Commit Graph

16352 Commits

Author SHA1 Message Date
Sam Lantinga f47ddbf1ac Added SDL_BlitSurfaceTiled()
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00
Sam Lantinga 71d2662a39 Fixed warning C4267: '=': conversion from 'size_t' to 'int', possible loss of data 2024-07-20 11:50:27 -07:00
Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.

Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
2024-07-20 09:51:05 -07:00
Frank Praznik 6a74ade73d Make SDL_URIToLocal available to multiple platforms
Moves the functions out of core/unix into SDL_utils.c
2024-07-20 12:39:18 -04:00
hwsmm 6a62c54b93 Remove a duplicate definition that is already in SDL_guid.h 2024-07-20 12:23:50 +03:00
Ryan C. Gordon e1aa995732
audio: recording devices also need to update their streams' channel maps. 2024-07-19 20:37:05 -04:00
Ryan C. Gordon 068c785491
audio: Assigning a device channel map to an audio stream was quietly failing.
Fixes #10317.
2024-07-19 20:37:05 -04:00
Anonymous Maarten 6d39c18dd3 ci: test the MSVC development archive for targeting arm64ec 2024-07-20 00:59:58 +02:00
Anonymous Maarten 476b987f1b intrinsics: avx, avx2 and avx512f are (currently) unsupported on arm64ec 2024-07-20 00:59:58 +02:00
Anonymous Maarten b3b74e8aed Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC 2024-07-20 00:59:58 +02:00
Sam Lantinga aafbbe4ebc Fixed warning C4090: 'function': different 'const' qualifiers 2024-07-19 15:38:41 -07:00
Sam Lantinga 64cb431ead Updated migration documentation for functions that now return temporary memory 2024-07-19 14:45:47 -07:00
Sam Lantinga f0a839b9b7 Removed SDL 2.1 note, we're not going to revisit this for SDL 3.0
Closes https://github.com/libsdl-org/SDL/issues/9480
2024-07-19 13:39:22 -07:00
Anonymous Maarten cc47969a79 cmake: actually check ARM64EC 2024-07-19 22:24:44 +02:00
SDL Wiki Bot fc8cd657a5 Sync SDL3 wiki -> header 2024-07-19 20:08:05 +00:00
Sam Lantinga 02dceed760 Simpler pointer arithmetic 2024-07-19 13:06:54 -07:00
Sam Lantinga b80784fced SDL_GetGamepadBindings() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga 93db5ef135 Fixed documentation for SDL_GlobDirectory() 2024-07-19 13:06:54 -07:00
Sam Lantinga 0079b6d45f SDL_GetTouchFingers() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
SDL Wiki Bot 975457cfb6 Sync SDL3 wiki -> header 2024-07-19 19:23:24 +00:00
Sam Lantinga a340de6196 The candidates in SDL_EVENT_TEXT_EDITING_CANDIDATES should be a single allocation 2024-07-19 12:22:03 -07:00
Sam Lantinga bebde1c4c9 Make sure we're not trying to add temporary memory twice 2024-07-19 12:22:03 -07:00
Sam Lantinga 71a60d4c0e Updated documentation for functions that return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga 68322ac851 Ensure that all functions that follow the SDL_GetStringRule return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga fd9fe1bb7b Renamed event memory to temporary memory, since it's not just used for events 2024-07-19 12:22:03 -07:00
Sam Lantinga c4eac60000 SDL_GetClipboardData() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
2024-07-19 12:22:03 -07:00
Sam Lantinga 892df4bf4b SDL_GetWindowICCProfile() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga eb22fcce35 SDL_GetTouchDevices() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 856d598d6e SDL_GetSensors() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 4f8c348402 SDL_GetPreferredLocales() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9be73ed7c5 SDL_GetMice() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 6ca18ed0e5 SDL_GetKeyboards() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 5ce0aacaa4 SDL_GetGamepads() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 4961af4569 SDL_GetJoysticks() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga b32c9615a7 SDL_GetHaptics() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9de8cb888a SDL_GetFullscreenDisplayModes() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9758e102bc SDL_GetDisplays() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 01199469de SDL_GetCameras() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 0fe6603747 SDL_GetCameraSupportedFormats() follows the SDL_GetStringRule
Also changed the function to return an array of pointers and added example usage to testcamera
2024-07-19 12:22:03 -07:00
Sam Lantinga 637e9700dd Standardize placement of '*' in function declarations
Implemented using these sed commands on the headers:
sed -E -i'' '/SDLCALL|;/ s,([a-z])\* ,\1 *,g' *
sed -E -i'' 's,(\(.*[^\*])\* ([a-z])(.*\)),\1*\2\3,g' *
sed -E -i'' 's,\*const,* const,g' *
sed -E -i'' 's,\*SDLCALL,* SDLCALL,g' *
sed -E -i'' 's,void\(,void (,g' *
git checkout *gl*
2024-07-19 12:22:03 -07:00
Sam Lantinga bdafc8e212 SDL_GetWindows() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 8ca6caeda5 SDL_GetAudioPlaybackDevices() and SDL_GetAudioRecordingDevices() follow the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga bb96320cc4 Make sure we always copy the data returned using SDL_GetStringRule
This prevents race conditions where calling an API from one thread returns the data and it's freed by updates on another thread
2024-07-19 12:22:03 -07:00
Sam Lantinga ef884c8aa6 Transfer event memory between the local pool and the event queue
This allows threads to free memory from their local pool without affecting events that are queued, and to transfer memory ownership cleanly between threads that are queuing and dequeuing events.
2024-07-19 12:22:03 -07:00
Sam Lantinga f95ecac300 Added SDL_ClaimEventMemory() 2024-07-19 12:22:03 -07:00
Sam Lantinga 2816745f48 Allow passing a pointer to SDL_FreeEventMemory()
Also clarify in the documentation that you should not call SDL_FreeEventMemory(NULL) from your main thread.
2024-07-19 12:22:03 -07:00
Sam Lantinga 217330a7b3 Made return value descriptions more consistent across the API 2024-07-19 12:22:03 -07:00
Sam Lantinga d73c7311d5 Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later. 2024-07-19 12:22:03 -07:00
Frank Praznik 0d24b6e9f3 wayland: Use the compositor provided size during state transitions
Always use the size sent by the compositor when transitioning back to the floating state on the xdg-toplevel path, unless the client explicitly requested a new floating size while the window was in a fixed-size state.

If a window is requested to be maximized or made fullscreen while an uncommitted size request is pending, the surface will first be committed so that the compositor will set the new size when the window is restored.

Fixes the window being wrongly resized when leaving the maximized state in KDE.
2024-07-19 14:15:36 -04:00