Commit Graph

209 Commits

Author SHA1 Message Date
SDL Wiki Bot 926d143966 Sync SDL3 wiki -> header 2024-09-16 20:12:52 +00:00
Sam Lantinga 1bbc897e48 Updated documentation for bool return type
Also updated the test CRC functions to return bool.
2024-09-16 13:12:15 -07:00
Ryan C. Gordon 412a8244b6 audio: Make system-specific audio format types part of SDL_AudioFormat.
This keeps them all in the same place, and merges them into the documentation.
2024-09-09 15:17:18 -04:00
Maia 0da2bd49c8 Remove unused includes. This only removes includes that aren't used at all, not even in comments. 2024-09-08 17:11:23 -07:00
Petar Popovic 1751e127c8 Removed trailing commas in enums 2024-09-01 06:23:20 -07:00
SDL Wiki Bot 04845bd39c Sync SDL3 wiki -> header 2024-08-30 13:27:33 +00:00
Sam Lantinga 138f3a3c91 Fixed documentation for SDL_SetAudioStreamGetCallback()
Fixes https://github.com/libsdl-org/SDL/issues/10633
2024-08-30 06:26:23 -07:00
SDL Wiki Bot 85bbc6028a Sync SDL3 wiki -> header 2024-08-27 17:33:28 +00:00
Sam Lantinga 00c409cff8 Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga 9c7c0646c9 Fixed typo 2024-08-22 09:04:30 -07:00
Sam Lantinga 4cc3410dce Added SDL_GetAudioFormatName()
Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
Anonymous Maarten 8714de9f46 SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes 2024-08-08 10:11:39 +00:00
SDL Wiki Bot 2f24e9c2f2 Sync SDL3 wiki -> header 2024-08-03 13:30:08 +00:00
Sam Lantinga b5ad74998b Removed SDL_DECLSPEC_FREE 2024-07-28 07:24:21 -07:00
SDL Wiki Bot 0f2fc2fbaa Sync SDL3 wiki -> header 2024-07-27 03:59:43 +00:00
Sam Lantinga 4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga 5e513ecc7f Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.

Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
Sam Lantinga 9bfd0d901c Audio device IDs are unsigned 2024-07-22 05:48:01 -07:00
SDL Wiki Bot 975457cfb6 Sync SDL3 wiki -> header 2024-07-19 19:23:24 +00:00
Sam Lantinga 71a60d4c0e Updated documentation for functions that return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga 637e9700dd Standardize placement of '*' in function declarations
Implemented using these sed commands on the headers:
sed -E -i'' '/SDLCALL|;/ s,([a-z])\* ,\1 *,g' *
sed -E -i'' 's,(\(.*[^\*])\* ([a-z])(.*\)),\1*\2\3,g' *
sed -E -i'' 's,\*const,* const,g' *
sed -E -i'' 's,\*SDLCALL,* SDLCALL,g' *
sed -E -i'' 's,void\(,void (,g' *
git checkout *gl*
2024-07-19 12:22:03 -07:00
Sam Lantinga 8ca6caeda5 SDL_GetAudioPlaybackDevices() and SDL_GetAudioRecordingDevices() follow the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 217330a7b3 Made return value descriptions more consistent across the API 2024-07-19 12:22:03 -07:00
Sam Lantinga d73c7311d5 Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later. 2024-07-19 12:22:03 -07:00
Sam Lantinga cb395f7e80 Change SDL_AudioFormat into an enum
This makes it easier to understand in the debugger, and is consistent with SDL_PixelFormat and SDL_Colorspace
2024-07-14 10:04:31 -07:00
Sam Lantinga 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
This is consistent with the naming for the functions that affect other data types

Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 10:41:02 -07:00
SDL Wiki Bot 29b0076659 Sync SDL3 wiki -> header 2024-07-10 19:45:01 +00:00
Ryan C. Gordon 4755055bc3 audio: Separate channel maps out of SDL_AudioSpec. 2024-07-10 15:43:57 -04:00
SDL Wiki Bot d7a875432b Sync SDL3 wiki -> header 2024-07-03 20:07:11 +00:00
Ryan C. Gordon 2a8f1e11ca audio: Add gain support to audio streams and logical audio devices.
Fixes #10028.
2024-07-03 16:05:55 -04:00
SDL Wiki Bot 98f27b8f2e Sync SDL3 wiki -> header 2024-07-03 18:39:46 +00:00
Ryan C. Gordon 16e7fdc4f2 audio: Add channel remapping to SDL_AudioSpec and SDL_AudioStream.
Fixes #8367.
2024-07-03 14:38:33 -04:00
SDL Wiki Bot 63138c79af Sync SDL3 wiki -> header 2024-06-15 05:09:09 +00:00
Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Ryan C. Gordon 51902d4ac5
Updated headers with latest wikiheaders tweaks. 2024-06-14 02:09:55 -04:00
Ryan C. Gordon 2ad7c70ac6
documentation: clean up a minor syntax issue. 2024-06-13 18:10:28 -04:00
Sam Lantinga 66aac9aced Fixed channel order typo 2024-06-10 18:05:31 -07:00
SDL Wiki Bot 454d890bef Sync SDL3 wiki -> header 2024-06-11 00:57:54 +00:00
Ryan C. Gordon d3a62d8298
audio: Update docs on channel ordering. 2024-06-10 20:56:50 -04:00
Ryan C. Gordon e23257307e Introduce formal policy for APIs that return strings.
This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.

This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.

Fixes #9902.

(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Ryan C. Gordon a4ccace9c5
include: Fix warnings from gendynapi.py.
Fixes #9890.
2024-05-26 13:44:16 -04:00
SDL Wiki Bot 8e3ff8c3a1 Sync SDL3 wiki -> header 2024-05-26 17:21:54 +00:00
Sam Lantinga 534768c7c5 Added SDL_PauseAudioStreamDevice() and SDL_ResumeAudioStreamDevice() 2024-05-26 13:21:23 -04:00
SDL Wiki Bot 84cb065da2 Sync SDL3 wiki -> header 2024-05-26 03:34:35 +00:00
Ryan C. Gordon 033793faed
audio: SDL_OpenAudioDeviceStream() now allows a NULL spec. 2024-05-25 23:34:01 -04:00
Ryan C. Gordon 6a40a8eb12
audio: Minor documentation clarifications. 2024-05-25 23:34:00 -04:00
Sam Lantinga 6f2621438a Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
SDL Wiki Bot eda9247f01 Sync SDL3 wiki -> header 2024-05-17 12:37:31 +00:00
Brick b6b9d5508e Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume 2024-05-17 13:36:51 +01:00
Ryan C. Gordon 5e6d85b8f0
wikiheaders: bridge wiki Category docs to the headers!
Did an initial cleanup on the headers and wrote a few pieces of documentation,
but this needs more work to fill out the documentation.
2024-05-16 11:48:23 -04:00
SDL Wiki Bot 678cfd23c0 Sync SDL3 wiki -> header 2024-05-13 21:30:12 +00:00
SDL Wiki Bot 7d6453ea33 Sync SDL3 wiki -> header 2024-05-13 21:24:33 +00:00
Ryan C. Gordon 766de7deff
SDL_audio.h: Whoops, one more documentation typo! 2024-05-13 17:24:08 -04:00
Ryan C. Gordon 7bc4bb9f96
SDL_audio.h: Fixed a documentation typo. 2024-05-13 17:23:21 -04:00
Susko3 895586c928 Use `1u` literal for flags/masks calculation
Changes `1 <<` and `1<<` to use `1u`.
2024-05-09 10:29:48 -07:00
Sam Lantinga aecb62e30d Improved API consistency for flag data types
Flag data types are always unsigned and have the valid values following the typedef.
2024-05-07 12:24:37 -07:00
Ryan C. Gordon a790a67883
include: Filling in more documentation gaps. 2024-05-03 13:19:26 -04:00
Ryan C. Gordon 9f842e9b5a
wikiheaders: Bind `#define`s below a function to it, like typedefs.
This effectively adds the property symbols for various functions to the
function's wiki page.
2024-05-02 12:49:30 -04:00
Ryan C. Gordon 6b1a98e664
wikiheaders: Allow basic typedefs to pull in some preprocessor logic.
Reference Issue #9557.

This lets SDL_AudioFormat have the `#if byteorder == lilendian` section.
2024-04-25 16:44:09 -04:00
Ryan C. Gordon d29b861a76
wikiheaders: Allow blank lines in post-typedef `#define` blocks.
Reference Issue #9557.
2024-04-25 14:26:49 -04:00
SDL Wiki Bot 47ff4addd4 Sync SDL3 wiki -> header 2024-04-25 06:37:31 +00:00
Ryan C. Gordon 2733345422
SDL_audio.h: Documentation updates. 2024-04-25 02:36:08 -04:00
Brick edaab8ad9f Refactored audio conversion to reduce copying
More of the logic has been moved into SDL_AudioQueue,
allowing data to be converted directly from the input buffer.
2024-04-15 11:47:18 -10:00
Ryan C. Gordon 0df988389c
include: Add `\since` to all documentation that was missing it. 2024-04-11 13:34:29 -04:00
SDL Wiki Bot 073d2378dc Sync SDL3 wiki -> header 2024-04-11 12:59:41 +00:00
Ryan C. Gordon 9421a01400
SDL_AudioStreamCallback: Note that there's no _requirement_ to do anything.
This is as opposed to something like the SDL2 audio callback, where you
_must_ supply data or disaster occurs.
2024-04-11 08:56:10 -04:00
Ryan C. Gordon 407e54e188
include: More improved docs for the wikibridge! 2024-04-11 00:37:11 -04:00
Ryan C. Gordon f121553082
include: Fixed up SDL_AudioFormat documentation.
(this is not currently bridged to the wiki, but will be soon!)
2024-04-10 18:45:29 -04:00
Ryan C. Gordon e044318a8e
Sync SDL3 wiki -> headers 2024-04-09 00:50:03 -04:00
Ryan C. Gordon ad090d2444
include: A ton of little documentation tweaks, fixes, and improvements.
This is just stuff I noticed while working on the wikiheaders updates. A
thorough pass over all the docs would not be terrible, and maybe a simple
script to check for consistency (does everything have a `\since` on it? etc)
might be nice, too.
2024-04-09 00:50:02 -04:00
Sam Lantinga d8a54cd4f8 Updated "see also" references to be more consistent
Fixes https://github.com/libsdl-org/SDL/issues/9282
2024-03-17 12:28:11 -07:00
Ryan C. Gordon 5a21d87e69
rwops: Changed filenames that reference "rwops" to "iostream". 2024-03-14 23:30:59 -04:00
Ryan C. Gordon 6776b6108a
iostream: "free*" params should be "closeio". 2024-03-14 23:14:46 -04:00
Ryan C. Gordon fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 2024-03-14 19:38:12 -04:00
Ryan C. Gordon 655ceb3b31
rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 2024-03-14 19:37:01 -04:00
Ryan C. Gordon 525919b315
rwops: Reworked RWops for SDL3.
- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
  function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
  implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
  worry about whether `->close` will call SDL_DestroyRW, or if this will
  risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
  to supply your own implementation. Objects from these functions are also
  destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
2024-03-14 19:36:08 -04:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Ryan C. Gordon c53843a961
docs: Remove Doxygen `\brief` tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Ryan C. Gordon 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. 2023-11-04 15:06:41 -04:00
SDL Wiki Bot 142366c837 Sync SDL3 wiki -> header 2023-10-19 14:03:06 +00:00
Sam Lantinga b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 2023-10-17 20:27:49 -07:00
Ryan C. Gordon ac71831350
Sync wiki -> headers 2023-10-12 15:20:53 -04:00
Sam Lantinga 4368f70ff9 Added properties to various SDL objects
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Ryan C. Gordon a4541a255e
audio: SDL_GetAudioStreamQueued now returns bytes, not frames.
Reference #8266.
2023-09-20 14:15:47 -04:00
Ryan C. Gordon 703aefbce0
Sync SDL3 wiki -> header 2023-09-20 14:08:32 -04:00
Ryan C. Gordon 34b931f7eb audio: Added SDL_GetAudioStreamQueued 2023-09-20 10:15:03 -04:00
Sam Lantinga 9f17d1a9d8 Don't reference the same function in "see also" 2023-09-13 11:01:00 -07:00
Ozkan Sezer 86505ea630 fix SDL_AudioStreamCallback documentation 2023-09-13 18:35:30 +03:00
SDL Wiki Bot d885d5c310 Sync SDL3 wiki -> header 2023-09-13 15:04:13 +00:00
Ryan C. Gordon 2f43f7bc53
audio: Allow querying of device buffer size. 2023-09-13 11:03:17 -04:00
Ryan C. Gordon 8b26e95f91
audio: Change SDL_AudioStreamCallback
Now it offers the total requested bytes in addition to the amount
immediately needed (and immediately needed might be zero if the stream
already has enough queued to satisfy the request.
2023-09-13 10:11:23 -04:00
Sam Lantinga cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
This aligns with the SDL3 convention of removing "Is" from self-explanatory function names

Also improved some documentation in SDL_audio.h
2023-09-12 12:11:09 -07:00
Ryan C. Gordon a6e52f9e48
Sync SDL3 wiki -> header 2023-09-12 14:27:21 -04:00
Ryan C. Gordon 3a992af446 audio: Added a postmix callback to logical devices.
You can see it in action in testaudio by mousing over a logical device; it
will show a visualizer for the current PCM (whatever is currently being
recorded on a capture device, or whatever is being mixed for output on
playback devices).

Fixes #8122.
2023-09-09 16:26:37 -04:00
Ryan C. Gordon 116b0ec977
include: minor tweak to audio API documentation 2023-09-07 10:45:45 -04:00
Brick f2ca9a615b Added SDL_AUDIO_FRAMESIZE 2023-09-05 17:56:58 -07:00
Brick 53122593f8 Added SDL_AUDIO_BYTESIZE 2023-09-05 17:56:58 -07:00
Sam Lantinga 3a932141e4 Restore audio format binary compatibility with SDL 2.0 2023-09-04 10:16:53 -07:00
Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
Native endian types have no LE/BE suffix
2023-09-04 09:48:44 -07:00