Commit Graph

841 Commits

Author SHA1 Message Date
Sam Lantinga 0eaa8c6d81 Added INTRO-emscripten.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 21b433536a Scale up the text for large displays 2025-01-13 16:42:50 -08:00
Sam Lantinga 6bc7e88ca6 Added INTRO-androidstudio.md 2025-01-13 16:42:50 -08:00
Sam Lantinga e4e76ac72e Added INTRO-xcode.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 1b30a01b44 Added INTRO-visualstudio.md
Also removed out of date Visual C++ documentation
2025-01-13 16:42:50 -08:00
Sam Lantinga 191b9d5021 Added INTRO-cmake.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 584c1d5791 Tweaking the README 2025-01-13 16:42:50 -08:00
Sam Lantinga 995a6a0333 Minor readability improvement for README-contributing.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 86b46c678c Removed README-git.md
We're fully hosted on GitHub, no need for additional explanation.
2025-01-13 16:42:50 -08:00
Sam Lantinga 96414fa56a Removed obsolete Raspberry Pi documentation 2025-01-13 16:42:50 -08:00
Ryan C. Gordon 95c1584386
README-migration: note SDL2 brightness/gamma ramp APIs that have been removed.
Fixes #11918.
2025-01-12 04:35:56 -05:00
Sam Lantinga 4231848791 Revert "Separate android initialization from Activity (#11891)"
This reverts commit d14c93c4b1.

This is a major breaking change for activities that inherit SDLActivity
2025-01-10 15:27:08 -08:00
Xander d14c93c4b1
Separate android initialization from Activity (#11891) 2025-01-10 15:05:58 -08:00
Anonymous Maarten bda90c3cb6 cmake: rename SDL_DISABLE_* CMake options to SDL_xxx 2025-01-10 04:23:32 +01:00
Frank Praznik 6b776a9989 keyboard: Add some SDL keycodes for common Xkb keys
Add SDL keycodes for keys found commonly found in the default Xkb layout, such as left tab and compose, and keys frequently used for custom modifiers such as Meta, Hyper, and Level5 Shift.

As these keys aren't Unicode code points and don't have associated scancodes (at least on modern keyboards), they are placed in the new extended key code space, with bit 30 set as a flag.
2025-01-09 17:26:41 -05:00
SDL Wiki Bot dd0dc64d51 Sync SDL3 wiki -> header
[ci skip]
2025-01-09 20:15:17 +00:00
ritalat 0bc370dfba Android doc cleanup 2025-01-07 16:56:29 -05:00
Ryan C. Gordon 1e1442ed4a
README-migration.md: Note the GL/EGL library environment variable removals. 2025-01-06 13:12:31 -05:00
Ryan C. Gordon d8c7006a42
README-migration.md: Removed obsolete documentation.
Fixes #11434.
2025-01-06 13:07:21 -05:00
Daniel Wymark 522682cd6e
Add detailed documentation on building with MinGW64 (#11780) 2025-01-03 21:07:38 -08:00
Sam Lantinga 2c0a8363a5 Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
This hint defaults on, enabling advanced controller features.

This replaces SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, and is supported by PlayStation and Nintendo Switch controllers.

Fixes https://github.com/libsdl-org/SDL/issues/10086
2025-01-02 17:18:09 -08:00
SDL Wiki Bot c68ed04a06 Sync SDL3 wiki -> header
[ci skip]
2025-01-01 21:27:47 +00:00
Willem Dinkelspiel 2be89f0dd1 Clarify migration for GetWindowData and SetWindowData 2024-12-31 15:00:39 -08:00
Sam Lantinga e91c37f4dd Added support for inset handling on Android 15 2024-12-30 12:23:00 -08:00
SDL Wiki Bot 1a466b5548 Sync SDL3 wiki -> header
[ci skip]
2024-12-28 16:06:09 +00:00
Anonymous Maarten 38dd6bcd32 docs: gradle needs package identifier + change example Activity class path 2024-12-28 03:22:53 +01:00
Sam Lantinga ca17d19f90 Updated iOS file path documentation
Fixes https://github.com/libsdl-org/SDL/issues/10290
2024-12-26 17:00:01 -08:00
Sam Lantinga e08f34c3be Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
2024-12-19 10:33:02 -08:00
SDL Wiki Bot c52a96ca8e Sync SDL3 wiki -> header
[ci skip]
2024-12-17 07:29:13 +00:00
Ryan C. Gordon 2635239bbc
README-migration: some improvements to the audio section.
Minor edit about default devices, and an explanation of forcing device buffer
size with SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES.

Fixes #9857.
2024-12-12 01:29:56 -05:00
Ryan C. Gordon f45ce45603 ngage: Remove Nokia N-Gage support.
This can be reverted if a toolchain arrives that can handle C99 features like
variables declared in the middle of a scope, but for now we literally can't
compile SDL3 for this platform.

Fixes #11243.
2024-12-11 13:29:43 -05:00
Sam Lantinga 09428688b9 Added a reminder to sign the source archives when creating a release 2024-12-07 11:50:42 -08:00
Sam Lantinga ddb1e66d90 Updated the release checklist documentation 2024-12-06 20:18:30 -08:00
Ryan C. Gordon 022a6a9f97 asyncio: Added Linux io_uring support. 2024-12-03 17:32:20 -05:00
Ryan C. Gordon d53241a299
docs/README-main-functions.md: reformatted Best Practices section. 2024-11-28 00:19:55 -05:00
SDL Wiki Bot 5cd188bdbc Sync SDL3 wiki -> header
[ci skip]
2024-11-28 05:17:28 +00:00
anakin004 7099de4ae8 Update README-main-functions.md 2024-11-28 00:16:55 -05:00
Ryan C. Gordon a0591ec4a3
README-documentation-rules.md: Mention not listing types in param/returns docs. 2024-11-20 23:59:24 -05:00
Ryan C. Gordon 6ca8269b96
docs/README-raspberrypi.md: Corrected NEON information (thanks, @cmitu!). 2024-11-14 12:11:29 -05:00
Ryan C. Gordon 6049ca4fb1
docs/README-raspberrypi.md: Initial updates.
This document needs a _lot_ of modernization! This was just some initial
improvements, and a warning that the rest is probably obsolete.

Fixes #11444.
2024-11-13 19:55:25 -05:00
Petar Popovic 96729e745a SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest`
Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
Sam Lantinga 27f69c772c Updated the release checklist
This will help me remember to create the archives _after_ tagging the release.
2024-11-01 19:40:47 -07:00
M. P. Halpin 6c10446a6c Add version info when building CI/CD for apple platforms 2024-10-30 09:07:30 -07:00
Glenn Watson 5c3d42aade Update README-linux.md for openSUSE Tumbleweed dependencies 2024-10-27 08:01:13 -07:00
Roman Frołow 97b924f985 typo: maxOS -> macOS 2024-10-26 01:59:44 +02:00
Son Phan Trung c0bad724a7 README-ios.md: Add info about UIApplicationSupportsIndirectInputEvents on iOS 17 2024-10-24 07:36:45 -07:00
Ryan C. Gordon 7108291d0b video: Change SDL_GLattr to SDL_GLAttr. 2024-10-23 18:50:52 -04:00
Ryan C. Gordon c0e9205a92 video: Change capitalization on various OpenGL attribute typedefs. 2024-10-23 18:50:52 -04:00
SDL Wiki Bot 4e33440c04 Sync SDL3 wiki -> header
[ci skip]
2024-10-23 20:59:19 +00:00
Anonymous Maarten e8b69b03fe
cmake: fail configuring when no X11 or wayland could be found (#11310)
It's still possible to build SDL by configuring with -DSDL_NO_UNIX_DESKTOP_SANITY_CHECK=ON
2024-10-23 20:19:40 +00:00
Michael Palomas 21c91d5535 examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00
anton-kl f9bffa31b6 docs: fix window flags in README-migration.md
Use correct SDL macro instead of invalid "flags" string.
Also add a comment about preferred approach.
2024-10-22 00:17:06 -07:00
Ryan C. Gordon b0982e8982
docs: Updated README-emscripten.md.
This now mentions the main callbacks as a possible option, and removes the
part about prebuilt libraries. The latter can return when Emscripten packages
SDL3.

Fixes #11080.
2024-10-21 23:38:40 -04:00
SDL Wiki Bot 5f874b60a8 Sync SDL3 wiki -> header
[ci skip]
2024-10-19 14:49:21 +00:00
Anonymous Maarten 1647d36aec
docs: document copying shared SDL3 a bit more + document sanitizer/libc incompatibility 2024-10-19 14:48:51 +00:00
Anonymous Maarten 69433ee075 doc: explain build-scripts/create-release.py in the release checklist 2024-10-16 18:43:15 +02:00
Frank Praznik 553fc5fe0e wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
Wayland can expose displays in any arbitrary order, and doesn't have the native concept of a primary display. However, there are games that presume that the first listed display is the primary, which can lead to problems if that output isn't necessarily the ideal one, as they may use that display to build a resolution list or as the default fullscreen output. This sorts displays by position, then attempts to find the primary display, first by querying the explicit ordering hint, then the GNOME DBus property, then tries to determine the 'best' display according to the criteria that is generally ideal for games and media playback.

The makes the list of displays deterministic, as long as the desktop configuration remains static, with a reasonably appropriate one prioritized as primary, even if there is no explicit way to retrieve the primary display. In the case where a user has a particularly esoteric physical display configuration, the new hint enables explicitly overriding the sorting and selection logic, allowing the entire display order to be customized, if necessary.
2024-10-15 13:52:35 -04:00
Anonymous Maarten 45dfdfbb7b Add parametrized build script
[ci skip]
2024-10-14 21:30:48 +02:00
Daniel Gibson 9a81892447 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115
especially SDL_VIDEODRIVER is commonly used to use the native Wayland
backend, so I think it's a good idea to keep supporting the old name
instead of forcing users to find out that they now have to add an
underscore..
Not sure how popular SDL_AUDIODRIVER is, but with all the audio backends
that exist on Linux alone I'm sure some people use it to work around
sound issues.

Note: Doing this in the SDL_hints implementation instead of the
call-sites of SDL_GetHint(SDL_HINT_VIDEO_DRIVER) etc ensures that
1. Hint priorities work (env var overriding hint set by application with normal
   priority, but not when application used SDL_HINT_OVERRIDE)
2. SDL_ResetHint() (called by user code) respects the fallback
   environment variable
2024-10-12 08:47:02 -07:00
SDL Wiki Bot b676413657 Sync SDL3 wiki -> header
[ci skip]
2024-10-11 20:51:42 +00:00
expikr 48ff3efdb9
Clarify README-highdpi.md (#10083) 2024-10-11 13:50:37 -07:00
Sam Lantinga 6c64c62114 Rename SDL_BUTTON() to SDL_BUTTON_MASK()
Fixes https://github.com/libsdl-org/SDL/issues/11056
2024-10-04 09:13:59 -07:00
Sam Lantinga fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
Fixes https://github.com/libsdl-org/SDL/issues/11055
2024-10-04 08:57:03 -07:00
Frank Praznik 07fd88d241
docs: Fix migration documentation for SDL_WINDOWEVENT_SIZE_CHANGED
Mark the event as removed as there is no true direct mapping in SDL3, and inform clients that they should handle the explicit SDL_EVENT_WINDOW_RESIZED and SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED events instead.
2024-10-03 12:34:26 -04:00
Sam Lantinga 91b074beb7 Removed SDL_IPHONE_MAX_GFORCE
We no longer support interpreting the accelerometer as a joystick.

Fixes https://github.com/libsdl-org/SDL/issues/11005
2024-10-01 18:00:22 -07:00
Anthony 5f5379dc99
Add `SDL_IsTV()` (#11004)
Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet().

Added SDL_IsTV(), to mirror existing SDL_IsTablet().
2024-10-01 09:20:00 -07:00
Ryan C. Gordon 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
2024-10-01 12:16:10 -04:00
Ryan C. Gordon 1787d6ca5c main: SDL_AppQuit() now reports the result value.
Fixes #10994.
2024-09-29 23:24:04 -04:00
Ryan C. Gordon 0e2c4e407a
README-migration: note that logical presentation state is different from SDL2. 2024-09-26 18:49:29 -04:00
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga bd04459cde Fix typos (thanks @qndel!)
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    libm \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    video/khronos \
    video/x11/edid.h \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
2024-09-18 08:18:26 -07:00
Sam Lantinga 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Sam Lantinga f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Sam Lantinga 28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
Carl Åstholm 1f3fd65c4c cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores
This was the only API that broke the "GetNumThings" convention
used elsewhere, so renaming it helps with consistency.
Adding "logical cores" to the name also makes it a bit
more immediately obvious what the count actually represents.
2024-09-14 19:33:30 -07:00
Sam Lantinga 90e01040c5 Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
Sam Lantinga 640559eba6 Added migration documentation for SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa(). 2024-09-09 15:56:42 -07:00
Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
Ryan C. Gordon 090e30dbca
docs: Remove README-winrt.md, again.
Fixes #10737.
2024-09-07 14:14:43 -04:00
Ryan C. Gordon 73b294cb1c
SDL_platform_defines.h: Added documentation, and a little whitespace.
wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
2024-09-06 15:09:29 -04:00
SDL Wiki Bot 6da97c63da Sync SDL3 wiki -> header 2024-09-06 17:29:28 +00:00
Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Frank Praznik 9e850bdcfa
docs: Update the migration doc with SDL_SetWindowModalFor() changes 2024-09-05 16:20:16 -04:00
Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Sam Lantinga f11e7cd06f Add annotations to README-migration.md for functions that changed return type 2024-09-02 17:17:48 -07:00
Sam Lantinga eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 2024-09-02 17:17:48 -07:00
Sam Lantinga f827c1322c Renamed SDL_Del* to SDL_Remove* 2024-08-31 07:46:28 -07:00
Sam Lantinga cf1d8e2dfd Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
Fixes https://github.com/libsdl-org/SDL/issues/10601
2024-08-31 07:46:28 -07:00
Frank Praznik 5d5a685a80 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
Anonymous Maarten c57cf716af Document the SDL-specific custom ci commands 2024-08-31 13:16:51 +02:00
Sam Lantinga b602c449e5 Remove SDL_SCALEMODE_BEST
Fixes https://github.com/libsdl-org/SDL/issues/10619
2024-08-30 10:30:14 -07:00
Sam Lantinga f08ac438ed Use stdbool for SDL_bool
This helps the compiler warn people when they're doing something like "if (SDL_Init(0) < 0)"
2024-08-27 10:31:46 -07:00
Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Anonymous Maarten 5415909f2d docs/emscripten: --embed-file does not accept a '=' 2024-08-20 16:04:58 +00:00
SDL Wiki Bot a7bed810b3 Sync SDL3 wiki -> header 2024-08-17 06:30:02 +00:00
Sam Lantinga 627cb8acd0 SDL_EventFilter functions now return SDL_bool 2024-08-06 07:59:45 -07:00
Sam Lantinga 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Sam Lantinga 6161c437c7 Added SDL_SetLogPriorityPrefix()
SDL_Log() no longer prints a log prefix by default for SDL_LOG_PRIORITY_INFO and below. The log prefixes can be customized with SDL_SetLogPriorityPrefix().
2024-08-05 09:02:50 -07:00