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@ -417,8 +417,8 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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* Get a list of currently-connected audio playback devices.
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*
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* This returns of list of available devices that play sound, perhaps to
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* speakers or headphones ("playback" devices). If you want devices that record
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* audio, like a microphone ("recording" devices), use
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* speakers or headphones ("playback" devices). If you want devices that
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* record audio, like a microphone ("recording" devices), use
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* SDL_GetAudioRecordingDevices() instead.
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*
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* This only returns a list of physical devices; it will not have any device
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@ -528,10 +528,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid
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/**
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* Open a specific audio device.
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*
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* You can open both playback and recording devices through this function. Playback
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* devices will take data from bound audio streams, mix it, and send it to the
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* hardware. Recording devices will feed any bound audio streams with a copy of
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* any incoming data.
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* You can open both playback and recording devices through this function.
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* Playback devices will take data from bound audio streams, mix it, and send
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* it to the hardware. Recording devices will feed any bound audio streams
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* with a copy of any incoming data.
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*
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* An opened audio device starts out with no audio streams bound. To start
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* audio playing, bind a stream and supply audio data to it. Unlike SDL2,
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@ -541,14 +541,15 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid
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* function).
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*
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* If you don't care about opening a specific device, pass a `devid` of either
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* `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In
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* this case, SDL will try to pick the most reasonable default, and may also
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* switch between physical devices seamlessly later, if the most reasonable
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* default changes during the lifetime of this opened device (user changed the
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* default in the OS's system preferences, the default got unplugged so the
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* system jumped to a new default, the user plugged in headphones on a mobile
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* device, etc). Unless you have a good reason to choose a specific device,
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* this is probably what you want.
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* `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or
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* `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick
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* the most reasonable default, and may also switch between physical devices
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* seamlessly later, if the most reasonable default changes during the
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* lifetime of this opened device (user changed the default in the OS's system
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* preferences, the default got unplugged so the system jumped to a new
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* default, the user plugged in headphones on a mobile device, etc). Unless
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* you have a good reason to choose a specific device, this is probably what
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* you want.
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*
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* You may request a specific format for the audio device, but there is no
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* promise the device will honor that request for several reasons. As such,
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@ -718,10 +719,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
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* It is an error to bind an already-bound stream; it must be explicitly
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* unbound first.
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*
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* Binding a stream to a device will set its output format for playback devices,
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* and its input format for recording devices, so they match the device's
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* settings. The caller is welcome to change the other end of the stream's
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* format at any time.
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* Binding a stream to a device will set its output format for playback
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* devices, and its input format for recording devices, so they match the
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* device's settings. The caller is welcome to change the other end of the
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* stream's format at any time.
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*
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* \param devid an audio device to bind a stream to.
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* \param streams an array of audio streams to unbind.
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@ -1389,13 +1390,14 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
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* Destroying the returned stream with SDL_DestroyAudioStream will also close
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* the audio device associated with this stream.
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*
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* \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or
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* SDL_AUDIO_DEVICE_DEFAULT_RECORDING.
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* \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK
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* or SDL_AUDIO_DEVICE_DEFAULT_RECORDING.
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* \param spec the audio stream's data format. Can be NULL.
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* \param callback a callback where the app will provide new data for
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* playback, or receive new data for recording. Can be NULL, in
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* which case the app will need to call SDL_PutAudioStreamData
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* or SDL_GetAudioStreamData as necessary.
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* playback, or receive new data for recording. Can be NULL,
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* in which case the app will need to call
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* SDL_PutAudioStreamData or SDL_GetAudioStreamData as
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* necessary.
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* \param userdata app-controlled pointer passed to callback. Can be NULL.
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* Ignored if callback is NULL.
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* \returns an audio stream on success, ready to use. NULL on error; call
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