Frank Praznik
22fa45b3c1
win32: Ensure that text input is initially disabled when creating a window
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Windows seems to implicitly enable IME text input on windows created while an IME is active, which causes the IME suggestion window to pop up when keys are pressed, even if a client never explicitly enabled it. Ensure that IME support is initially disabled on new windows; SDL will enable it at a later time, if required.
2025-06-05 12:20:35 -04:00
SDL Wiki Bot
c240ed976f
Sync SDL3 wiki -> header
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[ci skip]
2025-06-05 16:02:05 +00:00
Sam Lantinga
27464ffb08
Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage()
2025-06-05 09:00:49 -07:00
Michael Fitzmayer
2ef7944170
[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked
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Previously, all transparent pixels were rendered as opaque due to the limitations of the 4K color mode. Replaced Gc()->BitBlt() with Gc()->BitBltMasked() and updated the mask during copy operations to correctly respect the alpha channel of textures, while maintaining good performance.
2025-06-04 21:05:29 +02:00
Ethan Lee
d86fb8a83a
gdk: Ignore focus loss events caused by text input showing the OSK
2025-06-04 09:40:33 -04:00
Sam Lantinga
6622f4e1ea
Added support for the NACON Revolution X Unlimited controller on macOS
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This adds support for the controller in Bluetooth mode.
Fixes https://github.com/libsdl-org/SDL/issues/13143
2025-06-03 15:05:11 -07:00
Michael Fitzmayer
45aa497813
[Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter
2025-06-03 21:59:33 +02:00
Sam Lantinga
7457857304
Fixed input from the MayFlash GameCube adapter with version 7 firmware
2025-06-03 11:13:43 -07:00
SDL Wiki Bot
1ec12b38e5
Sync SDL3 wiki -> header
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[ci skip]
2025-06-03 15:31:53 +00:00
Simon McVittie
b6c4a46b85
workflows: Use stable Steam Runtime 3 on both x86_64 and arm64
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The first public beta that had a corresponding arm64 version has now
been promoted to stable, and subsequent releases will be for both
x86_64 and arm64.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-06-03 10:44:25 -04:00
Evan Hemsley
fbba5b272a
GPU: Binding validation and prevent null dereference if expected binding is missing ( #13164 )
2025-06-02 13:39:58 -07:00
Sam Lantinga
cf6c42e6e6
Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!)
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The Module object is the external interface to the application, internal symbols like HEAPU8 don't need to be exported to be used and usage should not be prefixed with Module.
Fixes https://github.com/libsdl-org/SDL/issues/13156
Closes https://github.com/libsdl-org/SDL/pull/13157
2025-06-02 09:47:26 -07:00
Sam Lantinga
4b0f48c4cf
Mark gamepads as invalid if they can't be opened
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Fixes https://github.com/libsdl-org/SDL/issues/13129
2025-06-02 09:21:13 -07:00
SDL Wiki Bot
a314a58e7e
Sync SDL3 wiki -> header
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[ci skip]
2025-06-01 22:00:52 +00:00
SDL Wiki Bot
d283f4651c
Sync SDL3 wiki -> header
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[ci skip]
2025-06-01 21:52:34 +00:00
Ryan C. Gordon
8510331f66
.wikiheaders-options: Add Tray to quickreference categories.
2025-06-01 10:48:32 -04:00
Ryan C. Gordon
b8187e2abd
wikiheaders: Trim whitespace from end of lines in section headers.
2025-06-01 10:43:08 -04:00
Ryan C. Gordon
9e0d9f30a7
x11: Be a little less aggressive with Xinput2IsInitialized checks.
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Just in case this ever get deinitialized sooner, we'd still like to SDL_free()
things on shutdown, etc.
Reference PR #13148 .
2025-06-01 10:14:01 -04:00
Mason Remaley
57b6e6c7f9
Checks if xinput is loaded before trying to call xinput functions
2025-06-01 10:11:23 -04:00
Ryan C. Gordon
ac3ab026fe
audio: corrected comment about device format minimums.
2025-06-01 03:01:37 -04:00
Ryan C. Gordon
83cc3bc234
audio: Opened device spec must be >= simple minimums, not device's defaults.
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Fixes #13159 .
2025-06-01 02:56:59 -04:00
Ryan C. Gordon
14a4ae521a
pulseaudio: Request more recording data per-fragment.
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This seems to help some devices that can't keep up with smaller fragment sizes
for whatever reason.
Fixes #13110 .
2025-06-01 02:46:55 -04:00
SDL Wiki Bot
3a4de2ad89
Sync SDL3 wiki -> header
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[ci skip]
2025-05-31 21:11:00 +00:00
Ryan C. Gordon
47717f22fd
cocoa: Always add a window-sized NSTrackingArea to each window.
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Previously this was only done on older macOSes, but it seems to work on all
versions, afaict.
Reference Issue #12725 .
2025-05-31 15:00:56 -04:00
Ryan C. Gordon
f61d956a04
cocoa: add explicit tracking areas to the window.
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This makes sure we get reliable mouse enter/exit events from the system on
older macOS releases.
Newer releases don't have this problem--my assumption is that Cocoa has a
more aggressive default tracking area installed for some newer UI feature.
For 3.2.16, we'll use the explicit tracking area on older macOSes only, but
I'll remove that check in revision control for newer OSes and see what
happens.
Fixes #12725 .
2025-05-31 14:40:12 -04:00
Frank Praznik
58afb0d8ae
wayland: Update xkbcommon names and types
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Use the proper types for xkb mod masks and layout indices, rename the mod masks to reflect that they are bitmasks and not indices, and use the 'layout' nomenclature instead of the deprecated 'group' nomenclature.
2025-05-31 13:40:58 -04:00
Frank Praznik
c764e8864b
wayland: Update xkbcommon to avoid using deprecated modifier names
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xkbcommon 1.10.0 declared certain modifier names to be deprecated, and the current plan is to remove them in 1.12.0. Use the new recommended names and modifier mask retrieval function when building against version 1.10.0 and higher.
2025-05-31 13:40:58 -04:00
Michael Fitzmayer
b61586b492
[Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice.
2025-05-31 14:07:49 +02:00
Ozkan Sezer
329b5f27d6
fix preprocessor directive for SDL_RESTRICT definition in C99 case.
2025-05-30 23:56:50 +03:00
Ozkan Sezer
0d58594e66
fix inverted __STDC_VERSION__ condition in SDL_RESTRICT definition.
2025-05-30 23:51:50 +03:00
Ryan C. Gordon
6a686185f7
SDL_begin_code.h: Actually define SDL_RESTRICT.
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We wrote documentation for this but never actually filled in the code.
2025-05-30 15:59:40 -04:00
Caleb Heuer
51dfca813b
Pass text input rect to steam deck keyboard invocation
2025-05-30 09:54:33 -07:00
Anonymous Maarten
520d73ae57
include/SDL_gpu: fix bool members documentation indentation
2025-05-30 16:34:34 +02:00
Aubrey Hesselgren
a26e5f32e0
Gyro degrees per second is 2000 across all 8bitdo controllers ( #13147 )
2025-05-29 14:28:55 -07:00
Sam Lantinga
fc1c0618de
kmsdrm: fixed creating GBM surfaces on NVIDIA cards
2025-05-29 11:20:24 -07:00
DracoRooks
03a6d98aee
Update SDL_pixels.h
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Added an opening bracket in line 520, in the comment block of SDL_PixelFormat. Simple addition to the readability of documentation.
2025-05-29 11:03:31 -07:00
Sam Lantinga
885e611f3c
Added macros to push/pop error messages while cleaning up
2025-05-29 10:53:46 -07:00
Sam Lantinga
61d105247e
Fixed typos
2025-05-29 10:53:30 -07:00
Sam Lantinga
7db0ac7380
Updated SDL_StretchSurface() documentation
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Fixes https://github.com/libsdl-org/SDL/issues/13135
2025-05-29 09:09:04 -07:00
Everett Afton
ca988dbc2c
Bail out if Xrandr returns zero CRTCs in the X11 messagebox implementation
2025-05-29 11:32:50 -04:00
Everett Afton
c147ddf3e3
Do not use Xrandr if the extension is not queryable in the X11 messagebox implementation
2025-05-29 11:32:50 -04:00
Everett Afton
df07c09f55
Use visuals and colormapsin the X11 messagebox implementation
2025-05-29 11:32:50 -04:00
Sam Lantinga
737b9e117d
Removed obsolete documentation
2025-05-28 15:57:04 -07:00
Sam Lantinga
d2be547642
Removed spurious parentheses
2025-05-28 13:28:12 -07:00
Sam Lantinga
36936cbf37
Set the serial number to the Bluetooth MAC address for 8BitDo controllers
2025-05-28 12:18:27 -07:00
SDL Wiki Bot
f80e819c5b
Sync SDL3 wiki -> header
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[ci skip]
2025-05-28 13:35:21 +00:00
SDL Wiki Bot
b7082e7e18
Sync SDL3 wiki -> header
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[ci skip]
2025-05-27 17:31:04 +00:00
Ryan C. Gordon
3940c660be
begin_code: Added SDL_ALIGNED macro.
2025-05-27 13:30:04 -04:00
Sam Lantinga
aa870d511e
Disable SDL_HINT_JOYSTICK_RAWINPUT by default
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Windows can get in a state when it stops reporting raw input events for game controllers until reboot.
The downside of this change is that we lose support for trigger rumble and are limited to 4 controllers again, but if that's important for your application you can use SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, true) to enable this functionality.
Fixes https://github.com/libsdl-org/SDL/issues/13047
2025-05-27 09:51:48 -07:00
Ethan Lee
db972604a8
gpu: Xbox buildfix
2025-05-27 12:41:27 -04:00