they can simply point userdata at a structure that includes the the storage and any other data needed in enumeration.
2024-03-17 08:39:43 -07:00
Sam Lantinga db0c1d7aeb Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
Anonymous Maarten e5812a9fd2 testpen: don't include math.h 2024-03-16 20:37:31 +01:00
Anonymous Maarten 2f13f66c71 testautomation: fix renderer leak in video tests 2024-03-16 11:59:04 -07:00
Anonymous Maarten db31367999 testffmpeg: use SDL_free instead of free 2024-03-15 21:26:40 +01:00
Anonymous Maarten f8c2ec5462 testffmpeg: use Uint64 instead of __u64 2024-03-15 21:26:40 +01:00
Ryan C. Gordon 5a21d87e69
rwops: Changed filenames that reference "rwops" to "iostream". 2024-03-14 23:30:59 -04:00
Ryan C. Gordon fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 2024-03-14 19:38:12 -04:00
Ryan C. Gordon 7d4d8ccde0
rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 2024-03-14 19:37:04 -04:00
Ryan C. Gordon 655ceb3b31
rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 2024-03-14 19:37:01 -04:00
Ryan C. Gordon 525919b315
rwops: Reworked RWops for SDL3.
- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
  function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
  implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
  worry about whether `->close` will call SDL_DestroyRW, or if this will
  risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
  to supply your own implementation. Objects from these functions are also
  destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
2024-03-14 19:36:08 -04:00
Semphris 70c2e15615 Add file dialogs 2024-03-14 15:40:25 -07:00
Sam Lantinga 209a87bf24 Added missing default case (thanks @sezero!) 2024-03-14 08:52:59 -07:00
Sam Lantinga 41b7036f37 testffmpeg: added support for EGL OES frame formats 2024-03-12 16:13:04 -07:00
Sam Lantinga d78a24a5ce testffmpeg: added verbose logging of ffmpeg messages 2024-03-11 15:48:52 -07:00
Sam Lantinga 7c5f79e7ea testffmpeg: removed redundant enumeration of hardware device types 2024-03-11 15:31:47 -07:00
Anonymous Maarten bee8a95571 Fix SDL_LEAN_AND_MEAN build 2024-03-11 13:46:16 -07:00
Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API
It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Nour Fouad b6c5ad0075 Update hardcoded value of pi to use SDL constant SDL_PI_F for improved consistency and readability. 2024-03-08 20:49:01 -08:00
Sam Lantinga fcb132b8e8 Allow building testffmpeg without Vulkan support 2024-03-08 16:45:27 -08:00
Ozkan Sezer d86ff6c6c0 remove stale / wrong information from SDL_RWread() documentation 2024-03-08 18:55:40 +03:00
Sam Lantinga e9ab2d46de Revert "Change `SDL_Keycode` type to an enum"
SDL_Keycode can actually be any printable character on the keyboard, so isn't limited to the enumerated values of SDL_KeyCode.
2024-03-07 06:58:43 -08:00
Sam Lantinga 33eaddc565 Cleaned up various type conversion issues
This makes sure SDL_PixelFormatEnum flows through the internal code correctly, as well as fixing a number of other minor issues.
2024-03-07 06:58:43 -08:00
Susko3 01248a99c8 Add `default: break;` to switches on SDL_Event::type
This is just a nice-to-have, as `SDL_Event::type` in an `Uint32`, so there are no
compiler errors about not handling all `SDL_EventType` enum values.
2024-03-06 15:40:05 -08:00
Susko3 641b911d38 Update some internal files to use `SDL_WindowFlags` 2024-03-06 15:08:12 -08:00
Susko3 424616e032 Use SDL_PixelFormatEnum as type 2024-03-06 15:02:13 -08:00
Susko3 f8cb3c742d Change `SDL_Keycode` type to an enum 2024-03-06 12:17:53 -08:00
Sam Lantinga c07b39fa06 Fixed build 2024-03-06 09:57:39 -08:00
Sam Lantinga 860155680d SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events. 2024-03-06 09:51:15 -08:00
Sam Lantinga 9db68f97f9 Reverted SDL_Vulkan_GetInstanceExtensions() API change
This function is commonly used with Vulkan structures that use uint32_t, so we should keep the Uint32 signature.
2024-03-05 13:39:42 -08:00
Sylvain cea717e5d3 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype 2024-03-05 13:31:28 -08:00
Sam Lantinga d4f4aa745a Use C++ style comments in new code 2024-03-05 04:46:37 -08:00
Sam Lantinga fb87f8f15c testffmpeg: fixed mismatch between frame size and frame texture size
The AVHWFramesContext associated with the frame has the texture size, and the frame width and height are the displayed size and can be smaller than the texture size
2024-03-04 11:17:42 -08:00
Sam Lantinga 180dd0bb39 testffmpeg: don't free the instance extensions, we hold onto them in the context 2024-03-04 11:17:42 -08:00
Sam Lantinga 2d4105ba8b testffmpeg: only enable AV_PIX_FMT_VULKAN if we have a Vulkan renderer 2024-03-04 11:17:42 -08:00
Sam Lantinga 97f97109d1 testffmpeg: fixed Vulkan validation errors
The semaphores need to be submitted in order
2024-03-04 09:29:36 -08:00
Sam Lantinga dbec2150d0 testffmpeg: added support for Vulkan rendering 2024-03-04 09:29:36 -08:00
Robert Edmonds a4d7ff6751 testffmpeg: Use EGL_EXT_image_dma_buf_import_modifiers extension
If the `EGL_EXT_image_dma_buf_import_modifiers` extension is available, propagate the DRM format modifier from the AVDRMObjectDescriptor to eglCreateImage() on Linux. Some hardware will decode video into a non-linear DRM surface, and passing the DRM format modifier to eglCreateImage() is required in order to display something useful.

Fixes https://github.com/libsdl-org/SDL/issues/9075
2024-03-03 15:18:56 -08:00
Sam Lantinga 88dcf74588 testyuv: we no longer need to override the HDR headroom for the BT.2020 test 2024-03-02 15:06:28 -08:00
Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces
Applications that support HDR will set the correct values for their content.
2024-03-02 15:02:17 -08:00
Sam Lantinga f2cd361e25 testyuv: added validation of P010 YUV format
Also added conversion between RGB and P010, using XRGB2101010 as a bridging format in PQ space
2024-03-01 20:26:52 -08:00
Sam Lantinga 47be24d225 testyuv: added --monochrome and --luminance options for interactive mode 2024-03-01 07:42:34 -08:00
Sam Lantinga 991ad27de8 testyuv: added GetColorspaceForYUVConversionMode() 2024-03-01 07:42:34 -08:00
Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes.
- Always use internal qsort and bsearch implementation.
- add "_r" reentrant versions.

The reasons for always using the internal versions is that the C runtime
versions' callbacks are not mark STDCALL, so we would have add bridge
functions for them anyhow, The C runtime qsort_r/qsort_s have different
orders of arguments on different platforms, and most importantly: qsort()
isn't a stable sort, and isn't guaranteed to give the same ordering for
two objects marked as equal by the callback...as such, Visual Studio and
glibc can give different sort results for the same data set...in this
sense, having one piece of code shared on all platforms makes sense here,
for reliabillity.

bsearch does not have a standard _r version at all, and suffers from the
same SDLCALL concern. Since the code is simple and we would have to work
around the C runtime, it's easier to just go with the built-in function
and remove all the CMake C runtime tests.

Fixes #9159.
2024-03-01 08:28:12 -05:00
Sam Lantinga 039144350c Be more precise about what we're testing in testyuv 2024-02-28 17:15:47 -08:00
Sam Lantinga b30ba1c5d4 Updated RGBtoYUV() to use the full YCbCr conversion formula 2024-02-28 16:58:39 -08:00
Sam Lantinga 353e76b40b Use the correct colorspace for yuv conversion tests 2024-02-28 10:03:18 -08:00
Sam Lantinga fb3bf1dcbd Fixed device queue initialization when render and present queue families are different 2024-02-28 08:55:56 -08:00
Anonymous Maarten 0a961915dc cmake: testffmpeg requires link to EGL library for EGL feature 2024-02-27 12:28:06 +01:00
Sam Lantinga 24e021c67e testffmpeg: refactored texture creation properties into a single function 2024-02-26 16:01:23 -08:00
Sam Lantinga ff18d7cfa0 testffmpeg: added pixel format mapping for NV12 and NV21 2024-02-26 15:52:21 -08:00
Sam Lantinga f99143f437 Don't quit testffmpeg when alt-tabbing away 2024-02-26 15:21:26 -08:00
Sam Lantinga 3a796c9722 Allow specifying the render driver in the environment for testffmpeg 2024-02-26 15:13:10 -08:00
Sam Lantinga dc9a3c83e2 Use the mastering display metadata to do proper tone mapping for HDR content 2024-02-26 14:20:34 -08:00
Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality 2024-02-25 09:44:41 -08:00
Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom
This better reflects how HDR content is actually used, e.g. most content is in the SDR range, with specular highlights and bright details beyond the SDR range, in the HDR headroom.

This more closely matches how HDR is handled on Apple platforms, as EDR.

This also greatly simplifies application code which no longer has to think about color scaling. SDR content is rendered at the appropriate brightness automatically, and HDR content is scaled to the correct range for the display HDR headroom.
2024-02-21 19:25:49 -08:00
Anonymous Maarten cbf0b1ce81 testcamera: create window and renderer through test library 2024-02-21 00:49:15 +01:00
Ryan C. Gordon f59c66a97f testcamera: Allow app to flip between a front and back camera. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon b1ed49772c camera: Replace testcamera.c with testcameraminimal.c 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 47313bba32 camera: SDL_GetCameraDevices should not report "no devices" like an error. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 0b8617f71d test: Fixed CMake to build testcameraminimal correctly on WinRT. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 67708f9110 camera: Emscripten support!
This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 87e7046fca camera: Public API functions should say "Format" not "Spec" to match audio. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking.
- Simplified public API, simplified backend interface.
- Camera device hotplug events.
- Thread code is split up so it backends that provide own threads can use it.
- Added "dummy" backend.

Note that CoreMedia (Apple) and Android backends need to be updated, as does
the testcamera app (testcameraminimal works).
2024-02-20 15:56:26 -05:00
Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon f49ce4a15d camera: Renamed "video_capture" files to "camera" and moved to own subdir. 2024-02-20 15:56:26 -05:00
Sam Lantinga ed615e92b7 Updated automated test now that getting an invalid property isn't an error 2024-02-17 09:30:50 -08:00
Sam Lantinga 202886f873 Make use of the HDR light range when playing HDR video 2024-02-16 20:05:11 -08:00
Sam Lantinga cb38649490 Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT 2024-02-16 19:50:41 -08:00
Sam Lantinga d451fcd7a7 Fixed HDR video content being too bright on Apple platforms
This probably isn't the exact formula that we need, but it's much closer to correct.
2024-02-15 16:39:13 -08:00
Sam Lantinga c09daf8388 Removed unused variables 2024-02-15 14:11:04 -08:00
Sam Lantinga 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
2024-02-12 09:54:33 -08:00
Sam Lantinga 7cb1ca60ec Removed SDL_HINT_RENDER_OPENGL_SHADERS
Shaders are always used if they are available.
2024-02-12 09:54:33 -08:00
Sam Lantinga a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 2024-02-12 09:54:33 -08:00
Sam Lantinga 9ce7fe2848 Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.

Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Sam Lantinga cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape()
In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
Sam Lantinga 1143bdc351 Greatly simplified the shape example 2024-02-09 03:04:40 -08:00
Sam Lantinga 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c
Also added more debug logging to the direct3d11 renderer
2024-02-06 21:33:57 -08:00
Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
Sam Lantinga 8afba41aef Added support for HDR10 video on Apple platforms 2024-02-06 15:40:47 -08:00
Sam Lantinga 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef 2024-02-06 15:40:47 -08:00
Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
Sam Lantinga 30e176d6ba Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale
This gives applications better control over how and when light levels are adjusted when working with HDR content and display.
2024-02-06 02:48:05 -08:00
Sam Lantinga e74171b1ae Added support for HDR10 video playback on direct3d11
Fixes https://github.com/libsdl-org/SDL/issues/8053
2024-02-05 09:45:39 -08:00
meyraud705 f85535b4b6 Use functions from SDL instead of libc 2024-02-05 09:01:28 -05:00
Sam Lantinga ec322bee1c Fixed testyuv help message 2024-02-04 13:09:40 -08:00
Sam Lantinga 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace 2024-02-04 13:09:40 -08:00
Sam Lantinga 5b8e5f8b9f Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) 2024-02-03 23:46:22 -08:00
Sam Lantinga c0b27ccef9 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used 2024-02-03 11:49:15 -08:00
Sam Lantinga 8eba5b75ca Fixed warning C4701: potentially uninitialized local variable 'rndctx' used 2024-02-03 11:49:15 -08:00
Sam Lantinga 445cb42acd Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 2024-02-03 11:49:15 -08:00
Sam Lantinga 45f936c788 Fixed warning C4245: 'initializing': conversion from '__int64' to 'unsigned __int64', signed/unsigned mismatch 2024-02-03 11:49:15 -08:00
Sam Lantinga 74e85e3a51 Fixed warning C4706: assignment within conditional expression 2024-02-03 11:49:15 -08:00
Sam Lantinga c3e3ad6140 Fixed build warnings 2024-02-03 11:49:15 -08:00
Sam Lantinga c02aaebccc Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch 2024-02-03 11:49:15 -08:00
Sam Lantinga ff5fdf9f53 Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data 2024-02-03 11:49:15 -08:00
Sam Lantinga 9989f92eee Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch 2024-02-03 11:49:15 -08:00
Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface
Fixes https://github.com/libsdl-org/SDL/issues/8977
2024-02-03 11:49:15 -08:00
Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode
Fixes https://github.com/libsdl-org/SDL/issues/8669
2024-02-03 07:36:18 -08:00
Sam Lantinga f9c57e16b0 Don't test 10-bit pixel format conversion
We either need to explicitly test using the sRGB colorspace or update the tests for HDR10 color conversion. We'll just disable them for now, as these formats aren't commonly used in games.
2024-02-02 18:24:15 -08:00
Sam Lantinga b8fe96fa81 Fixed build warning 2024-02-02 18:24:05 -08:00
Sam Lantinga 5d48f9a63a Added SDL_CopyProperties() 2024-02-02 15:09:12 -08:00
Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces
The renderer will always use the sRGB colorspace for drawing, and will default to the sRGB output colorspace. If you want blending in linear space and HDR support, you can select the scRGB output colorspace, which is supported by the direct3d11 and direct3d12
2024-02-02 13:13:53 -08:00
Simon McVittie 7c089f4e57 testautomation_math: Fix misleading log output
These originally checked for expected ± EPSILON as logged, but since
commit 880c6939 they check for expected ± max_err, where max_err may
need to be greater than EPSILON for very large expected results like
the ones in exp_regularCases().

Also, EPSILON is so small that the default precision of the %f format
(6 decimal places) would never actually have shown its effect, so log
it in scientific notation instead.

Fixes: 880c6939 "testautomation_math: do relative comparison + more precise correct trigonometric values"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-02-02 07:44:04 -08:00
Simon McVittie b66dba2a9d test: Don't accept results that are much less than expected
While looking at the other tests in this file, I noticed that instead
of checking for a result in the range of expected ± FLT_EPSILON as I
would have expected, these tests would accept any result strictly less
than expected + FLT_EPSILON, for example a wrong result that is very
large and negative. This is presumably not what was intended, so add
the SDL_fabs() that I assume was meant to be here.

Fixes: 474c8d00 "testautomation: don't do float equality tests"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-02-02 07:44:04 -08:00
Anonymous Maarten f1f9e27128 testautomation_math: do relative comparison + more precise correct trigonometric values
If the magnitude of the expected result is small, then we can safely
assume that the actual calculated result matches it to 10 decimal
places.

However, if the magnitude is very large, as it is for some of our exp()
tests, then 10 decimal places represents an unrealistically high level
of precision, for example 24 decimal digits for the test that is
expected to return approximately 6.6e14. IEEE 754 floating point only
has a precision of about 16 decimal digits, causing test failure on
x86 compilers that use an i387 80-bit extended-precision register for
the result and therefore get a slightly different answer.

To avoid this, scale the required precision with the magnitude of the
expected result, so that we accept a maximum error of either 10 decimal
places or 1 part in 1e10, whichever is greater.

[smcv: Added longer commit message explaining why we need this]
(cherry picked from commit 880c69392a)
2024-02-02 07:44:04 -08:00
Simon McVittie babca704e0 testautomation: Don't expect exp to yield exact floating point results
In the Steam Runtime 1 'scout' environment, when compiling for i386
using the default gcc-4.6, Exp(34.125) matches the desired value to the
precision shown in the log (6 decimal places) but is not an exact match
for the desired value.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-02-02 07:44:04 -08:00
Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! 2024-02-01 20:34:05 -08:00
Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers 2024-02-01 20:15:01 -08:00
Sam Lantinga ea0853d23d Added an HDR gradient test to testcolorspace 2024-02-01 15:36:49 -08:00
Sam Lantinga 90597aeaef HDR10 colorspace isn't currently supported
You can't do blending directly in PQ space, which means you have to create a scene render target in linear space and use shaders to convert PQ texture data to linear, etc. All of this is out of scope for the SDL 2D renderer at the moment.
2024-02-01 12:17:35 -08:00
Sam Lantinga 496ed01bdb Detect blending in HDR10 colorspace 2024-02-01 12:17:35 -08:00
Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 2024-01-31 18:07:00 -08:00
Sam Lantinga c1f97c8e07 Fixed testgeometry after color format change (thanks @sezero!) 2024-01-30 23:31:48 -08:00
Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer
This allows color operations to happen in linear space between sRGB input and sRGB output. This is currently supported on the direct3d11, direct3d12 and opengl renderers.

This is a good resource on blending in linear space vs sRGB space:
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/

Also added testcolorspace to verify colorspace changes
2024-01-30 09:48:02 -08:00
Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2024-01-30 09:48:02 -08:00
Frank Praznik 344ec60f8f tests: Fix window centering test with Wayland display scaling mode
The usable fullscreen bounds need to be queried after window creation, as Wayland can send different usable bounds depending on the focused window's scaling mode.
2024-01-28 13:31:42 -05:00
Sam Lantinga 9f7eb6c4c1 Fixed testautomation log callback calling convention 2024-01-27 22:44:13 -08:00
Sam Lantinga 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00
Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties
Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
Sam Lantinga 3b55c7d1f4 Shortened SDL property names 2024-01-27 13:00:50 -08:00
Sam Lantinga 5ddd97062e Added test code to validate SDL_WaitEventTimeout()
You can enable this by defining TEST_WAITEVENTTIMEOUT
2024-01-25 06:29:15 -08:00
Ozkan Sezer 205c417f74 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
Anonymous Maarten 31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga 8f20ef5b43 Re-enable C runtime with Mingw, and disable the problematic math test 2024-01-21 06:55:29 -08:00
Sam Lantinga 5e70ee29cc Build SDL with the static C runtime on Visual Studio 2024-01-21 06:55:29 -08:00
Sam Lantinga 8c7f5b73e8 Fixed build
The flip directions aren't 1 and -1, just use SDL_FLIP_NONE for now
2024-01-20 08:42:52 -08:00
Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally
Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Sam Lantinga 64972b4184 Fixed build 2024-01-19 17:21:05 -08:00
Sam Lantinga 6a00ae7e58 Fixed rendering diagonal lines within a viewport
The drawing uses the origin of the viewport as the coordinate origin, so we only need to clip against the size of the viewport.

Also added a unit test to catch this case in the future
2024-01-19 16:29:38 -08:00
Simon McVittie 81ac656b7c SDL_CalculateRGBSize, SDL_CalculateYUVSize: set the error indicator
These functions historically didn't set the error indicator on overflow.

Before commit 447b508a "error: SDL's allocators now call SDL_OutOfMemory
on error", their callers would call SDL_OutOfMemory() instead, which was
assumed to be close enough in meaning: "that's a silly amount of memory
that would overflow size_t" is similar to "that's more memory than
is available". Now that responsibility for calling SDL_OutOfMemory()
has been pushed down into SDL_calloc() and friends, the functions that
check for overflows might as well set more specific errors.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:21:50 -08:00
Simon McVittie e9a0edc847 testautomation_surface: Really make width * bpp overflow
A surface of width (0x7fff'ffff) / 2 = 0x3fff'ffff is not quite large
enough to make the pitch overflow in the way we wanted to test here:
with a 32-bit format, that makes each row 0xffff'fffc bytes, which
(just) fits in a 32-bit unsigned size_t. Increasing it to 0x4000'0000
pixels per row is enough to trigger the overflow we intended to test.

In SDL 2, this test bug was hidden by the fact that allocating
0xffff'fffc bytes on a 32-bit platform is very likely to fail, and SDL 2
reported both "malloc() failed" and "this amount of memory is too large
for a size_t" with the same error code.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:21:50 -08:00
Simon McVittie eb059538f8 testautomation_surface: Really make pitch + alignment overflow
Adding 3 bytes of alignment to 0x7fff'ffff is not enough to make it
overflow a 4-byte unsigned size_t, so this test was not exercising
the intended failure mode. We cannot actually make this overflow
with a signed 32-bit width and an 8-bit format: the maximum width is
not enough to achieve that. However, if we switch to a 24-bit format,
we can make the calculation overflow.

In SDL 2, this test bug was hidden by the fact that allocating
0x7fff'ffff bytes on a 32-bit platform will usually fail, and SDL 2
reported both "malloc() failed" and "this amount of memory is too large
for a size_t" with the same error code.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-18 13:21:50 -08:00
Ozkan Sezer 4fdc291f5d Add spaces around SDL_PRI??? to avoid potential compiler warnings. 2024-01-18 23:41:10 +03:00
Sam Lantinga a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2024-01-18 10:55:24 -08:00
Sam Lantinga cda2bffeee Re-add SDL_HAPTIC_SQUARE for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/8753
Closes https://github.com/libsdl-org/SDL/pull/8831
Closes https://github.com/libsdl-org/SDL/pull/8783
2024-01-18 09:24:03 -08:00
Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga d6a41f8f31 Updated SDL_TimerID to use the same type as other IDs in SDL 2024-01-18 07:08:15 -08:00
Sam Lantinga f8dfee01bb Made SDL_ReadSurfacePixel a public function
Fixes https://github.com/libsdl-org/SDL/issues/8320
2024-01-18 07:00:10 -08:00
Ozkan Sezer f7ba340999 remove several instances of unnecessary emptry str "" after SDL_PRI??? 2024-01-18 17:25:50 +03:00
Sam Lantinga c540c77756 Removed SDL_INIT_EVERYTHING
Fixes https://github.com/libsdl-org/SDL/issues/8709
2024-01-18 06:17:58 -08:00
Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions
Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions
Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
Frank Praznik 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces
Add the ability to import and wrap external surfaces from external toolkits such as Qt and GTK.

Wayland surfaces and windows are more intrinsically tied to the client library than other windowing systems, so it is necessary to provide a way to initialize SDL with an existing wl_display object, which needs to be set prior to video system initialization, or export the internal SDL wl_display object for use by external applications or toolkits. For this, the global property SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER is used.

A Wayland example was added to testnative, and a basic example of Qt 6 interoperation is provided in the Wayland readme to demonstrate the use of external windows with both SDL owning the wl_display, and an external toolkit owning it.
2024-01-15 13:54:35 -05:00
Sylvain 101f903bb1 testgeometry: allow to use arrows to move the triangle 2024-01-12 11:53:34 -08:00
Sylvain cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 2024-01-11 09:00:19 -08:00
Frank Praznik ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 2024-01-10 11:17:06 -05:00
Sam Lantinga ccae9c1ef6 Only initialize audio drivers that have been requested
If testautomation is running with only a specific audio driver enabled, we shouldn't try to open other ones, as they might fail.

Fixes https://github.com/libsdl-org/SDL/issues/8797

(cherry picked from commit 4c11307a4e)
2024-01-08 14:35:42 -08:00
Frank Praznik f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use
Allow for the creation of SDL windows with a roleless surface that applications can use for their own purposes, such as with a windowing protocol other than XDG toplevel.

The property `wayland.surface_role_custom` will create a window with a surface that SDL can render to and handles input for, but is not associated with a toplevel window, so applications can use it for their own, custom purposes (e.g. wlr_layer_shell).

A test/minimal example is included in tests/testwaylandcustom.c
2024-01-08 14:54:47 -05:00
Simon McVittie 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why
Helps: https://github.com/libsdl-org/SDL/issues/8799
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-08 11:02:12 -08:00
Simon McVittie 022ff075b9 test: When listing test-cases, say which ones are disabled
When a test has been disabled because it's known not to work reliably
or it's a test for unimplemented functionality, we probably don't want
to encourage developers and testers to run it and report its failures
as a bug.

Helps: #8798, #8800
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-08 09:44:09 -08:00
Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
Now that we have the OpenGL texture properties, you can directly bind them yourself.

Fixes https://github.com/libsdl-org/SDL/issues/2124
2024-01-07 20:19:19 -08:00
Sam Lantinga 1a13dae219 Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
2024-01-07 16:59:41 -08:00
Ozkan Sezer b4b5dbd92f testcontroller.c: fixed warnings. 2024-01-03 14:40:20 +03:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Frank Praznik 8f94102b04 tests: Use unsigned format specifiers for printing flags 2023-12-29 14:41:38 -05:00
Sam Lantinga ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c 2023-12-29 10:37:28 -08:00
Sam Lantinga 61704b5862 Removed an assertion it's possible to hit 2023-12-28 15:22:28 -08:00
Susko3 a961066d0b Add basic touch/finger support to `testpen.c`
Reuses the pen code as much as possible.

Seems like the right place, see
https://github.com/libsdl-org/SDL/pull/8749#issuecomment-1869671334.
2023-12-26 13:42:19 -08:00
Sam Lantinga 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one
This will catch this being out of date more quickly in the future
2023-12-26 09:57:11 -08:00
Susko3 a28ac29aa0 Add missing cursor types
The flowing assert would trip:
    SDL_assert(SDL_arraysize(cursorNames) == SDL_NUM_SYSTEM_CURSORS)
2023-12-26 09:12:17 -08:00
Sylvain 56f111dffc Fix compilation / same as sdl2-compat
testautomation_platform.c:351:28: error: ‘%s’ directive argument is null [-Werror=format-overflow=]
  351 |     result = SDL_SetError("%s", testError);
      |                            ^~
/home/slvn/release/Release_SDL/sdl2-compat/test/testautomation_platform.c:364:64: error: ‘%s’ directive argument is null [-Werror=format-overflow=]
  364 |                             "SDL_GetError(): expected message '%s', was message: '%s'",
2023-12-20 22:28:50 +03:00
Sam Lantinga c981a597dc Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
2023-12-20 10:40:28 -08:00
Sam Lantinga 7f75178908 Verify that the %p format specifier works for 64-bit pointers 2023-12-17 08:14:20 -08:00
Sam Lantinga cbf9012c74 Fixed build 2023-12-15 10:03:11 -08:00
Sam Lantinga 5547007915 Added test for inverted cursor 2023-12-15 09:59:50 -08:00
Sam Lantinga 581d1cab25 You should call present when using a software renderer as well.
Fixes https://github.com/libsdl-org/SDL/issues/8676
2023-12-11 08:43:31 -08:00
Sam Lantinga 445f08a0fb Print the gamepad player index when opening a gamepad 2023-12-09 21:00:11 -08:00
Frank Praznik 63ae84e140 x11: Improve sync algorithm
Track and check move and resize requests separately, and consider them done if either the window is already at the expected location, or at least one configure event which moved or resized the window was processed. The avoids a timeout condition if resizing the window caused it to be implicitly moved in order to keep it within desktop bounds.

The automated positioning test now runs on GNOME/X11 without any sync requests timing out.
2023-12-08 13:14:55 -05:00
Anonymous Maarten a197efe3a7 pen: fix leak caused by pen subsystem 2023-12-07 20:38:00 +01:00
Anonymous Maarten 7484d02a2e testshape: use SDL_test to create multiple windows 2023-12-07 20:38:00 +01:00
Frank Praznik 4fd778119b video: Implement asynchronous windowing
SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on.

With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period.

The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before.

Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do.

The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms.

Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-12-07 10:26:19 -08:00
Sam Lantinga ac0751a652 Added SDL_strnstr() 2023-12-03 15:06:46 -08:00
Ryan C. Gordon 447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.
2023-11-29 20:50:44 -05:00
Ryan C. Gordon c5daf8adb1 testcontroller: Don't query the mapping list until after they are available.
The included ones need to wait until SDL_Init has run, or you'll get an empty
list, and we might also be adding more from an external gamecontrollerdb.txt
file, too.
2023-11-29 10:33:31 -05:00
Cameron Cawley df05d5eff4 Fix scroll wheel handling in testmouse 2023-11-28 14:41:16 -08:00
Anonymous Maarten fea6e7afb1 cmake: copy sources to binary directory in separate target
Don't do it in POST_BUILD to avoid multiple parallel builds
stepping on each others toes.
Also don't use copy_if_different, but unconditionally copy it.
The build system should take care of dependencies.
2023-11-28 22:16:54 +01:00
Sylvain 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux 2023-11-27 16:01:10 -05:00
Ryan C. Gordon 74a2542564
x11: Deal with difference in GLX_EXT_swap_control_tear behavior.
Mesa and Nvidia handle it differently, and one or the other may fix their
implementation in the future, so test which way it works at runtime.

Reference Issue #8004.
2023-11-23 13:56:51 -05:00
Anonymous Maarten a45b371de0 cmake: create and install SDL3::Jar target for Android 2023-11-23 02:13:08 +01:00
Sam Lantinga eca79e38db Removed test shape images 2023-11-22 14:11:10 -08:00
Sam Lantinga 81fc7ded78 Removed the window shape API for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/6654
Fixes https://github.com/libsdl-org/SDL/issues/6897
2023-11-22 14:11:10 -08:00
Zack Middleton 5e9b0820f3 Add cursors for X11/Wayland window resizing 2023-11-21 08:34:13 -08:00
Ryan C. Gordon 5b1c68c2f3
testshader: Don't make local variables with the same name as GL entry points.
Reference Issue #2706.

(cherry picked from commit cb5b8c9747)
2023-11-20 15:12:37 -05:00
Cameron Cawley 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 2023-11-17 08:45:32 -08:00
Cameron Cawley 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB 2023-11-17 08:45:32 -08:00
Cameron Cawley fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 2023-11-17 08:45:32 -08:00
Sam Lantinga d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility 2023-11-16 00:02:47 -08:00
Sam Lantinga f40f272107 Fixed build 2023-11-15 23:58:39 -08:00
Sam Lantinga 34bdd321bf Improved navigation while setting up controller mapping
* Moving forward and backward don't clear the current binding
* Use the tertiary face button to delete the current binding
* More small improvements to make navigation more intuitive
2023-11-15 23:46:31 -08:00
Sam Lantinga 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings
This fixes being able to accidentally rebind the face buttons in testcontroller
2023-11-15 22:09:09 -08:00
Sam Lantinga 2ff9255f29 Print the GUID for controllers that don't have a mapping 2023-11-15 21:04:25 -08:00
Sam Lantinga e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 2023-11-14 06:06:51 -08:00
Sam Lantinga 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
This is a more general interface that can be extended in the future as needed.
2023-11-14 06:06:51 -08:00
Sam Lantinga 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 2023-11-12 21:58:58 -08:00
Sam Lantinga 6afae6681b Allow casting properties of different types 2023-11-12 21:58:58 -08:00
Sam Lantinga bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() 2023-11-12 21:58:58 -08:00
Sam Lantinga 0907f345cb Added property types: pointer, string, number, float 2023-11-12 10:48:38 -08:00
Christoph Reichenbach 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland
This patch adds an API for querying pressure-
sensitive pens, cf. SDL_pen.h:
- Enumerate all pens
- Get pen capabilities, names, GUIDs
- Distinguishes pens and erasers
- Distinguish attached and detached pens
- Pressure and tilt support
- Rotation, distance, throttle wheel support
  (throttle wheel untested)
- Pen type and meta-information reporting
  (partially tested)

Pen event reporting:
- Three new event structures: PenTip, PenMotion, and
  PenButton
- Report location with sub-pixel precision
- Include axis and button status, is-eraser flag

Internal pen tracker, intended to be independent
of platform APIs, cf. SDL_pen_c.h:
- Track known pens
- Handle pen hotplugging

Automatic test:
- testautomation_pen.c

Other features:
- XInput2 implementation, incl. hotplugging
- Wayland implementation, incl. hotplugging
- Backward compatibility: pen events default to
  emulating pens with mouse ID SDL_PEN_MOUSEID
- Can be toggled via SDL_HINT_PEN_NOT_MOUSE
- Test/demo program (testpen)
- Wacom pen feature identification by pen ID

Acknowledgements:
- Ping Cheng (Wacom) provided extensive feedback
  on Wacom pen features and detection so that
  hopefully untested Wacom devices have a
  realistic chance of working out of the box.
2023-11-12 09:52:02 -08:00
Sam Lantinga f66f61de01 Fixed missing "0" in the button list 2023-11-11 08:30:13 -08:00
Sylvain Becker 04b6b2979f
Re-add SDL_assert() with non boolean ptr syntax (#8530) 2023-11-11 12:28:24 +03:00
Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties
Fixes https://github.com/libsdl-org/SDL/issues/8529
2023-11-10 20:38:13 -08:00
Sam Lantinga a5a47d3bee Fixed crash if there is no controller mapping 2023-11-10 16:39:32 -08:00
Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label
This gives applications and binding systems a clearer view of what the hardware is so they can make intelligent decisions about how to present things to the user.

Gamepad mappings continue to use abxy for the face buttons for simplicity and compatibility with earlier versions of SDL, however the "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" hint no longer has any effect.

Fixes https://github.com/libsdl-org/SDL/issues/6117
2023-11-10 12:21:43 -08:00
Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Sylvain 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 2023-11-09 08:36:23 -08:00
Anonymous Maarten a6541166bc cmake: also install pdb files of static libraries 2023-11-09 02:17:07 +01:00
Sam Lantinga 1934417b4d Show the existing mapping when a controller is connected 2023-11-08 12:38:54 -08:00
Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00
Sam Lantinga aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
Most of the time people won't need to set a cleanup callback, so we can simplify the more commonly used API.
2023-11-08 12:01:48 -08:00
Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 2023-11-08 12:01:48 -08:00
Ryan C. Gordon 2f92807087
vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator.
Fixes #3638.
2023-11-06 13:31:20 -05:00
Ryan C. Gordon c53843a961
docs: Remove Doxygen `\brief` tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Sam Lantinga f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010
Added SDL_PIXELFORMAT_XRGB2101010, SDL_PIXELFORMAT_XBGR2101010, SDL_PIXELFORMAT_ABGR2101010

Fixes https://github.com/libsdl-org/SDL/issues/3553
2023-11-06 00:41:09 -08:00
Frank Praznik 21ff699251 test: Fix popup test crash on exit
If the done signal is emitted by the common event handler, the window and all of its children have already been destroyed, so don't try to render with invalid renderer objects.
2023-11-05 12:29:22 -05:00
Sam Lantinga 70c149c88f Automatically clean up memory associated with events 2023-11-05 09:14:11 -08:00
Sam Lantinga 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
This prevents input text from being split across Unicode combining or modifier characters, and in practice allocations will rarely happen.
2023-11-04 20:55:10 -07:00
Sam Lantinga f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream
Fixes https://github.com/libsdl-org/SDL/issues/2390
2023-11-04 16:46:08 -07:00
Sam Lantinga 7e445da569 Added SDL_CleanupEvent()
This is used to free any dynamically allocated memory in events.
2023-11-04 06:47:24 -07:00
Ivan Mogilko c4bf05fd9d Added subsystem refcount tests to testautomation 2023-11-04 00:52:08 -07:00
Sam Lantinga f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
ilyas-taouaou d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 2023-11-02 14:27:36 -04:00
Ryan C. Gordon 9c664b0062
main: Added _optional_ callback entry points.
This lets apps optionally have a handful of callbacks for their entry points instead of a single main function. If used, the actual main/SDL_main/whatever entry point will be implemented in the single-header library SDL_main.h and the app will implement four separate functions:

First:

    int SDL_AppInit(int argc, char **argv);

This will be called once before anything else. argc/argv work like they always do. If this returns 0, the app runs. If it returns < 0, the app calls SDL_AppQuit and terminates with an exit code that reports an error to the platform. If it returns > 0, the app calls SDL_AppQuit and terminates with an exit code that reports success to the platform. This function should not go into an infinite mainloop; it should do any one-time startup it requires and then return.

Then:

     int SDL_AppIterate(void);

This is called over and over, possibly at the refresh rate of the display or some other metric that the platform dictates. This is where the heart of your app runs. It should return as quickly as reasonably possible, but it's not a "run one memcpy and that's all the time you have" sort of thing. The app should do any game updates, and render a frame of video. If it returns < 0, SDL will call SDL_AppQuit and terminate the process with an exit code that reports an error to the platform. If it returns > 0, the app calls SDL_AppQuit and terminates with an exit code that reports success to the platform. If it returns 0, then SDL_AppIterate will be called again at some regular frequency. The platform may choose to run this more or less (perhaps less in the background, etc), or it might just call this function in a loop as fast as possible. You do not check the event queue in this function (SDL_AppEvent exists for that).

Next:

    int SDL_AppEvent(const SDL_Event *event);

This will be called once for each event pushed into the SDL queue. This may be called from any thread, and possibly in parallel to SDL_AppIterate. The fields in event do not need to be free'd (as you would normally need to do for SDL_EVENT_DROP_FILE, etc), and your app should not call SDL_PollEvent, SDL_PumpEvent, etc, as SDL will manage this for you. Return values are the same as from SDL_AppIterate(), so you can terminate in response to SDL_EVENT_QUIT, etc.

Finally:

    void SDL_AppQuit(void);

This is called once before terminating the app--assuming the app isn't being forcibly killed or crashed--as a last chance to clean up. After this returns, SDL will call SDL_Quit so the app doesn't have to (but it's safe for the app to call it, too). Process termination proceeds as if the app returned normally from main(), so atexit handles will run, if your platform supports that.

The app does not implement SDL_main if using this. To turn this on, define SDL_MAIN_USE_CALLBACKS before including SDL_main.h. Defines like SDL_MAIN_HANDLED and SDL_MAIN_NOIMPL are also respected for callbacks, if the app wants to do some sort of magic main implementation thing.

In theory, on most platforms these can be implemented in the app itself, but this saves some #ifdefs in the app and lets everyone struggle less against some platforms, and might be more efficient in the long run, too.

On some platforms, it's possible this is the only reasonable way to go, but we haven't actually hit one that 100% requires it yet (but we will, if we want to write a RetroArch backend, for example).

Using the callback entry points works on every platform, because on platforms that don't require them, we can fake them with a simple loop in an internal implementation of the usual SDL_main.

The primary way we expect people to write SDL apps is with SDL_main, and this is not intended to replace it. If the app chooses to use this, it just removes some platform-specific details they might have to otherwise manage, and maybe removes a barrier to entry on some future platform.

Fixes #6785.
Reference PR #8247.
2023-11-01 18:40:41 -04:00
Ryan C. Gordon dcc8805c21
testaudio: Fixed compiler warning on Visual Studio. 2023-10-30 13:09:56 -04:00
Ryan C. Gordon 899eb0d042 thread: Locking mutexes and rwlocks are now void functions.
Almost nothing checks these return values, and there's no reason a valid
lock should fail to operate. The cases where a lock isn't valid (it's a
bogus pointer, it was previously destroyed, a thread is unlocking a lock it
doesn't own, etc) are undefined behavior and always were, and should be
treated as an application bug.

Reference Issue #8096.
2023-10-26 08:57:34 -04:00
Sam Lantinga 39a961ba41 Added support for "%[]" sscanf syntax
Fixes https://github.com/libsdl-org/SDL/issues/8423
2023-10-24 17:28:15 -07:00
Ryan C. Gordon c6f08c2553
testaudio: Removed debugging code. 2023-10-16 15:25:34 -04:00
Ryan C. Gordon d5dac0ad27
testaudio: Deal with a texture being unexpectedly NULL when scaling.
This happens to work because our current textures are all 128x128, but in
theory one shouldn't hit this case anyhow...right?!

Reference Issue #8344.
2023-10-16 14:03:58 -04:00
Ryan C. Gordon b19e68c8ec
testaudio: Properly display playback progress, regardless of data source. 2023-10-16 13:56:43 -04:00
Ryan C. Gordon 354611a0c6
testaudio: Fixed some bugs Valgrind pointed out. 2023-10-16 10:04:02 -04:00
Ryan C. Gordon 1c6d996108
testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. 2023-10-14 23:17:59 -04:00
Ryan C. Gordon b17151eb16
testaudio: Don't crash if renderer is NULL (happens during shutdown). 2023-10-14 13:43:22 -04:00
Anonymous Maarten 382751c4b5 testffmpeg: print usage of options to change audio/video codec 2023-10-13 02:30:14 +02:00
Sam Lantinga f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 2023-10-12 14:26:46 -07:00
Sam Lantinga 516d6f9efc testffmpeg: added support for YUVA formats using swscale
Fixes https://github.com/libsdl-org/SDL/issues/8377
2023-10-12 14:10:25 -07:00
Sam Lantinga d18f910248 testffmpeg: added the ability to specify audio and video codecs 2023-10-12 11:38:14 -07:00
Sam Lantinga bf64fecf19 testffmpeg: allow resizing of the video window 2023-10-12 00:04:00 -07:00
Sam Lantinga efa9a45048 Clarified that testffmpeg will resize the window to the video size 2023-10-11 23:38:08 -07:00
Sam Lantinga 4368f70ff9 Added properties to various SDL objects
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Sam Lantinga 973c8b3273 Added SDL properties API
Fixes https://github.com/libsdl-org/SDL/issues/7799
2023-10-11 22:38:00 -07:00
Anonymous Maarten 1ae33f6751 cmake: optionally install pdb's 2023-10-12 02:26:48 +02:00
Sam Lantinga c552cc6847 We don't require the audio system to be initialized for audio format conversion
This is helpful for tools pipelines where audio devices are never used.
2023-10-11 09:23:23 -07:00
Ryan C. Gordon bb2f767f5d
testaudio: Make program usable without a 3-button mouse. 2023-10-11 10:02:07 -04:00
Anonymous Maarten ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory 2023-10-10 21:58:10 +02:00
Anonymous Maarten ee53e4d319 cmake: check ffmpeg capability instead of version 2023-10-10 21:58:10 +02:00
Sam Lantinga adcace6f95 Added a "--software" option to testffmpeg
This allows easy performance comparison between hardware and software decoding
2023-10-10 04:07:22 -07:00
Ozkan Sezer 86ada8a9f0 fix testffmpeg.c build. 2023-10-10 14:02:40 +03:00
Sam Lantinga 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2023-10-10 03:58:57 -07:00
Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.

The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
2023-10-10 03:32:46 -07:00
Sam Lantinga a842446f62 Added support for 0-copy decode and display using D3D11
FIXME: We need a way to do this that doesn't involve reaching into the D3D11 texture internals
2023-10-10 03:32:46 -07:00
Sam Lantinga d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 2023-10-10 03:32:46 -07:00
Sam Lantinga 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL 2023-10-10 03:32:46 -07:00
Sam Lantinga ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer 2023-10-10 03:32:46 -07:00
Sam Lantinga ed6381b68d Allow setting any number of sprites over the video
Default to no sprites over the video
2023-10-10 03:32:46 -07:00
Anonymous Maarten ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 2023-10-10 03:32:46 -07:00
Sam Lantinga 88f2fb9dcf Added an example of video decoding with ffmpeg 2023-10-10 03:32:46 -07:00
Simon McVittie 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel
This avoids assuming that the pixels are suitably aligned for direct
access, which there's no guarantee that they are; in particular,
3-bytes-per-pixel RGB images are likely to have 3 out of 4 pixels
misaligned. On x86, dereferencing a misaligned pointer does what you
would expect, but on other architectures it's undefined whether it will
work, crash with SIGBUS, or silently give a wrong answer.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:23:20 -07:00
Anonymous Maarten 183606d3d4 testdrawchessboard: clean up renderer and window 2023-10-05 13:41:01 +02:00
Frank Praznik 64ec208479 Fix log message spelling 2023-10-02 19:47:39 -04:00
Frank Praznik 9111c5e178 tests: Disable mouse warp test under Wayland
Wayland does not allow warping the mouse pointer, thus these tests are unreliable and should be skipped.
2023-10-02 19:44:02 -04:00
Simon McVittie 6248472c0c test: Accept small numerical differences in more mathematical tests
We can't rely on irrational numbers like pi being represented exactly,
particularly when compiling for i386, where the i387 floating-point
interface carries out calculations in registers that have higher
precision than the actual double-precision variable. The 1980s were a
strange time.

Resolves: https://github.com/libsdl-org/SDL/issues/8311
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-28 09:37:12 -07:00
Anonymous Maarten f5886f11d0 cmake: let every test depends on pretest 2023-09-25 18:02:40 +02:00
Anonymous Maarten f45761908a Move check for SDL_Delay upper bounds to testtimer 2023-09-25 18:02:40 +02:00
Anonymous Maarten 474c8d0073 testautomation: don't do float equality tests 2023-09-25 18:02:40 +02:00
Anonymous Maarten 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 2023-09-25 18:02:40 +02:00
Anonymous Maarten 0e955a9127 cmake: run testautomation with CTest 2023-09-25 18:02:40 +02:00
Ryan C. Gordon e0b0f9a36e
testaudio: Fix mouseover testing.
Not sure how this line got lost.
2023-09-20 17:02:44 -04:00
Ryan C. Gordon b656720bc6 loopwave: Use SDL_GetAudioStreamQueued() for more accurate results. 2023-09-20 10:15:03 -04:00
Anonymous Maarten 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 2023-09-19 17:58:25 +02:00
Anonymous Maarten 2a01f9dcb5 tests: plug leaks when running with --trackmem
(using SDL_VIDEO_DRIVER=x11/wayland on Linux)
2023-09-19 17:58:25 +02:00
Brick a62e62f97a Refactored SDL_audiocvt.c 2023-09-17 13:13:23 -07:00
Ryan C. Gordon 2f43f7bc53
audio: Allow querying of device buffer size. 2023-09-13 11:03:17 -04:00
Ryan C. Gordon 8b26e95f91
audio: Change SDL_AudioStreamCallback
Now it offers the total requested bytes in addition to the amount
immediately needed (and immediately needed might be zero if the stream
already has enough queued to satisfy the request.
2023-09-13 10:11:23 -04:00
Sam Lantinga cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
This aligns with the SDL3 convention of removing "Is" from self-explanatory function names

Also improved some documentation in SDL_audio.h
2023-09-12 12:11:09 -07:00
Ryan C. Gordon 3a992af446 audio: Added a postmix callback to logical devices.
You can see it in action in testaudio by mousing over a logical device; it
will show a visualizer for the current PCM (whatever is currently being
recorded on a capture device, or whatever is being mixed for output on
playback devices).

Fixes #8122.
2023-09-09 16:26:37 -04:00
Anonymous Maarten a2e17852d9 cmake: make sure SDL_GetPrefPath is run before testfilesystem
60 seconds timeout ought to be sufficient.
2023-09-08 09:05:58 -04:00
Ryan C. Gordon ad1313e751
testaudio: Patched to compile.
(this was a piece of PR #8213 that accidentally creeped into main.)
2023-09-07 16:03:49 -04:00
Ryan C. Gordon 5747ddc012
testaudio: Clean up some messy memory management. 2023-09-07 10:50:11 -04:00
Brick f2ca9a615b Added SDL_AUDIO_FRAMESIZE 2023-09-05 17:56:58 -07:00
Brick 53122593f8 Added SDL_AUDIO_BYTESIZE 2023-09-05 17:56:58 -07:00
Sam Lantinga 3a932141e4 Restore audio format binary compatibility with SDL 2.0 2023-09-04 10:16:53 -07:00
Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
Native endian types have no LE/BE suffix
2023-09-04 09:48:44 -07:00
Brick 0e552761b7 Renamed AudioStreamSpeed to AudioStreamFrequencyRatio 2023-09-04 07:46:18 -07:00
Brick 47bcb078f5 Fixed some incorrect SDL_AUDIO_F32 uses 2023-09-04 07:46:18 -07:00
Brick 2833f2e7b5 Fixed OOB access in audio_convertAccuracy test 2023-09-04 07:46:18 -07:00
Brick 28b28bd8f4 Added audio_formatChange test 2023-09-01 14:38:45 -04:00
Brick 5394a805f4 Improved testaudiostreamdynamicresample
Tweaked color palette
2023-09-01 14:38:45 -04:00
Anonymous Maarten 1b03a2430a testsurround: fix order of arguments of callback 2023-08-28 00:12:59 +02:00
Ryan C. Gordon 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2023-08-27 16:54:30 -04:00
Ryan C. Gordon 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
This is meant to offer a simplified API for people that are either migrating
directly from SDL2 with minimal effort or just want to make noise without
any of the fancy new API features.

Users of this API can just deal with a single SDL_AudioStream as their only
object/handle into the audio subsystem.

They are still allowed to open multiple devices (or open the same device
multiple times), but cannot change stream bindings on logical devices opened
through this function.

Destroying the single audio stream will also close the logical device behind
the scenes.
2023-08-27 16:54:30 -04:00
Brick ea68bb8027 Add some additional checks to audio_convertAudio 2023-08-27 13:08:15 -07:00
Brick b1d63be538 Fixed audio_resampleLoss test 2023-08-27 13:08:15 -07:00
Sam Lantinga 34860b932b Fixed testautomation --filter pixels_allocFreeFormat 2023-08-25 08:06:08 -07:00
Brick 958b3cfaea Tweaked and enabled audio_convertAudio test 2023-08-25 08:43:56 -04:00
Brick 7dbb9b65b1 audio_convertAccuracy: Shuffle the data in case of a bad SIMD implementation 2023-08-25 08:43:56 -04:00
Brick f6a4080ff5 audio_resampleLoss: Add support for multiple channels 2023-08-25 08:43:56 -04:00
Brick 4f894e748e audio_resampleLoss: SDL_GetAudioStreamData now returns the correct length 2023-08-25 08:43:56 -04:00
Brick e6c878824c Fixed ResampleAudio interpolation factor calculation 2023-08-22 08:34:22 -04:00
Brick 4983638630 Misc audio tweaks/cleanup 2023-08-21 16:02:54 -04:00
Brick d2b9c8b80d Fixed maths in testaudiostreamdynamicresample (and just show the actual scale) 2023-08-21 16:02:54 -04:00
Brick b9541b9eab Improved ResampleAudio
* filterindex2 was off-by-one
* Generate ResamplerFilter using doubles
* Transpose ResamplerFilter to improve access patterns
2023-08-21 16:02:54 -04:00
Brick cdaa19869d Track offset within the current sample when resampling 2023-08-21 16:02:54 -04:00
Brick 300d1ec3ed Added audio_convertAccuracy test 2023-08-14 15:07:18 -04:00
Brick 32cecc2eac Fixed assertion in audio_convertAudio 2023-08-14 15:07:18 -04:00
Anonymous Maarten 6607a3cfac Disable cache in python http server
Co-authored-by: Érico Porto <ericoporto2008@gmail.com>
2023-08-14 03:50:06 +02:00
Anonymous Maarten a5d9db0cd0 cmake: build tests for UWP 2023-08-12 17:37:52 +02:00
Anonymous Maarten ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 2023-08-12 17:37:20 +02:00
Anonymous Maarten 1a7a74fb2e cmake: build emscripten tests as html page 2023-08-12 17:37:20 +02:00
Anonymous Maarten 64d570f027 Add minimal http server for emscripten test apps 2023-08-12 17:37:20 +02:00
Ryan C. Gordon f290c85b22
testaudiocapture: Make sure we convert captured audio to output format.
Fixes #8114.
2023-08-11 16:52:23 -04:00
Simon McVittie efe15588d5 Relabel back paddles as left or right
The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 11:03:30 -07:00
Ryan C. Gordon 1022fd6e04
testaudio: the test framework opens an audio device at startup; close it.
Not opening a device at all would be more desirable, though.
2023-08-08 21:42:48 -04:00
Simon McVittie 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use
According to #8088 it has no value as an automated test, and by
default it takes long enough to hit the default test timeout.

Resolves: #8088
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-08 08:45:57 -07:00
Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again
The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.

The functions to read sized datatypes now return SDL_bool so you can detect read errors.

Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Brick c03f5b4b69 Fixed rounding up in SDL_PrintFloat
This wasn't caught by the 9.9999999 case, because that value is actually just equal to 10.0
2023-08-07 14:15:19 -07:00
Ryan C. Gordon e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2023-08-05 19:20:14 -04:00
Ryan C. Gordon be5f66c84e
testaudio: Fixed soundboard icon, which had a colorkey issue. 2023-08-03 21:35:38 -04:00
Ryan C. Gordon 5ca3c50bf0
testaudio: Fix compiler warning. 2023-08-02 15:23:37 -04:00
Ryan C. Gordon 1b1f02c5aa
testaudio: Apparently compilers don't like this possibly being NULL now...? 2023-08-02 15:07:40 -04:00
Ryan C. Gordon 2de9253b6c
test: Added testaudio 2023-08-02 15:02:32 -04:00
Ryan C. Gordon 0eda582160
testaudiostreamdynamicresample: Load sample.wav correctly. 2023-07-30 23:00:52 -04:00
Ryan C. Gordon b0edd23c00
testsurround: Log available audio output devices at the start. 2023-07-30 11:57:30 -04:00
Ryan C. Gordon 54af687210
testautomation_audio.c: Patched to compile. :/ 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 5e82090662
testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 66bcee2ca9
testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon c58d95c343
wasapi: Reworked for new SDL3 audio API, other win32 fixes.
The WinRT code has _also_ be updated, but it has not been
tested or compiled, yet.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon 00ed6f8827
test: Fixed compiler warnings for unused vars. 2023-07-30 11:56:08 -04:00
Ryan C. Gordon 11dfc4d737
test: Update testautomation_audio for SDL3 audio API. 2023-07-30 11:56:00 -04:00
Ryan C. Gordon 29afc2e42b
test: Update testresample for SDL3 audio API. 2023-07-30 11:56:00 -04:00
Ryan C. Gordon 3a02eecced
test: Update testsurround for SDL3 audio API. 2023-07-30 11:56:00 -04:00
Ryan C. Gordon e1c78718d4
test: testaudiocapture is updated for the SDL3 audio API. 2023-07-30 11:56:00 -04:00
Ryan C. Gordon bb1cbbd33a
test: Update testaudioinfo for SDL3 audio API. 2023-07-30 11:55:58 -04:00
Ryan C. Gordon 5d4e9e5f80
test: Updated testaudiostreamdynamicresample to SDL3 audio API. 2023-07-30 11:55:58 -04:00
Ryan C. Gordon f883b9fc64
test: Updated testaudiohotplug to SDL3 audio API. 2023-07-30 11:55:57 -04:00
Ryan C. Gordon 47b0321ebf
test: Removed loopwavequeue.c; obsolete in SDL3. 2023-07-30 11:55:57 -04:00
Ryan C. Gordon f598626e46
test: loopwave shouldn't use an audiostream callback. 2023-07-30 11:55:56 -04:00
Ryan C. Gordon b03c493fc4
test: Updated testmultiaudio to new SDL3 audio API 2023-07-30 11:55:56 -04:00
Ryan C. Gordon fe1daf6fb5
audio: Mark disconnected default devices as "zombies".
Zombie devices just sit there doing nothing until a new default device
is chosen, and then they migrate all their logical devices before being
destroyed.

This lets the system deal with the likely outcome of a USB headset being
the default audio device, and when its cable is yanked out, the backend
will likely announce this _before_ it chooses a new default (or, perhaps,
the only device in the system got yanked out and there _isn't_ a new
default to be had until the user plugs the cable back in).

This lets the audio device hold on without disturbing the app until it can
seamlessly migrate audio, and it also means the backend does not have to
be careful in how it announces device events, since SDL will manage the
time between a device loss and its replacement.

Note that this _only_ applies to things opened as the default device
(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, etc). If those USB headphones are the
default, and one SDL_OpenAudioDevice() call asked for them specifically and
the other just said "give me the system default," the explicitly requested
open will get a device-lost notification immediately. The other open will
live on as a zombie until it can migrate to the new default.

This drops the complexity of the PulseAudio hotplug thread dramatically,
back to what it was previously, since it no longer needs to fight against
Pulse's asychronous nature, but just report device disconnects and new
default choices as they arrive.

loopwave has been updated to not check for device removals anymore; since
it opens the default device, this is now managed for it; it no longer
needs to close and reopen a device, and as far as it knows, the device
is never lost in the first place.
2023-07-30 11:55:56 -04:00
Ryan C. Gordon ee10bab3cd
audio: An enormous amount of work on managing default devices. 2023-07-30 11:55:55 -04:00
Ryan C. Gordon 26525f5fd3
audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon 56b1bc2198
audio: SDL_AudioStream now has callbacks for Get and Put operations.
This allows code to feed a stream (or feed from a stream) on-demand,
which is to say: it can efficiently simulate the SDL2 audio callback.
2023-07-30 11:55:51 -04:00
Ryan C. Gordon 905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
This is a work in progress! (and this commit will probably get
force-pushed over at some point).
2023-07-30 11:55:51 -04:00
Ozkan Sezer d3f2de7f29 fixed typo in prev. patch. 2023-07-28 07:35:04 +03:00
Ozkan Sezer 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. 2023-07-28 07:20:50 +03:00
Frank Praznik f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland
When using the Wayland video driver or X11 under XWayland, create a renderer and present a frame as part of window creation, as Wayland requires that a frame be presented for the window to be fully mapped and displayed onscreen. This fixes the grab and expected window size tests.

This also disables the window positioning tests when running under the Wayland driver, as Wayland does not allow application windows to position themselves in the desktop space, which renders the tests unreliable and subject to spurious failure.
2023-07-26 10:08:27 -04:00
Sam Lantinga b8d91252c6 Fixed automation tests using the dummy video driver 2023-07-25 11:48:10 -07:00
Sam Lantinga 8adab0b88a Removed invalid assert in testatomic 2023-07-22 18:39:39 -07:00
Anonymous Maarten 3ab4665956 cmake: bump minimum required CMake version to 3.16
main features:

- No more sdl-build-options/sdl-shared-build-options/sdl-global-options
- Dependency information is stored on SDL3-collector for sdl3.pc
- Use helper functions to modify the SDL targets;
    - sdl_sources to add sources
    - sdl_glob_sources to add glob soruces
    - sdl_link_dependency to add a link dependency that might also
      appear in sdl3.pc/SDL3Config.cmake
    - sdl_compile_definitions to add macro's
    - sdl_compile_options for compile options
    - sdl_include_directories for include directories
  They avoid repeated checks for existence of the SDL targets
- A nice feature of the previous is the ability to generate
  a sdl3.pc or SDL3Config.cmake that describes its dependencies
  accurately.

various:

- remove duplicate libc symbol list
- add CheckVulkan
- remove unused HAVE_MPROTECT
- add checks for getpagesize
2023-07-20 17:58:06 +02:00
Anonymous Maarten a4bb4eef73 cmake: create Android jars + apks for tests 2023-07-20 16:54:29 +02:00
Sam Lantinga 58882425fc Use the lower index axis if the controller generates two axes for a single element
The Flydigi Apex and Vader controllers fire both axis 4 and 5 for the right thumbstick Y axis, for example.
2023-07-19 09:48:32 -07:00
Sam Lantinga 255f297439 Fixed crash if SetMappingValue() is passed a NULL key 2023-07-19 09:23:08 -07:00
Sam Lantinga 732218c222 Changed binding order to match Steam 2023-07-18 22:04:55 -07:00
Sam Lantinga 53882a2ed2 Map the buttons in ABXY order 2023-07-18 17:36:40 -07:00
Anonymous Maarten b1a0bc3fb0 testlocale: only ininitialize video when needed 2023-07-19 00:14:38 +02:00
Anonymous Maarten e620925728 testlocale: don't pass SDL_INIT_VIDEO to SDL_Init 2023-07-18 22:48:14 +02:00
Frank Praznik ef4ce8cec5 test: Add flag to suspend drawing when occluded
Add the flag "--suspend-when-occluded" to testgl, testgles2, and testsprite, which, when used, will suspend rendering and throttle the event loop when the occlusion flag is set on the window.
2023-07-18 16:42:05 -04:00
Sam Lantinga 9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2023-07-18 12:50:10 -07:00
Sam Lantinga dfc6e8825e Improved reliability of gamepad message ordering
The gamepad vs joystick events always happen in this order:
SDL_EVENT_JOYSTICK_ADDED
SDL_EVENT_GAMEPAD_ADDED
SDL_EVENT_GAMEPAD_REMAPPED
SDL_EVENT_GAMEPAD_REMOVED
SDL_EVENT_JOYSTICK_REMOVED

Whenever a mapping is changed, any controller affected by that mapping will generate a gamepad event. You will only get one SDL_EVENT_GAMEPAD_REMAPPED event per controller per batch of mapping changes, where SDL_AddGamepadMappingsFromFile() and SDL_AddGamepadMapping() are each a batch of changes.
2023-07-18 11:52:56 -07:00
Sam Lantinga 0a4e6f6d29 Added SDL_strnlen() and SDL_wcsnlen() 2023-07-17 19:37:51 -07:00
Sam Lantinga eb8b5ed3a4 Fixed crash when the joystick can't be opened 2023-07-17 17:35:38 -07:00
Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
Sam Lantinga 57820071a4 Added the ability to rename your controller 2023-07-16 15:57:32 -07:00
Sam Lantinga 08db0e8f64 Allow clicking on the gamepad image to bind elements 2023-07-16 15:57:32 -07:00
Sam Lantinga 8f21be87fc Allow using A and B to navigate the controller binding flow 2023-07-16 15:57:32 -07:00
Sam Lantinga f3fe579cf0 Sort the entries in the controller mapping 2023-07-16 15:57:32 -07:00
Sam Lantinga 787786bdbc testcontroller: memory management cleanup
Also saved the guide button for last in the binding flow, since it may not be present on the controller or available from the OS
2023-07-16 15:57:32 -07:00
Anonymous Maarten 87ccb886fe cmake: remove ability to build tests as a standalone project 2023-07-16 20:22:41 +02:00
Anonymous Maarten 80da0cf06d cmake: convert bmp images to c headers using python script
A pure CMake script was too slow
2023-07-16 16:31:06 +02:00
Sam Lantinga 1a4995371b Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
Sam Lantinga ae0fce3f01 testcontroller: show face button labels over the activity highlight 2023-07-16 04:32:12 -07:00
Sam Lantinga 505a8dfb15 testcontroller replaces gamepadmap 2023-07-16 04:32:12 -07:00
Sam Lantinga 8296242f2e We don't need to be verbose about gamepad events now that we can visualize them 2023-07-16 04:32:12 -07:00
Sam Lantinga d90b938f0f Additional work on binding mode for testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga 689555a400 Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
Sam Lantinga 404e030b39 Added binding mode to testcontroller 2023-07-16 04:32:12 -07:00