Commit Graph

1296 Commits

Author SHA1 Message Date
Brick f868408a3a Ceil the audio resampling rate to avoid over-estimating output samples.
Reverts 580a496391, fixes #12115
2025-03-01 11:07:55 -08:00
Petter Reinholdtsen 35544df838 Changed PULSEAUDIO_FlushRecording() to only flush audio present when called.
When the flushing is not able to keep up with the audio stream coming in, it
will end up flushing forever and block API clients from getting any audio.

The example program in #9706 get some audio with SDL 3, while do not get any
audio with SDL 2, which I suspect is because SDL 3 is quicker at flushing the audio.
A fix for the SDL 2 issue is available in #12378.
2025-02-24 07:30:36 -08:00
Cameron Gutman 945da099ae pipewire: Fix possible deadlock when opening a device
If the pipewire thread invokes output_callback() while we're still
waiting inside PIPEWIRE_OpenDevice(), we will deadlock. The pipewire
thread owns the loop lock and is blocked on the audio device lock,
which cannot be released because pw_thread_loop_wait() needs to
reacquire the loop lock before it can return and allow
PIPEWIRE_OpenDevice() to complete and release the device lock.
2025-02-22 11:37:06 -08:00
Petar Popovic b5297de56f Add 'const' to pointer parameters 2025-02-21 15:59:40 -08:00
Petar Popovic c70f54e28b Remove redundant casts 2025-02-21 10:09:10 -08:00
Sam Clegg a40b2de946 Fix SDL_emscriptenaudio.c under wasm64
Same as #12332 which already landed on SDL2 branch.
2025-02-19 13:00:47 -08:00
Petar Popovic 6aef6ae9a8 AddPulseAudioDevice(): Fix use-after-free 2025-02-17 11:12:44 -08:00
Ryan C. Gordon 84a236c92e hashtable: Redesign the hashtable API.
This was intended to make the API public, so SDL_hashtable.h got an extreme
documentation makeover, but for now this remains a private header.

This makes several significant interface changes to SDL_HashTable, and
improves code that makes use of it in various ways.

- The ability to make "stackable" tables is removed. Apparently this still
  worked with the current implementation, but I could see a future
  implementation struggle mightily to support this. It'll be better for
  something external to build on top of the table if it needs it, inserting a
  linked list of stacked items as the hash values and managing them separately.
  There was only one place in SDL using this, unnecessarily, and that has also
  been cleaned up to not need it.
- You no longer specify "buckets" when creating a table, but rather an
  estimated number of items the table is meant to hold. The bucket count was
  crucial to our classic hashtable implementation, but meant less once we
  moved to an Open Addressing implementation anyhow, since the bucket count
  isn't static (and they aren't really "buckets" anymore either). Now you
  can just report how many items you think the hash will hold and SDL will
  allocate a reasonable default for you...or 0 to not guess, and SDL will
  start small and grow as necessary, which is often the correct thing to do.
- There's no more SDL_IterateHashTableKey because there's no more "stackable"
  hash tables.
- SDL_IterateHashTable() now uses a callback, which matches other parts of SDL,
  and also lets us hold the read-lock for the entire iteration and get rid of
  the goofy iterator state variable.
- SDL_InsertIntoHashTable() now lets you specify whether to replace existing
  keys or fail if the key already exists.
- Callbacks now use SDL conventions (userdata as the first param).
- Other naming convention fixes.

I discovered we use a lot of hash tables in SDL3 internally. :) So the bulk
of this work is fixing up that code to use the new interfaces, and simplifying
things (like checking for an item to remove it if it already exists before
inserting a replacement...just do the insert atomically, it'll do all that
for you!).
2025-02-15 18:52:56 -05:00
Frank Praznik 6f3b14a6df audio/video: Fix uninitialized field warnings 2025-02-14 17:16:10 -05:00
Petar Popovic c16b7bcb7a SDL_Get*Driver() functions: Set error message on failure 2025-02-13 16:10:37 -08:00
Frank Praznik 706de78a9e audio/video: Skip preferred drivers when loading a driver on demand
Preferred driver entries have special conditions for initializing, which aren't relevant when a specific driver was explicitly requested.
2025-02-12 11:51:36 -05:00
Neal Gompa d35bef64e9 pipewire: Ensure that the correct struct is used for enumeration APIs
PipeWire now requires the correct struct type is used, otherwise
it will fail to compile.

Reference: 188d920733

Fixes: https://github.com/libsdl-org/SDL/issues/12224
2025-02-10 11:03:01 -05:00
Ryan C. Gordon 943c4abcb4
pipewire: Report correct device default formats instead of hardcoding Float32.
The comment in the source wasn't true; PipeWire doesn't _have_ to work in
float format. It presumably does if it has to mix, but if a game is the only
thing making noise on the system--a common scenario--then it might be able to
pass, say, Sint16 data straight through to the hardware without conversion.

Fixes #12129.
2025-01-30 02:46:56 -05:00
Ryan C. Gordon ccd5fcef12
audio: Fix potential NULL dereference in AudioStream gain adjustment.
You can end up with a NULL scratch buffer, which is otherwise not needed on
this path, then ConvertAudio will end up needing that scratch space to move
to float32 to apply gain.

Fixes #12091.
(I assume.)
2025-01-28 13:14:25 -05:00
Ryan C. Gordon 8f958953f1
audio: Fix audio stream gain going wrong in certain scenarios.
Fixes #12091.
2025-01-27 20:20:17 -05:00
Ryan C. Gordon 3b3af7105b
audio: Fix a minor code style thing. 2025-01-27 20:20:17 -05:00
Ryan C. Gordon 09f900f66e
audio: Remove resampling limits.
Audio streams used to accept audio with a src or dest frequency between
4000Hz and 384000Hz. It was arbitrary (or perhaps a relic of older
resampler revisions), and testing shows unnecessary, so remove it.

Fixes #12098.
2025-01-27 01:13:54 -05:00
hspir404 72a3eae0da Fix buffer overrun in ConvertAudio with different src/dst channel count
- Source or destination format also has to not be F32 to trigger bug
2025-01-23 13:52:31 -05:00
Petar Popovic 983cfe8b1c Remove even more newlines from log messages 2025-01-23 09:32:50 -08:00
nightmareci 718034f5fa Remove newlines from log messages 2025-01-22 20:25:04 -08:00
Ryan C. Gordon 071bebf235
coreaudio: Add a note about why this uses 3 buffers instead of 2. 2025-01-20 23:29:53 -05:00
Ryan C. Gordon b6d0bc0431 coreaudio: Use three buffers for the audioqueue, not two.
This doesn't affect latency much, but it makes the system usable if the system
drops you down from the bluetooth a2dp profile (headphones) to the handsfree
(I think...?) profile because the bluetooth audio device is also recording,
which would be extremely common in a VoIP app, but also if you're talking
in a different app while also playing audio.

Fixes #8192.
2025-01-20 18:35:04 -05:00
Ryan C. Gordon aa10e51c74 audio: Added some minor missing comments in struct SDL_AudioDevice. 2025-01-20 18:35:04 -05:00
Sam Lantinga 4dd585fb62 coreaudio: convert MPEG channel layout to WAVE channel layout 2025-01-14 22:26:16 -08:00
Ryan C. Gordon 9e60a8994f
audio: Allow streams to change the device-side channels maps.
Fixes #11881.
2025-01-14 16:42:53 -05:00
Sam Lantinga 5ca735b40f Only use WAVE surround sound channel layouts on macOS 10.15+ 2025-01-14 12:03:07 -08:00
Sam Lantinga cdde6dd7bb Bumped deployment requirements for Apple platforms
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.

This cleans up the code significantly
2025-01-14 12:03:07 -08:00
Ryan C. Gordon 3766a39409
emscripten: double the audio buffer size.
Some systems seem to not keep up with the smaller buffer.

Reference Issue #11930.
2025-01-13 16:26:18 -05:00
Ryan C. Gordon 3f7f632e14
audio: Added SDL_AudioDeviceStreamPaused.
We had the other two wrapper functions to pause and resume, and forgot query.
2025-01-09 01:36:57 -05:00
Ryan C. Gordon d16f76e3d4 wasapi: Don't crash/hang if transitioning to/from a Remote Desktop Connection.
Fixes #9673.
2025-01-05 21:53:35 -05:00
Sam Lantinga f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Petar Popovic 5f25691c85 Fix C23 empty initializer warning. 2024-12-29 18:17:24 -08:00
Carl Åstholm 49153ebfc4 audio: Add NULL check to SDL_UnbindAudioStreams 2024-12-28 00:10:58 -05:00
Carl Åstholm 1b99467c71 audio: Make SDL_Bind/UnbindAudioStreams take const arrays 2024-12-28 00:10:58 -05:00
Sam Lantinga b2178857dc Corrected CoreAudio surround sound channel layouts
Fixes https://github.com/libsdl-org/SDL/issues/11709
2024-12-24 15:03:25 -08:00
L zard af2dbbcb53 Merge SDL_wasapi_win32 into SDL_wasapi 2024-12-23 16:54:52 -08:00
Ryan C. Gordon 0bb42cb023 alsa: a few more minor formatting tweaks. 2024-12-16 12:19:48 -05:00
Ryan C. Gordon 483ceb5355 alsa: Reenable SDL's internal channel map support when ALSA can't swizzle. 2024-12-16 12:19:48 -05:00
Ryan C. Gordon 35360ec4d7 alsa: Use more hints for opening default devices. 2024-12-16 12:19:48 -05:00
Ryan C. Gordon 576f13ac7c alsa: Put debug logging back into correct category and logging level. 2024-12-16 12:19:48 -05:00
Ryan C. Gordon ff96c59df4 alsa: Add back in code to guess the correct ALSA device prefix. 2024-12-16 12:19:48 -05:00
Ryan C. Gordon b108b54c6a alsa: Bring up to current SDL coding conventions and standards, other tweaks. 2024-12-16 12:19:48 -05:00
Ryan C. Gordon 639855b7e5 alsa: Remove direct calls to memset 2024-12-16 12:19:48 -05:00
Ryan C. Gordon a4a1dff219 alsa: remove `loop` macro 2024-12-16 12:19:48 -05:00
Ryan C. Gordon b9c062c858 alsa: Pulled in latest changes from @sylware 2024-12-16 12:19:48 -05:00
Sam Lantinga 76e7bc4c04 Added support for ALSA dmix audio output (thanks @sylware!)
Fixes https://github.com/libsdl-org/SDL/issues/8577
2024-12-16 12:19:48 -05:00
Ryan C. Gordon ac2edad809
audio: Simplify and unify audio stream format updating when devices change.
This used to do different things for recording streams in different parts of
the codebase, not to mention two separate codepaths through
UpdateAudioStreamFormatsPhysical in any case. My hope is this should kill off
a few corner case bugs...for example, this one:

Fixes #8402.
2024-12-13 14:59:16 -05:00
Ryan C. Gordon 80b9986418
audio: Fixed potential NULL dereference.
This could happen if you call SDL_BindAudioStreams() when the subsystem isn't
initialized, and possibly in other corner cases.

Thanks to Qianxin CodeSafe Team, @QiAnXinCodeSafe, for discovering this issue!

Fixes #11643.
2024-12-13 10:12:33 -05:00
Sam Lantinga 61511c48a4 SDL_HashTable is now optionally thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/11635
2024-12-12 14:39:53 -08:00
Ryan C. Gordon e0cee83a3a
emscriptenaudio: Removed comment about Firefox not supporting userActivation.
It does now, and has since Firefox 120 (around November 2023).
2024-12-12 10:48:23 -05:00