Eduard Gushchin
a4006e654e
Fixed typo in the name of the SDL_GetAppMetadataProperty function in the description of the SDL_SetAppMetadataProperty function
2024-11-21 05:53:06 -08:00
SDL Wiki Bot
fef001cb48
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:53:43 +00:00
Ryan C. Gordon
e770b4e266
dialog: Clean up filter param documentation.
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The apostrophe was incorrect, but the type is auto linked in the wiki anyhow,
so don't write it out ourselves.
2024-11-20 23:52:49 -05:00
SDL Wiki Bot
795ceae520
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:50:57 +00:00
Ryan C. Gordon
ecae3789ab
SDL_dialog.h: Remove verbose docs on callback param from several functions.
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In the wiki, one can click on SDL_DialogFileCallback for these details, or
grep for the symbol in the headers to find the information.
Fixes #11504 .
2024-11-20 23:46:26 -05:00
SDL Wiki Bot
d2dc0fa920
Sync SDL3 wiki -> header
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[ci skip]
2024-11-19 02:19:43 +00:00
Sam Lantinga
d8f8cf3e99
Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
2024-11-18 14:50:37 -08:00
Sam Lantinga
e027b85cc4
Validate that pixel formats have the correct attributes
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Also added a test to save and load as BMP format to make sure pixel transformations are working correctly.
Fixes https://github.com/libsdl-org/SDL/issues/11483
2024-11-17 11:58:57 -08:00
SDL Wiki Bot
572cc7af63
Sync SDL3 wiki -> header
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[ci skip]
2024-11-16 04:44:23 +00:00
ChillerDragon
7d7ee43ddb
stdinc: document SDL_strnlen and SDL_strlen
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See https://github.com/libsdl-org/sdlwiki/issues/635
2024-11-15 23:43:51 -05:00
SDL Wiki Bot
7c5a2cd462
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon
95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
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Fixes #11395 .
2024-11-13 20:11:18 -05:00
SDL Wiki Bot
c021c75737
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon
d20936b544
camera: Add some category docs about camera device warmup delays.
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Fixes #11454 .
2024-11-13 19:29:14 -05:00
SDL Wiki Bot
3877bf55a3
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
c26dda10e0
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 20:38:45 +00:00
SDL Wiki Bot
20cd4290d7
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:49:12 +00:00
SDL Wiki Bot
dcf6dd19c3
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:41:26 +00:00
SDL Wiki Bot
6c99a4b783
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:29:53 +00:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Zack Middleton
8a2cac7aaa
Fix SDL_PRIs64 to use standard PRId64
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PRIs64 doesn't exist in C standards.
2024-11-08 12:37:14 +03:00
SDL Wiki Bot
dbe82e685d
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 01:55:37 +00:00
Semphris
3e2ef64c98
Add SDL_SaveFile and SDL_SaveFile_IO functions
2024-11-07 17:55:02 -08:00
SDL Wiki Bot
b0140fb1b4
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 00:35:43 +00:00
Sam Lantinga
97dac37373
Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
2024-11-07 16:34:34 -08:00
SDL Wiki Bot
fb2145f731
Sync SDL3 wiki -> header
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[ci skip]
2024-11-04 05:04:44 +00:00
Petar Popovic
96729e745a
SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest`
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Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
SDL Wiki Bot
cacfdc8cfa
Sync SDL3 wiki -> header
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[ci skip]
2024-11-03 05:23:05 +00:00
Sam Lantinga
7031b240df
Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
2024-11-02 22:22:29 -07:00
SDL Wiki Bot
0508f100e2
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 22:50:16 +00:00
Sam Lantinga
927d297161
Updated to version 3.1.7 for development
2024-11-01 15:49:31 -07:00
Sam Lantinga
78cc5c1734
Updated to version 3.1.6 for the preview release
2024-11-01 14:27:01 -07:00
SDL Wiki Bot
19af3a2b34
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 19:42:29 +00:00
SDL Wiki Bot
68cc173d92
Sync SDL3 wiki -> header
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[ci skip]
2024-10-30 20:47:55 +00:00
expikr
7c968f1510
Update SDL_hints.h
2024-10-30 12:01:51 -07:00
expikr
e2857fc5a2
Update SDL_mouse.c
2024-10-30 12:01:51 -07:00
SDL Wiki Bot
6647345be0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-29 21:43:56 +00:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer ( #11316 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
dv-senna
149ecffd6f
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
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Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes: https://github.com/libsdl-org/SDL/issues/11328 .
2024-10-29 20:30:10 +03:00
Caleb Cornett
feb10434a1
Order by subsystem
2024-10-29 08:50:50 -07:00
Caleb Cornett
b2f216f9e2
Add GPU to iOS build config
2024-10-29 08:50:50 -07:00
SDL Wiki Bot
e0d019c941
Sync SDL3 wiki -> header
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[ci skip]
2024-10-28 07:00:30 +00:00
SDL Wiki Bot
3922bcec95
Sync SDL3 wiki -> header
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[ci skip]
2024-10-27 21:42:48 +00:00
Petar Popovic
04a478b6a9
SDL_Enumerate[Storage]Directory() comments: Use enum constant names instead of integers.
2024-10-27 14:41:33 -07:00
SDL Wiki Bot
dcd4ddb043
Sync SDL3 wiki -> header
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[ci skip]
2024-10-24 18:38:45 +00:00
Ryan C. Gordon
10e52e1899
docs: Added more '\threadsafety` tags.
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Reference Issue #7140 .
2024-10-24 14:37:23 -04:00
Petar Popovic
db4e2ccbac
Allow redefinition of only one macro SDL_SINT64_C SDL_UINT64_C
2024-10-24 07:37:44 -07:00
Susko3
d0cf2c19d1
Allow defining custom SDL_SINT64_C and SDL_UINT64_C macros ( #11315 )
2024-10-23 17:03:13 -07:00
Ryan C. Gordon
7108291d0b
video: Change SDL_GLattr to SDL_GLAttr.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
c0e9205a92
video: Change capitalization on various OpenGL attribute typedefs.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
3c506630c3
video: Turn several OpenGL attribute enums into integer typedefs.
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Fixes #11308 .
2024-10-23 18:50:52 -04:00
SDL Wiki Bot
a04fda211c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 21:01:26 +00:00
Petar Popovic
540db0d164
Bumped version of macro 'main' to 3.1.3
2024-10-23 16:16:07 -04:00
SDL Wiki Bot
370521363a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 19:57:33 +00:00
SDL Wiki Bot
299587fa64
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 19:31:40 +00:00
Petar Popovic
5e855d82e3
Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0
2024-10-23 11:17:46 -07:00
SDL Wiki Bot
acfc223e15
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:37:46 +00:00
Evan Hemsley
423337796c
GPU Vulkan: Use dedicated allocation for download buffers ( #11298 )
2024-10-23 09:37:06 -07:00
SDL Wiki Bot
24b376ef18
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:30:58 +00:00
Ryan C. Gordon
1c1706a00b
fnsince: update `\since` policy for documentation.
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Everything in SDL3 up to the ABI lock is reported as available since 3.1.3.
Everything else will be reported as since 3.2.0 (what will be the first
official release).
Also ran a Perl script over the headers to change everything to 3.1.3 that
wasn't an API function, since fnsince.pl can't manage those. If there's a
macro or datatype that has snuck in that needs to be 3.2.0 instead, we'll
have to manually fix it up, but it shouldn't be a big deal in any case.
Reference PR #11304 .
2024-10-23 12:22:43 -04:00
SDL Wiki Bot
63ef5a2369
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:42:03 +00:00
Petar Popovic
fd530d029f
Fixed typo in SDL_clipboard.h
2024-10-22 22:41:30 -07:00
SDL Wiki Bot
7b6416add0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:41:03 +00:00
Petar Popovic
af1c165352
Set version of new identifiers after 3.1.3 release to 3.1.6
2024-10-22 22:40:07 -07:00
Sam Lantinga
c134dd6e5e
Fixed typo in the channel layout documentation
2024-10-22 17:46:57 -07:00
Ryan C. Gordon
4a8eadf167
include: Fixed typo in SDL_CopyFile's documentation.
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Fixes https://github.com/libsdl-org/sdlwiki/issues/623
2024-10-22 20:12:04 -04:00
SDL Wiki Bot
d9e6fe0b7a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 20:03:14 +00:00
Ryan C. Gordon
f5c27a3a2c
render: Corrected docs for SDL_SetRenderVSync().
2024-10-22 16:01:58 -04:00
SDL Wiki Bot
a42c9ec5f7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 17:49:11 +00:00
Ryan C. Gordon
2318961b6f
docs: Add `\threadsafety` to some low-hanging fruit across a few headers.
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Reference Issue #7140 .
2024-10-22 13:48:35 -04:00
Ryan C. Gordon
eed11ad6d6
docs: Fixed example code for SDL_qsort_r() and SDL_bsearch_r().
2024-10-22 13:48:35 -04:00
Ryan C. Gordon
19a1175c02
include: Updated docs on SDL_TouchFingerEvent.
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Fixes #4159 .
2024-10-22 10:41:31 -04:00
Sam Lantinga
3d47877bb4
Added SDL_EVENT_RENDER_DEVICE_LOST
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This is sent when the device is lost and can't be recovered.
Also fixed the vulkan renderer so it returns errors appropriately and will log and break if debug mode is enabled.
2024-10-21 13:28:40 -07:00
SDL Wiki Bot
54e52d055f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-21 18:06:39 +00:00
Jordan Christiansen
9c848e08e4
docs: Explain events for already plugged in controllers ( #11286 )
2024-10-21 11:06:05 -07:00
Petar Popovic
4b54e32231
Tweak android path functions comment tag \sa
2024-10-20 16:38:07 -07:00
Petar Popovic
679dd4b181
SDL_RequestAndroidPermission() comment: Add link to android permissions website
2024-10-20 10:13:03 -04:00
SDL Wiki Bot
eb1451536e
Sync SDL3 wiki -> header
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[ci skip]
2024-10-20 14:12:45 +00:00
Petar Popovic
5819d4b360
SDL_CreateRenderer() comment: Remove mention of flags
2024-10-20 10:12:14 -04:00
Frank Praznik
541ba33714
Fix SDL_GetClosestFullscreenDisplayMode documentation
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It returns false on failure, not NULL.
2024-10-19 16:01:08 -04:00
SDL Wiki Bot
2668558c5c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-19 17:21:09 +00:00
Sam Lantinga
153f90a725
Revert "Use the correct return type for SDL_GetAndroidJNIEnv()"
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This reverts commit 2d3fa03d53 .
Different JDK implementations define JNIEnv differently for C++, so we can't provide the definition here.
Fixes:
/usr/lib/jvm/temurin-11-jdk-amd64/include/jni.h:195:17: error: conflicting declaration ‘typedef struct JNIEnv_ JNIEnv’
/home/runner/work/sdlwiki/sdlwiki/.github/../external/SDL3/include/SDL3/SDL_system.h:266:24: note: previous declaration as ‘typedef struct _JNIEnv JNIEnv’
2024-10-19 10:20:50 -07:00
Maia
a48fa675be
Fix formatting
2024-10-18 13:45:04 -07:00
Sam Lantinga
1d23d2c3c2
Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER
2024-10-18 12:45:07 -07:00
Frank Praznik
a7da3ad59b
x11: Support sorting displays via the priority hint
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Store the connector name for displays and use it for sorting them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Frank Praznik
0faf9dc4a4
kmsdrm: Support sorting displays via the priority hint
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Use the connector name for displays and sort them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
SDL Wiki Bot
2654d5d48b
Sync SDL3 wiki -> header
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[ci skip]
2024-10-18 02:34:29 +00:00
Sam Lantinga
e81e917c5e
Added an OpenVR video driver (thanks @cnlohr!)
2024-10-17 19:38:04 -07:00
Sam Lantinga
2d3fa03d53
Use the correct return type for SDL_GetAndroidJNIEnv()
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This prevents application code from having to cast to JNIEnv everywhere.
2024-10-17 12:02:24 -07:00
Ivan Epifanov
6da4d94abf
VITA: implement camera subsystem
2024-10-17 10:24:17 -07:00
Daniel Ludwig
9a5420118a
Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h
2024-10-17 12:45:37 +03:00
Sam Lantinga
dd955332a2
Removed SDL_build_config_emscripten.h
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The Emscripten build uses cmake, so we don't need the standalone config header.
Fixes https://github.com/libsdl-org/SDL/issues/11236
2024-10-16 18:16:46 -07:00
SDL Wiki Bot
c48fbbb067
Sync SDL3 wiki -> header
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[ci skip]
2024-10-16 23:48:38 +00:00
Sam Lantinga
d6981da5a4
Added SDL_GetSandbox()
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This adds support for detecting whether you're running in a sandbox on macOS
2024-10-16 16:47:29 -07:00
Ozkan Sezer
3ebfdb04be
SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
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Because strdup is not ANSI but POSIX, and its prototype might be hidden..
... and re-enable clang-tidy in CI for LoongArch64.
Fixes: https://github.com/libsdl-org/SDL/issues/11219 .
2024-10-16 21:50:40 +03:00
Maia
d9df87f19f
Fix syntax of trailing doc comments
2024-10-16 11:28:00 -07:00
Sam Lantinga
9cf388f260
Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them.
2024-10-16 11:25:57 -07:00
Sam Lantinga
ed1ec236c1
Removed fdatasync and gethostname definitions from platforms that don't have them
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As verified by CMake builds in CI
2024-10-16 07:39:30 -07:00
SDL Wiki Bot
b4554a8a75
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 22:37:00 +00:00
Sam Lantinga
97f1da73da
Rename GPU properties for consistency
2024-10-15 15:36:26 -07:00
Caleb Cornett
9af5ffcfbe
Improve support for private platforms ( #11220 )
2024-10-15 18:02:07 -04:00
SDL Wiki Bot
dede2ab86f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 17:53:13 +00:00
Frank Praznik
553fc5fe0e
wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
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Wayland can expose displays in any arbitrary order, and doesn't have the native concept of a primary display. However, there are games that presume that the first listed display is the primary, which can lead to problems if that output isn't necessarily the ideal one, as they may use that display to build a resolution list or as the default fullscreen output. This sorts displays by position, then attempts to find the primary display, first by querying the explicit ordering hint, then the GNOME DBus property, then tries to determine the 'best' display according to the criteria that is generally ideal for games and media playback.
The makes the list of displays deterministic, as long as the desktop configuration remains static, with a reasonably appropriate one prioritized as primary, even if there is no explicit way to retrieve the primary display. In the case where a user has a particularly esoteric physical display configuration, the new hint enables explicitly overriding the sorting and selection logic, allowing the entire display order to be customized, if necessary.
2024-10-15 13:52:35 -04:00
SDL Wiki Bot
ce49465b13
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 03:30:54 +00:00
Sam Lantinga
72bae5167e
Updated documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/616
2024-10-14 20:30:22 -07:00
Anonymous Maarten
45dfdfbb7b
Add parametrized build script
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[ci skip]
2024-10-14 21:30:48 +02:00
SDL Wiki Bot
b865708039
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 16:02:54 +00:00
Sam Lantinga
0b6ad8bf62
Improved the documentation for SDL_SetWindowShape()
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Fixes https://github.com/libsdl-org/SDL/issues/11199
2024-10-14 09:02:04 -07:00
SDL Wiki Bot
3733b1d5d8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 06:46:10 +00:00
Ryan C. Gordon
c20918b0fb
render: Add SDL_RenderDebugText().
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Fixes #11201 .
2024-10-14 02:45:33 -04:00
SDL Wiki Bot
db78c0f563
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 19:15:18 +00:00
Sam Lantinga
a8ca024495
Added SDL_GetDefaultLogOutputFunction()
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Fixes https://github.com/libsdl-org/SDL/issues/10603
Closes https://github.com/libsdl-org/SDL/pull/11106
2024-10-13 12:14:46 -07:00
SDL Wiki Bot
aed1f76248
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 16:27:10 +00:00
Sam Lantinga
a567786762
Added SDL_SetErrorV()
2024-10-13 09:26:25 -07:00
Sam Lantinga
d5e02474ac
Fixed SDL_oldnames.h to use the correct new names
2024-10-13 09:06:46 -07:00
SDL Wiki Bot
fd9f2ae5b5
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 00:14:05 +00:00
Maia
01c9c1d0eb
Document main callbacks API thread safety
2024-10-12 20:13:30 -04:00
Cameron Cawley
aebb64efa1
Remove leftover ARM SIMD code
2024-10-12 11:13:37 -07:00
Semphris
05c53b5ab0
Add macro guards for OpenGL <=1.3 function prototypes
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- `#define SDL_OPENGL_1_NO_PROTOTYPES` to hide function prototypes
- `#define SDL_OPENGL_1_FUNCTION_TYPEDEFS` to add PFNGL*PROC function types
2024-10-12 11:21:07 -04:00
SDL Wiki Bot
365dba6de8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-12 15:08:54 +00:00
Daniel Gibson
33366b0a4e
Fix SDL_MAIN_USE_CALLBACKS with Android, introduce SDL_MAIN_EXPORTED
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My simplification of the conditions for including SDL_main_impl.h
had one problem: I forgot that SDL_main_impl.h must be included
even on Android when SDL_MAIN_USE_CALLBACKS is used, because then a
SDL_main() function that makes sure the callbacks get called is needed,
and that function is implemented in SDL_main_impl.h
But OTOH, even when SDL_MAIN_USE_CALLBACKS is used, SDL_main_impl.h
should not implement a standard `int main(...)` function on Android
(because there the SDL-using native code is compiled as a library and
the entry point is in SDLActivity.java, which calls SDL_main()
in said library).
So the check for platforms that don't have *any* native main function
but just SDL_main() called from the outside should be handled in
SDL_main_impl.h, so both the normal and the callback case can avoid
generating a standard main() in the same way.
To do this, SDL_MAIN_EXPORTED is defined for platforms like Android,
where the real entry point (main() function) is outside of the code
that uses SDL, so
- SDL_main() must be visibly exported with SDL_DECLSPEC, so the outside
code can call it
- SDL_main_impl.h must not implement a "real" main() function
Another small change based on this is defining SDLMAIN_DECLSPEC
at a more general place.
If another platform like Android (where the entry point is somewhere
else entirely, possibly implemented in a different programming language)
turns up, defining SDL_MAIN_NEEDED (so the users main() is renamed
to SDL_main()) and SDL_MAIN_EXPORTED should be all that's needed on the
SDL_main.h side - and if not then at least the implementation is
cleaner and clearer now, IMHO.
fixes #11162
2024-10-11 18:54:29 -07:00
Andrei Rafael Brongel
86ef790a23
explicit cast to int in SDL_bits
2024-10-11 18:52:06 -07:00
Petar Popovic
3086b25c4e
Set hint SDL_HINT_MAC_SCROLL_MOMENTUM version to SDL 3.1.4.
2024-10-11 17:33:52 -07:00
SDL Wiki Bot
e31c68427a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 23:35:37 +00:00
Evan Hemsley
6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize ( #11146 )
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---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-10-10 16:34:38 -07:00
Petar Popovic
6d85127560
Rename hint string literal SDL_HINT_MAC_SCROLL_MOMENTUM
2024-10-10 16:16:36 -07:00
SDL Wiki Bot
8aaaeb7560
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 17:02:43 +00:00
SDL Wiki Bot
2a9cb68b91
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 16:43:29 +00:00
SDL Wiki Bot
e4b1a9f382
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 15:24:38 +00:00
SDL Wiki Bot
ac6b9e2d19
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 15:06:56 +00:00
Sam Lantinga
c8f5f6d47a
Added SDL_DelayPrecise()
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SDL_DelayNS() now passes through to the high precision OS delay function, and SDL_DelayPrecise() tries to busy wait to get as close as possible to the desired wait time.
Fixes https://github.com/libsdl-org/SDL/issues/11141
2024-10-10 08:06:18 -07:00
Sam Lantinga
28a70a5b71
Use the correct version for the \since field
2024-10-10 08:06:18 -07:00
SDL Wiki Bot
4707bb730e
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 00:32:39 +00:00
Sam Lantinga
ee9b6204cf
Updated to version 3.1.5 for development
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We should bump the version immediately before and after release so the release version corresponds to a fixed snapshot of code.
2024-10-09 11:02:01 -07:00
SDL Wiki Bot
02f3a96476
Sync SDL3 wiki -> header
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[ci skip]
2024-10-09 16:49:57 +00:00
Sam Lantinga
f8eac30276
Added SDL_StepBackUTF8()
2024-10-09 09:49:10 -07:00
Daniel Ludwig
5b6342a00d
Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms
2024-10-09 07:30:13 -07:00
Delta
8e6ead2f7b
[GPU] Added ASTC texture format support ( #11116 )
2024-10-08 18:45:04 -04:00
Ryan C. Gordon
02434cd293
emscripten: Fixes for data addresses above 2gb
...
This includes both wasm64 and wasm32 when addressing more than 2gb of memory.
Fixes : #9052
(Manually cherry-picked from 3deb07ea395373204462130c1e062bc1f71fe060.)
2024-10-08 17:41:18 -04:00
Sam Lantinga
c34790f9f1
Fixed spacing
2024-10-08 11:49:08 -07:00
Daniel Gibson
312ecc4a52
SDL_main.h: Remove dead code for hypothetical C++ platforms
...
If WinRT returns after all, or a similarly bad platforms turns up,
the code can still be found in the git history.
But keep in mind that it then will have to be added *before* the
#if ( defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) ...
case for platforms that support plain C to work correctly
2024-10-08 11:47:33 -07:00
Daniel Gibson
823b218051
Simplify code to include SDL_main_impl.h in SDL_main.h
...
Basically all platforms where SDL_main.h renames main() to SDL_main()
use the platform-specific main() (or WinMain() or whatever)
implementations in SDL_main_impl.h - and that renaming is enabled with:
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) \
|| defined(SDL_MAIN_USE_CALLBACKS)
#define main SDL_main
#endif
The only exception is Android, where main() *is* renamed, but
SDL_main_impl.h isn't used, because SDL_main() is called from Java.
So I think it's cleaner and less error-prone (for adding additional
platforms that need SDL_main() in the future), to use the same check
for including SDL_main_impl.h as is used for `#define main SDL_main`
and only list the exceptions (currently Android) there explicitly.
If new platforms like Android turn up, they can easily be added there
by inserting "|| defined(SDL_PLATFORM_WEIRDPLATFORM)" right next
to the Android check.
See also https://github.com/libsdl-org/SDL/issues/11068#issuecomment-2399907535
2024-10-08 11:47:33 -07:00
SDL Wiki Bot
d9f8474dd7
Sync SDL3 wiki -> header
...
[ci skip]
2024-10-08 17:38:17 +00:00
SDL Wiki Bot
95aaaa3232
Sync SDL3 wiki -> header
...
[ci skip]
2024-10-08 17:06:41 +00:00
Frank Praznik
158ba93d61
Update some window function documentation
...
Updates some documentation to correspond with changes made since it was originally written, clarifies some function behavior, and includes some assorted typo fixes.
2024-10-08 13:05:20 -04:00
SDL Wiki Bot
7acfdfd3e7
Sync SDL3 wiki -> header
...
[ci skip]
2024-10-08 16:50:41 +00:00
SDL Wiki Bot
326ab439d7
Sync SDL3 wiki -> header
...
[ci skip]
2024-10-08 15:09:24 +00:00
Sam Lantinga
fb07ab91c6
Improved SDL_main documentation and remove extern "C" comment.
...
It turns out that this is incorrect and any C linkage is already taken care of by SDL when redefining SDL_main.
Fixes https://github.com/libsdl-org/SDL/issues/11068
2024-10-08 08:07:54 -07:00
SDL Wiki Bot
03fa9ff0b0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 13:59:10 +00:00
Sam Lantinga
f6fa617139
Define SDL_DIALOG_DUMMY in SDL_build_config.h as needed
2024-10-07 19:52:50 -07:00
Sam Lantinga
4627283eca
Allow building both Cocoa and dummy dialog implementations
...
This allows us to remove platformFilters from the Xcode project, which is not supported in Xcode 12.
2024-10-07 18:01:39 -07:00
Frank Praznik
2fd12b2e8a
keyboard: Note that enabling text input can also enable an IME
...
An active IME can potentially eat key events, particularly dead keys and parts of a compose sequence, so note this behavior in the documentation.
2024-10-07 19:21:34 -04:00
Naman Dixit
54e622c2e6
Use the printf vararg verification macros when compiling with clang
2024-10-06 22:19:52 -07:00
SDL Wiki Bot
d0ef58b442
Sync SDL3 wiki -> header
...
[ci skip]
2024-10-06 23:03:29 +00:00
SDL Wiki Bot
cbb9a16367
Sync SDL3 wiki -> header
...
'[ci skip]'
2024-10-06 22:58:06 +00:00
Jan Sedivy
bf54eddba9
macOS: Clarify when macOS hints need to be set
2024-10-06 12:36:42 -07:00
Jan Sedivy
c2b98e21ba
macOS: Add hint for smooth SDL_EVENT_MOUSE_WHEEL values
2024-10-06 12:36:42 -07:00
SDL Wiki Bot
e59078ac6f
Sync SDL3 wiki -> header
2024-10-06 18:31:17 +00:00
Ryan C. Gordon
9e74ada7b8
gpu: fixed formatting in docs.
2024-10-06 14:30:07 -04:00
Frank Praznik
c9ffa3f9e1
Remove vestiges of the TAKE_FOCUS window event
...
The event was removed, so remove the rename define and update the coccinelle script.
2024-10-06 10:02:53 -04:00
David Fort
e00b1fdd67
clipboard: include mime types in SDL_ClipboarUpdate
...
This patch modifies the clipboard handling so that when we receive an external
clipboard update, the suppported mime types are included in the SDL_ClipboarUpdate
event. The patch also introduces the owner field that allows to know if the update
is because we own the clipboard (internal update) or if it was an external update.
2024-10-05 18:19:10 -07:00
Sam Lantinga
b8e72b0969
Note that creating a renderer will fail if the preferred renderer isn't available.
...
Fixes https://github.com/libsdl-org/SDL/issues/11077
2024-10-05 09:55:26 -07:00
zshoals
1ca45c5891
Fix typo: DiretMedia->DirectMedia
2024-10-05 00:08:01 -04:00
Ryan C. Gordon
8c3f88b495
docs: Wrote CategoryVulkan.
2024-10-04 16:55:50 -04:00
SDL Wiki Bot
369b93771b
Sync SDL3 wiki -> header
2024-10-04 20:38:03 +00:00
SDL Wiki Bot
deeffaa8d6
Sync SDL3 wiki -> header
2024-10-04 20:36:26 +00:00
Ryan C. Gordon
84ecf7fd3e
docs: Add CategorySurface text.
2024-10-04 16:35:49 -04:00
SDL Wiki Bot
e292d1f5ac
Sync SDL3 wiki -> header
2024-10-04 20:27:58 +00:00
Sam Lantinga
d5af0c7e09
Added missing parentheses
2024-10-04 13:27:13 -07:00
SDL Wiki Bot
5a60d073c0
Sync SDL3 wiki -> header
2024-10-04 20:24:40 +00:00
SDL Wiki Bot
a3413e050b
Sync SDL3 wiki -> header
2024-10-04 20:23:29 +00:00
Ryan C. Gordon
c25423b94c
docs: Filled in some category pages.
2024-10-04 16:22:00 -04:00
Sam Lantinga
a57ecad648
Fixed documentation typos
2024-10-04 13:04:27 -07:00
SDL Wiki Bot
37315110c1
Sync SDL3 wiki -> header
2024-10-04 19:50:14 +00:00
Anonymous Maarten
f26dd52090
SDL_GetProcessProperties is missing a SDLCALL
2024-10-04 21:48:27 +02:00
SDL Wiki Bot
64cbf02dbf
Sync SDL3 wiki -> header
2024-10-04 19:35:00 +00:00
Ryan C. Gordon
ffe4e571d1
wikiheaders: regex hack to make a URL not confuse wikilink genertion.
2024-10-04 15:34:18 -04:00
SDL Wiki Bot
a7e4e9219a
Sync SDL3 wiki -> header
2024-10-04 19:29:06 +00:00
cosmonaut
e8c852d77c
GPU: re-add parens to wiki intro
2024-10-04 12:28:05 -07:00
SDL Wiki Bot
f592a35439
Sync SDL3 wiki -> header
2024-10-04 18:32:44 +00:00
cosmonaut
12d007038c
GPU: wiki header link typo
2024-10-04 11:31:52 -07:00
SDL Wiki Bot
f275731e18
Sync SDL3 wiki -> header
2024-10-04 18:30:06 +00:00
cosmonaut
f3285b01c8
GPU: Intro fixes
2024-10-04 11:29:27 -07:00
SDL Wiki Bot
93c7521dd5
Sync SDL3 wiki -> header
2024-10-04 18:22:19 +00:00
Evan Hemsley
c1084bfaa3
GPU Introduction ( #11062 )
2024-10-04 11:21:36 -07:00
cosmonaut
21e7fa45e8
GPU: fix padding field typo
2024-10-04 10:45:47 -07:00
SDL Wiki Bot
f859d69c44
Sync SDL3 wiki -> header
2024-10-04 16:14:38 +00:00
Sam Lantinga
6c64c62114
Rename SDL_BUTTON() to SDL_BUTTON_MASK()
...
Fixes https://github.com/libsdl-org/SDL/issues/11056
2024-10-04 09:13:59 -07:00
SDL Wiki Bot
d529407ce7
Sync SDL3 wiki -> header
2024-10-04 15:58:03 +00:00
Sam Lantinga
fe2880fcda
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
...
Fixes https://github.com/libsdl-org/SDL/issues/11055
2024-10-04 08:57:03 -07:00
Sam Lantinga
43e7ce7dfc
Updated to version 3.1.3 for the preview release
2024-10-03 23:01:55 -07:00
SDL Wiki Bot
ca0b1eaf5a
Sync SDL3 wiki -> header
2024-10-04 05:54:33 +00:00
Sam Lantinga
93c27a6675
Fixed the documentation for consistency.
2024-10-03 22:54:05 -07:00
SDL Wiki Bot
3ae2af8aa1
Sync SDL3 wiki -> header
2024-10-04 05:53:50 +00:00
Ryan C. Gordon
9a5d5a2839
video: Improve the EGL attribute callbacks.
...
Now it has access to information it needs and it's clear who is reponsible
for memory management.
Fixes #11039 .
2024-10-03 22:52:52 -07:00
Ryan C. Gordon
191f3ecbbc
render: Restore previous policy for converting window/render coordinates.
...
Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.
Fixes #10978 .
2024-10-03 16:31:56 -04:00
Ethan Lee
a0de6c4abf
Add properties to SDL_IOStreams returned by IOFromMem
2024-10-02 22:09:09 -07:00
Ryan C. Gordon
d287feaddf
render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
...
Reference Issue #11032 .
2024-10-02 15:31:20 -04:00
SDL Wiki Bot
e3757f072b
Sync SDL3 wiki -> header
2024-10-02 19:28:35 +00:00
Ryan C. Gordon
35b002be82
audio: Clarified SDL_GetAudioStreamQueued docs.
2024-10-02 15:27:46 -04:00
Sam Lantinga
d5fe6dd627
Don't use const for non-pointer API parameters
2024-10-02 09:17:31 -04:00
Sam Lantinga
91b074beb7
Removed SDL_IPHONE_MAX_GFORCE
...
We no longer support interpreting the accelerometer as a joystick.
Fixes https://github.com/libsdl-org/SDL/issues/11005
2024-10-01 18:00:22 -07:00
SDL Wiki Bot
34033d5838
Sync SDL3 wiki -> header
2024-10-01 18:45:52 +00:00
Sam Lantinga
eced9f58a9
Added a userdata parameter for EGL attribute callbacks
...
Fixes https://github.com/libsdl-org/SDL/issues/11013
2024-10-01 11:45:19 -07:00
SDL Wiki Bot
798c9574d0
Sync SDL3 wiki -> header
2024-10-01 17:46:16 +00:00
Sam Lantinga
89e68aa801
Added missing return value documentation for bsearch()
2024-10-01 10:45:32 -07:00
Sam Lantinga
4fa92d233d
Include stdbool.h when using Visual Studio 2017+
...
Also cleaned up some incorrect return values from bool functions.
2024-10-01 09:57:59 -07:00
Anthony
5f5379dc99
Add `SDL_IsTV()` ( #11004 )
...
Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet().
Added SDL_IsTV(), to mirror existing SDL_IsTablet().
2024-10-01 09:20:00 -07:00
SDL Wiki Bot
6bcf2f919a
Sync SDL3 wiki -> header
2024-10-01 16:16:44 +00:00
Ryan C. Gordon
0b5e01a305
loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
...
Improved the SDL_loadso.h documentation a little, too.
Fixes #11009 .
2024-10-01 12:16:10 -04:00
SDL Wiki Bot
f351395c46
Sync SDL3 wiki -> header
2024-10-01 15:10:40 +00:00
Sam Lantinga
3234a3b902
Simplified internal SDL_Surface structure
2024-10-01 08:10:04 -07:00
Sam Lantinga
1f3a0d12e6
Made texture size and format public in the API
...
Also added refcount to textures so they can be retained by application code.
2024-10-01 08:10:04 -07:00
Ryan C. Gordon
b4fcd1f345
pen: Corrected some documentation.
...
Fixes #10863 .
2024-10-01 10:24:17 -04:00
Sam Lantinga
e3dbd74fe7
Improved documentation for SDL_Surface fields
2024-09-30 21:34:00 -07:00
SDL Wiki Bot
c16d7c87d6
Sync SDL3 wiki -> header
2024-09-30 18:18:49 +00:00
Sam Lantinga
ab832f1be0
Added documentation for qsort and bsearch functions
2024-09-30 11:18:17 -07:00
SDL Wiki Bot
dcc7560a5c
Sync SDL3 wiki -> header
2024-09-30 17:23:50 +00:00
Evan Hemsley
afdf325fb4
GPU: Add swapchain dimension out params ( #11003 )
2024-09-30 10:23:19 -07:00
Ryan C. Gordon
1787d6ca5c
main: SDL_AppQuit() now reports the result value.
...
Fixes #10994 .
2024-09-29 23:24:04 -04:00
SDL Wiki Bot
62938837c2
Sync SDL3 wiki -> header
2024-09-29 01:10:39 +00:00
Evan Hemsley
fc242abbd2
GPU: recreate swapchain on window pixel size change event ( #10985 )
2024-09-28 18:09:56 -07:00
Sam Lantinga
a923771978
Added SDL_murmur3_32()
2024-09-28 17:19:01 -07:00
Sam Lantinga
039148fb0e
Updated check for stdbool.h
...
If you're building in a C99 or newer environment, we'll automatically include stdbool.h.
If you're building in a C89 or C90 environment, we'll assume that stdbool.h isn't available and define bool as an unsigned char. If you have a working stdbool.h and want SDL to use it, you can either include stdbool.h before SDL headers, or define SDL_INCLUDE_STDBOOL_H in your project.
Closes https://github.com/libsdl-org/SDL/pull/10980
2024-09-28 16:55:09 -07:00
Petar Popovic
dee62e1b47
Remove trailing comma in enum
2024-09-28 17:47:37 +03:00
Ryan C. Gordon
7d21a49c9c
filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int.
...
Fixes #10955 .
2024-09-28 01:33:40 -04:00
SDL Wiki Bot
0542bbbf1a
Sync SDL3 wiki -> header
2024-09-27 22:55:29 +00:00
Ryan C. Gordon
428f2f35be
filesystem: SDL_CreateDirectory should make parent directories.
...
Fixes #10502 .
2024-09-27 18:54:18 -04:00
SDL Wiki Bot
8d6b397cd8
Sync SDL3 wiki -> header
2024-09-27 21:11:58 +00:00
Sam Lantinga
3f446d8fb5
Minor cleanup
2024-09-27 14:10:46 -07:00
SDL Wiki Bot
8377cad974
Sync SDL3 wiki -> header
2024-09-27 20:50:17 +00:00
cosmonaut
c39e8298b7
GPU: Document swapchain dimensions
2024-09-27 13:49:27 -07:00
SDL Wiki Bot
0e5a49542d
Sync SDL3 wiki -> header
2024-09-27 20:39:24 +00:00
David Fort
f32e96f5e2
clipboard: add SDL_ClipboardMimeTypes
...
This function allows to retrieve the available mime types without doing any
synthesizing.
2024-09-27 13:38:40 -07:00
SDL Wiki Bot
0befa7d8e9
Sync SDL3 wiki -> header
2024-09-27 20:27:48 +00:00
cosmonaut
eedd2039f9
GPU: 32-bit component texture formats
2024-09-27 16:26:43 -04:00
SDL Wiki Bot
769ff47461
Sync SDL3 wiki -> header
2024-09-27 19:50:13 +00:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write ( #10965 )
2024-09-27 12:49:37 -07:00
Caleb Cornett
5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState ( #10964 )
2024-09-27 11:18:54 -05:00
Sam Lantinga
04bb105d09
Added header for SDL_ThreadID type
2024-09-27 08:16:49 -07:00
SDL Wiki Bot
c7442b04f0
Sync SDL3 wiki -> header
2024-09-27 07:30:57 +00:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting ( #10958 )
...
---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
SDL Wiki Bot
0d593cf39a
Sync SDL3 wiki -> header
2024-09-26 23:29:38 +00:00
Ryan C. Gordon
f267ec7681
filesystem: Improve docs, make some promises about overwrites and file caches.
...
Note that SDL_FlushIO() doesn't make promises about file data sync but that
is intended to be changed in the IOStream code in a later commit.
Fixes #10886 .
2024-09-26 19:29:03 -04:00
SDL Wiki Bot
c1587b1eac
Sync SDL3 wiki -> header
2024-09-26 23:26:52 +00:00
Sam Lantinga
125e592844
Added SDL_ShouldInit() and SDL_ShouldQuit()
...
These are handy functions to support thread-safe initialization and shutdown.
2024-09-26 16:26:12 -07:00
Ryan C. Gordon
4e09e58f62
include: Small clarification on directory enumeration documentation.
2024-09-26 16:39:35 -04:00
Anonymous Maarten
345cae361d
Document mode parameter of SDL_GetRenderLogicalPresentation
2024-09-26 16:12:13 +02:00
SDL Wiki Bot
59d69a3ba3
Sync SDL3 wiki -> header
2024-09-26 04:21:40 +00:00
Sam Lantinga
d9a7da4fac
Optimized SDL_HasEvent() and SDL_HasEvents()
...
Also document the counting behavior of SDL_PEEKEVENT.
Fixes https://github.com/libsdl-org/SDL/issues/6209
2024-09-25 21:20:00 -07:00
SDL Wiki Bot
81644d260f
Sync SDL3 wiki -> header
2024-09-25 20:31:24 +00:00
Ryan C. Gordon
122cd4db2b
include: Added `\threadsafety` notes to all SDL_render.h functions.
2024-09-25 16:30:04 -04:00
SDL Wiki Bot
276969cd58
Sync SDL3 wiki -> header
2024-09-25 20:27:11 +00:00
Ryan C. Gordon
4c48ff51f8
render: SDL_RenderPresent now behaves when a render target is currently set.
...
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
7a6a0becb8
render: Fixed a FIXME for SDL_SetRenderViewport with a negative size.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon
54459def69
render: Remove the logical presentation render target.
...
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.
Fixes #8736 .
2024-09-25 16:26:36 -04:00
Petar Popovic
043c876a15
Move default colorspace aliases into enum
2024-09-23 07:37:02 -07:00
Susko3
0478a6ee3b
Move endian pixel format aliases into enum
...
Matches the same thing in `SDL_AudioFormat`.
2024-09-22 16:34:42 -07:00
Sam Lantinga
b0e528cc88
Switched ifdef from negative to positive
2024-09-21 20:12:54 -07:00
Ozkan Sezer
254b36361e
Add SDL_PRILL? format specifiers specifically for long long type.
2024-09-21 23:03:50 +03:00
Sam Lantinga
6f80d47d64
Use hexidecimal code for ±
2024-09-21 10:43:34 -07:00
Petar Popovic
4392233007
Removed tabs from headers
2024-09-21 10:39:53 -07:00
SDL Wiki Bot
1f727b61f3
Sync SDL3 wiki -> header
2024-09-18 21:04:36 +00:00
Sam Lantinga
398dff7c25
Added support for the HORI licensed Steam Controller
2024-09-18 14:08:32 -07:00
Ozkan Sezer
7edf7fad66
fix bool define when SDL_DEFINE_STDBOOL is defined:
...
it should be unsigned.
2024-09-18 12:17:22 -07:00
Ozkan Sezer
ff90570a3c
define SDL_DEFINE_STDBOOL for gcc < 3
2024-09-18 12:17:22 -07:00
Sam Lantinga
ea640894d3
Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined
2024-09-18 10:50:52 -07:00
Sam Lantinga
32fd1878a0
Provide a definition of bool if needed for your environment
2024-09-18 10:37:11 -07:00
SDL Wiki Bot
026d3c2306
Sync SDL3 wiki -> header
2024-09-18 15:33:11 +00:00
Sam Lantinga
a90ad3b0e2
Removed SDL_bool in favor of plain bool
...
We require stdbool.h in the build environment, so we might as well use the plain bool type.
If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot
9dd8859240
Sync SDL3 wiki -> header
2024-09-18 15:19:01 +00:00
Sam Lantinga
bd04459cde
Fix typos (thanks @qndel!)
...
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb )
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
libm \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
video/khronos \
video/x11/edid.h \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
2024-09-18 08:18:26 -07:00
SDL Wiki Bot
8481d1a12b
Sync SDL3 wiki -> header
2024-09-17 15:54:09 +00:00
Sam Lantinga
d0edf68774
Added Uint32 versions of the atomic functions
2024-09-17 08:53:27 -07:00
Sam Lantinga
8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
...
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Sam Lantinga
f3e419596b
Removed SDL_INIT_TIMER
...
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Sam Lantinga
231ea07617
Added SDL_LogTrace()
2024-09-17 02:04:54 -07:00
SDL Wiki Bot
926d143966
Sync SDL3 wiki -> header
2024-09-16 20:12:52 +00:00
Sam Lantinga
1bbc897e48
Updated documentation for bool return type
...
Also updated the test CRC functions to return bool.
2024-09-16 13:12:15 -07:00
SDL Wiki Bot
4a2683e2c1
Sync SDL3 wiki -> header
2024-09-16 20:09:54 +00:00
Sam Lantinga
dc639956ba
Improve logging performance and make log priorities thread-safe
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Fixes https://github.com/libsdl-org/SDL/issues/9679
2024-09-16 13:09:17 -07:00
SDL Wiki Bot
f006d61bd1
Sync SDL3 wiki -> header
2024-09-16 17:57:51 +00:00
SDL Wiki Bot
fd1fcfc951
Sync SDL3 wiki -> header
2024-09-16 17:19:42 +00:00
Caleb Cornett
9416917353
GPU: Rework MSAA ( #10859 )
2024-09-16 12:19:09 -05:00
Caleb Cornett
4f722d372a
GPU: Metal vertex buffer indices should grow upward ( #10837 )
2024-09-15 20:17:43 -05:00
Sam Lantinga
97d40b9218
Removed SDL_CleanupEnvironment()
2024-09-15 10:00:21 -07:00
SDL Wiki Bot
a7f1deae8d
Sync SDL3 wiki -> header
2024-09-15 16:38:38 +00:00
Sam Lantinga
28b94c4758
Re-added SDL_getenv() as a thread-safe getenv() implementation
2024-09-15 09:37:04 -07:00
Sam Lantinga
19243092c6
Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
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Fixes https://github.com/libsdl-org/SDL/issues/10855
2024-09-15 07:46:26 -07:00
Carl Åstholm
1f3fd65c4c
cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores
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This was the only API that broke the "GetNumThings" convention
used elsewhere, so renaming it helps with consistency.
Adding "logical cores" to the name also makes it a bit
more immediately obvious what the count actually represents.
2024-09-14 19:33:30 -07:00
Maia
e5bd3bbcd6
add missing includes
2024-09-14 14:38:44 -07:00
Sam Lantinga
8569bde053
Fixed typo
2024-09-14 14:35:57 -07:00
SDL Wiki Bot
706aaaf280
Sync SDL3 wiki -> header
2024-09-14 20:23:16 +00:00
Ryan C. Gordon
3bc0347761
Revert "Sync SDL3 wiki -> header"
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This reverts commit 35427ff9ec .
2024-09-14 16:22:16 -04:00
Ryan C. Gordon
c2e4b14a82
Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment."
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This reverts commit 919f8d3e2b .
2024-09-14 16:22:09 -04:00
Ryan C. Gordon
11c9975caa
Revert "Sync SDL3 wiki -> header"
...
This reverts commit ba65767afa .
2024-09-14 16:22:00 -04:00
SDL Wiki Bot
ba65767afa
Sync SDL3 wiki -> header
2024-09-14 20:18:20 +00:00
Ryan C. Gordon
919f8d3e2b
stdinc: Added missing `\param` to SDL_CreateEnvironment.
2024-09-14 16:17:29 -04:00
SDL Wiki Bot
35427ff9ec
Sync SDL3 wiki -> header
2024-09-14 20:11:24 +00:00
Sam Lantinga
e97f636590
SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer
2024-09-14 12:27:22 -07:00
Sam Lantinga
e673479449
Removed SDL_WriteProcess()
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This had the unfortunate side-effect of blocking if you tried to write too much. Instead you can use SDL_GetProcessInput() and handle SDL_IO_STATUS_NOT_READY as needed.
Fixes https://github.com/libsdl-org/SDL/issues/10834
2024-09-14 11:15:50 -07:00
ritalat
f6f49de134
Add convenience functions to get process IOStreams
2024-09-14 10:33:29 -07:00
Sam Lantinga
aa7357a14d
SDL_CreateEnvironment() fills the environment with a non-zero parameter
2024-09-14 10:29:02 -07:00
Sam Lantinga
76c469910e
Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN
2024-09-14 10:29:02 -07:00
Sam Lantinga
90e01040c5
Added thread-safe environment functions
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Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.
As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Ethan Lee
16ff7503b7
gpu: Update GPU support queries to better match naming conventions
2024-09-13 23:08:44 -04:00
SDL Wiki Bot
d21c1de651
Sync SDL3 wiki -> header
2024-09-13 22:20:35 +00:00
Semphris
9eea8234e6
Add SDL_Process subsystem
2024-09-13 15:19:32 -07:00
Sam Lantinga
6c83491116
Added SDL_FlushIO()
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Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
2024-09-13 15:19:32 -07:00
Sam Lantinga
93caf1cd21
Fixed typo
2024-09-13 14:59:52 -07:00
SDL Wiki Bot
1c5b063ade
Sync SDL3 wiki -> header
2024-09-13 20:56:16 +00:00
Sam Lantinga
f1d0a71629
Fixed the documentation for SDL_SetError()
2024-09-13 13:54:54 -07:00
SDL Wiki Bot
d483886ec5
Sync SDL3 wiki -> header
2024-09-13 19:32:14 +00:00
Carl Åstholm
7d94bf528d
stdlib: Document SDL_strtox functions
2024-09-13 12:30:58 -07:00
Carl Åstholm
fb82772fb3
stdlib: Rewrite SDL_strtoull impl
2024-09-13 12:30:58 -07:00
Carl Åstholm
4efbe1ca28
stdlib: Assert that signed integers use two's complement arithmetic
2024-09-13 12:30:58 -07:00
Carl Åstholm
fd53b3e112
stdlib: Rewrite SDL_wcstol impl
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SDL_wcstol should now fully adhere to the libc spec.
2024-09-13 12:30:58 -07:00
Anonymous Maarten
ee65176eec
SDL_test: add SDLTest_LogEscapedString
2024-09-13 20:52:32 +02:00
Ethan Lee
0160e9eac6
gpu: Add SDL_QueryGPUSupport
2024-09-13 13:42:07 -04:00
SDL Wiki Bot
262ffa27e7
Sync SDL3 wiki -> header
2024-09-13 16:30:11 +00:00
Ethan Lee
96e147b2b9
gpu: Rework driver name queries, add GetGPUShaderFormats
2024-09-13 12:29:40 -04:00
Ethan Lee
371cfaf8fe
gpu: Implement support for SDL_GPU_DISABLED
2024-09-13 10:32:12 -04:00
SDL Wiki Bot
d3932b1ba2
Sync SDL3 wiki -> header
2024-09-12 23:03:48 +00:00
Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription ( #10811 )
2024-09-12 18:02:39 -05:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays ( #10800 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
SDL Wiki Bot
f8d4c49264
Sync SDL3 wiki -> header
2024-09-12 14:11:07 +00:00
Caleb Cornett
d5e1385c91
Fixed typos in SDL_gpu.h
2024-09-12 09:10:20 -05:00
SDL Wiki Bot
6e2f2428ba
Sync SDL3 wiki -> header
2024-09-12 06:31:07 +00:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls ( #10803 )
2024-09-11 23:30:14 -07:00
Sam Lantinga
b15fab0207
Fixed typo in SDL_dialog.h
2024-09-11 17:35:23 -07:00
cosmonaut
d62e3c3791
Fix SDL_GPUShaderFormat flag values
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Fixes #10797
2024-09-11 15:40:13 -07:00
Sam Lantinga
77c569496d
SDL_GPUShaderFormat isn't an enum anymore
2024-09-11 09:32:17 -07:00
Sam Lantinga
37c9fb490e
Changed enums to use XXX_COUNT for the count or number of values
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Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
SDL Wiki Bot
eeb465e2fc
Sync SDL3 wiki -> header
2024-09-11 02:20:48 +00:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers ( #10778 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling ( #10786 )
2024-09-10 18:17:08 -07:00
Sam Lantinga
817f1b3da8
Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0"
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This reverts commit b51c6551d6 .
2024-09-10 09:22:49 -07:00
Sam Lantinga
b51c6551d6
Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0
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This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
2024-09-10 08:37:52 -07:00
Sam Lantinga
4eb4370500
SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values
2024-09-09 15:46:26 -07:00
SDL Wiki Bot
68c61ff3a8
Sync SDL3 wiki -> header
2024-09-09 21:01:45 +00:00
Sam Lantinga
6fc6e3dc7e
Use SDL_bool where appropriate in SDL events
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This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.
Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
SDL Wiki Bot
7d1bbae6b2
Sync SDL3 wiki -> header
2024-09-09 20:51:57 +00:00
Carl Åstholm
af37056c0d
stdinc: Fix typos and reword comments about aliasing
2024-09-09 13:51:16 -07:00
Carl Åstholm
8eb194b6f8
stdinc: Document number parsing APIs
2024-09-09 13:51:16 -07:00
Carl Åstholm
eda459ac49
stdinc: Fix up some printf definitions
2024-09-09 13:51:16 -07:00
Carl Åstholm
d6caf2abe7
Remove SDL_RESTRICT in favor of doc comments
2024-09-09 13:51:16 -07:00
Carl Åstholm
731939fca1
stdinc: Document memcpy APIs
2024-09-09 13:51:16 -07:00
Carl Åstholm
8cea4bd3c9
stdinc: Document memory allocation APIs
2024-09-09 13:51:16 -07:00
Simon McVittie
7713a7eec7
x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
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On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.
A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 12:27:54 -07:00
Ryan C. Gordon
412a8244b6
audio: Make system-specific audio format types part of SDL_AudioFormat.
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This keeps them all in the same place, and merges them into the documentation.
2024-09-09 15:17:18 -04:00
cosmonaut
d3091b9538
Remove SDL_GPUDepthStencilValue struct
2024-09-09 10:55:05 -07:00
Evan Hemsley
668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture ( #10767 )
2024-09-09 10:19:52 -07:00
SDL Wiki Bot
6e885d9619
Sync SDL3 wiki -> header
2024-09-09 06:56:45 +00:00
SDL Wiki Bot
301f3ffa9d
Sync SDL3 wiki -> header
2024-09-09 06:50:28 +00:00
Ryan C. Gordon
050aa4d084
include: Filling in more documentation gaps.
2024-09-09 02:49:43 -04:00
Maia
0da2bd49c8
Remove unused includes. This only removes includes that aren't used at all, not even in comments.
2024-09-08 17:11:23 -07:00
Sam Lantinga
7df1caba7c
Clarified that the contents of new textures aren't defined.
2024-09-08 07:23:17 -07:00
Anonymous Maarten
ac0b1b207f
SDL_hints: fix gpu direct3d11 driver name in documentation
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This was renamed in b17ca32d8c
2024-09-08 15:56:17 +02:00
SDL Wiki Bot
1ba99c53d4
Sync SDL3 wiki -> header
2024-09-08 04:22:26 +00:00
SDL Wiki Bot
2b77b2e4ef
Sync SDL3 wiki -> header
2024-09-08 04:18:26 +00:00
Ryan C. Gordon
4f6e81cf62
include: Fixed up some minor documentation gaps.
2024-09-08 00:17:53 -04:00
SDL Wiki Bot
7ec998819d
Sync SDL3 wiki -> header
2024-09-07 23:13:46 +00:00
Maia
fd6056307f
fix trailing doc comments
2024-09-07 09:11:13 -07:00
cosmonaut
1a13acac09
Always blit to the swapchain in GPU_RenderPresent
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Fixes #10744
2024-09-07 08:43:02 -07:00
Maia
fa892d15b7
include files with required types directly
2024-09-07 08:37:46 -07:00
SDL Wiki Bot
e9c7b36fbd
Sync SDL3 wiki -> header
2024-09-07 15:30:40 +00:00
Evan Hemsley
68a9991ec9
GPU: Document structs ( #10742 )
2024-09-07 08:29:14 -07:00
Sam Lantinga
a01e8a5e10
The GPU log category ate one of the SDL reserved categories
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Fixes https://github.com/libsdl-org/SDL/issues/10739
2024-09-07 07:54:13 -07:00
SDL Wiki Bot
f42da35ef9
Sync SDL3 wiki -> header
2024-09-06 23:39:48 +00:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions ( #10730 )
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---------
Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Ryan C. Gordon
845855d657
Revert "stdinc: Document more symbols."
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This reverts commit c93f76436f .
This looked better with the #defines attached to the typedef symbols.
2024-09-06 15:33:27 -04:00
Ryan C. Gordon
c93f76436f
stdinc: Document more symbols.
2024-09-06 15:30:56 -04:00
Ryan C. Gordon
73b294cb1c
SDL_platform_defines.h: Added documentation, and a little whitespace.
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wikiheaders needs the documentation in the first row of the line, at least
currently, so I've only indented things I could get away with, but it might
be a little easier to follow the preprocessor logic now.
2024-09-06 15:09:29 -04:00
Ryan C. Gordon
ac08dde1b2
windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`.
2024-09-06 13:28:39 -04:00
Ryan C. Gordon
154452a726
winrt: Removed WinRT/Windows Phone/UWP support.
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Fixes #10724 .
2024-09-06 13:28:39 -04:00
Anonymous Maarten
360bc667a8
SDL_Log: restore SDL2's SDL_LogCategory order
2024-09-06 17:40:59 +02:00
Anonymous Maarten
26728c321f
SDL_test: add include for SDLTest_CommonState
2024-09-06 14:23:08 +02:00
Anonymous Maarten
b4c3df1189
SDL_test: whitespace header fixes
2024-09-06 14:19:05 +02:00
Anonymous Maarten
db96ddca34
SDL_test: use SDLCALL calling convention
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This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
SDL Wiki Bot
e7969553f8
Sync SDL3 wiki -> header
2024-09-06 02:17:29 +00:00
Sam Lantinga
702ed83f72
Initialize interface structures so they can be extended in the future
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We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Anonymous Maarten
102b3b480b
SDL_test: move argument parsing into SDL_test
2024-09-06 03:06:40 +02:00
Anonymous Maarten
09af4a8086
SDL_test: make argument parsing extendable
2024-09-06 03:06:40 +02:00
Anonymous Maarten
872608b8af
Don't allocate in SDLTest_GenerateRunSeed
2024-09-06 03:06:40 +02:00
Anonymous Maarten
2f4b2df595
SDL_test: pass data pointer to unit tests
2024-09-06 03:06:40 +02:00
SDL Wiki Bot
741c04b339
Sync SDL3 wiki -> header
2024-09-05 23:36:17 +00:00
Anonymous Maarten
baa1a5e2f4
Add SDL_strpbrk
2024-09-06 01:35:43 +02:00
Anonymous Maarten
55934bc85e
include: add SDL_RESTRICT for restricted pointer aliasing
2024-09-06 01:35:43 +02:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference ( #10704 )
2024-09-05 17:41:23 -05:00
Sam Lantinga
04a732881a
Add a test to verify structure alignment
2024-09-05 15:27:56 -07:00
SDL Wiki Bot
22aeb1bbba
Sync SDL3 wiki -> header
2024-09-05 19:23:35 +00:00
Frank Praznik
a46e7027ce
video: Allow setting the parents of toplevel windows
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Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.
Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
SDL Wiki Bot
af4c6682ce
Sync SDL3 wiki -> header
2024-09-05 16:59:20 +00:00
cosmonaut
cba5ccb9cf
GPU: Fix documentation formatting
2024-09-05 09:57:54 -07:00
Evan Hemsley
42a0df91bf
Add padding for non-32-bit-aligned types in structs ( #10701 )
2024-09-05 09:52:57 -07:00
Sam Lantinga
387774ab8a
Build config flags are either defined or undefined, never 0
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This is for consistency with CMake build configuration
Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
Quinn X. J.
f61d4db39a
GPU: `colorAttachmentDescriptions` should be `const`
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The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
SDL Wiki Bot
249a74e436
Sync SDL3 wiki -> header
2024-09-05 01:25:36 +00:00
Evan Hemsley
1c8c014481
GPU: Document opaque handles and enums ( #10700 )
2024-09-04 18:24:11 -07:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters ( #10694 )
2024-09-04 13:53:41 -07:00
Ozkan Sezer
f317581c91
SDL_log.h: Use ASCII characters.
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(was missed in commit 7ca676aeed for issue #10636 )
2024-09-04 14:56:40 +03:00
Sam Lantinga
7ca676aeed
Use ASCII characters in SDL source and headers
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Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Sam Lantinga
575d9cda6f
The parameter to SDL_AppEvent() should be non-const
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This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.
Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Sam Lantinga
73898a0a64
Renamed NDA platform constants to "PRIVATE"
2024-09-02 21:00:34 -07:00
Caleb Cornett
b233beca47
GPU: Minor documentation cleanup
2024-09-02 18:01:43 -07:00
SDL Wiki Bot
19fb43b94f
Sync SDL3 wiki -> header
2024-09-03 00:19:03 +00:00
Sam Lantinga
46ffa82f4e
Added SDL_ALPHA_OPAQUE_FLOAT and SDL_ALPHA_TRANSPARENT_FLOAT
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Fixes https://github.com/libsdl-org/SDL/issues/10684
2024-09-02 17:17:48 -07:00
Sam Lantinga
18c46a3313
Fixed SDL_pen.h for SDL3 bit flag conventions
2024-09-02 17:17:48 -07:00
Sam Lantinga
eacf119923
Renamed SDL_size_add_overflow() and SDL_size_mul_overflow()
2024-09-02 17:17:48 -07:00
Andrei Alexeyev
fb7245fb93
GPU: Add support for more texture formats ( #10641 )
2024-09-02 19:14:48 -05:00
Caleb Cornett
f405def691
Change GPU flag enums to defines ( #10681 )
2024-09-02 15:19:43 -07:00
Petar Popovic
1751e127c8
Removed trailing commas in enums
2024-09-01 06:23:20 -07:00
Maia
35ebaf4a45
Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined
2024-08-31 20:08:36 -07:00
Petar Popovic
0f59d2f8c9
SDL_test_memory.h: Added void to function prototype
2024-08-31 20:03:25 -07:00
Petar Popovic
d1739ce3a8
Added headers to some SDL_test_*.h files
2024-08-31 11:56:27 -07:00
Sam Lantinga
92d1689eb4
Added missing SDL_begin_code.h and SDL_close_code.h to SDL_gpu.h
2024-08-31 10:02:46 -07:00
Sam Lantinga
60760b9abb
Sort headers in SDL_gpu.h
2024-08-31 10:00:11 -07:00
Petar Popovic
3f05e9cd58
Added includes to SDL_gpu.h
2024-08-31 09:59:17 -07:00
Sam Lantinga
f827c1322c
Renamed SDL_Del* to SDL_Remove*
2024-08-31 07:46:28 -07:00
Sam Lantinga
cf1d8e2dfd
Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
...
Fixes https://github.com/libsdl-org/SDL/issues/10601
2024-08-31 07:46:28 -07:00
Evan Hemsley
12ecdb9dde
GPU: Rename some awkwardly named functions ( #10642 )
2024-08-30 15:31:10 -07:00
Sam Lantinga
b602c449e5
Remove SDL_SCALEMODE_BEST
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Fixes https://github.com/libsdl-org/SDL/issues/10619
2024-08-30 10:30:14 -07:00
SDL Wiki Bot
04845bd39c
Sync SDL3 wiki -> header
2024-08-30 13:27:33 +00:00
Sam Lantinga
138f3a3c91
Fixed documentation for SDL_SetAudioStreamGetCallback()
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Fixes https://github.com/libsdl-org/SDL/issues/10633
2024-08-30 06:26:23 -07:00
Anonymous Maarten
88fe52df7b
SDL_test: add --gpu option
2024-08-30 13:43:38 +02:00
Sam Lantinga
f1b4c2bbbb
Removed Unicode BOM from SDL_gpu.h
2024-08-29 18:03:59 -07:00
SDL Wiki Bot
9f0b23d3ad
Sync SDL3 wiki -> header
2024-08-30 00:35:24 +00:00
Sam Lantinga
d86f504637
Fix potential cases where we define SDL_GPU_* as an undefined symbol
2024-08-29 17:33:52 -07:00
Sam Lantinga
62f6e6b701
Removed the preferLowPower parameter from SDL_CreateGPUDevice()
2024-08-29 17:33:52 -07:00
Sam Lantinga
3046335f28
Fixed device creation property documentation formatting
2024-08-29 17:33:52 -07:00
Sam Lantinga
b8e7ef27f3
Renamed GPU device creation properties
2024-08-29 17:33:52 -07:00
Sam Lantinga
d70578b9aa
Renamed Gpu to GPU
2024-08-29 17:33:52 -07:00
SDL Wiki Bot
717f4f6fb4
Sync SDL3 wiki -> header
2024-08-29 23:54:57 +00:00
Ryan C. Gordon
8ea38ebedc
gpu: Fix wiki category capitalization.
2024-08-29 19:45:03 -04:00
SDL Wiki Bot
68038394d1
Sync SDL3 wiki -> header
2024-08-29 22:58:01 +00:00
cosmonaut
2e7d5bb429
Add the SDL_GPU API
...
Project Lead: Evan Hemsley <evan@moonside.games>
Co-designer, Metal Port, Console Ports:
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Production, QA, Debug:
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
SDL_Render Driver, Bugfixes:
Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>
Additional D3D12 Programming, Bugfixes:
Co-authored-by: Bart van der Werf <bluelive@gmail.com>
Bugfixes and Feedback:
Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>
Original API Proposal:
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00
hwsmm
940f7535ef
Remove SDL_PEN hints that are no longer used
2024-08-28 07:04:48 -07:00
Maia
a24c164956
Fix trailing doc comments
2024-08-27 13:23:26 -07:00
SDL Wiki Bot
85bbc6028a
Sync SDL3 wiki -> header
2024-08-27 17:33:28 +00:00
Sam Lantinga
47926d7bd0
Added a cleanup function for virtual joysticks
2024-08-27 10:31:46 -07:00
Sam Lantinga
00c409cff8
Additional cleanup exposed by building with a C++ compiler
2024-08-27 10:31:46 -07:00
Sam Lantinga
f08ac438ed
Use stdbool for SDL_bool
...
This helps the compiler warn people when they're doing something like "if (SDL_Init(0) < 0)"
2024-08-27 10:31:46 -07:00
Sam Lantinga
9ff3446f03
Use SDL_bool instead an int return code in the SDL API
...
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.
Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
func(
...
)
- == 0
|
- func(
+ !func(
...
)
- < 0
|
- func(
+ !func(
...
)
- != 0
|
- func(
+ !func(
...
)
- == -1
)
2024-08-27 10:31:46 -07:00
Sam Lantinga
fa2c9c46c5
Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
...
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
2024-08-23 11:34:15 -07:00
Sam Lantinga
8f546bb3c9
Use C99 bool internally in SDL
2024-08-22 13:30:02 -07:00
Sam Lantinga
9c7c0646c9
Fixed typo
2024-08-22 09:04:30 -07:00
Sam Lantinga
03ace96e5b
Document that new surfaces are initialized to zero.
...
Fixes https://github.com/libsdl-org/SDL/issues/10577
2024-08-22 06:27:56 -07:00
Sam Lantinga
d29276e625
Include SDL_events.h in SDL_init.h for SDL_AppEvent_func()
2024-08-20 07:53:07 -07:00
Ryan C. Gordon
eb212ac4ed
main: Emscripten needs SDL_main_impl.h now that it has its own SDL_RunApp.
...
Reference PR #10171 .
2024-08-18 23:54:55 -04:00
SDL Wiki Bot
1f34f35b25
Sync SDL3 wiki -> header
2024-08-19 00:55:27 +00:00