Commit Graph

2668 Commits

Author SHA1 Message Date
Sam Lantinga 4fc68a48f2 Keep track of whether a controller was a gamepad
Fixes https://github.com/libsdl-org/SDL/issues/9996
2024-06-09 17:45:20 -07:00
Ryan C. Gordon 8ddf05855b
iostream: clarified SDL_IO_STATUS_READY documentation. 2024-06-09 13:21:31 -04:00
SDL Wiki Bot 9651ca5918 Sync SDL3 wiki -> header 2024-06-09 05:52:14 +00:00
Ryan C. Gordon 6110405c07
include: Fill in some documentation gaps. 2024-06-09 01:51:30 -04:00
Ryan C. Gordon 7d54a37d74
iostream: Make seeking's `whence` value a real enum. 2024-06-09 01:50:48 -04:00
SDL Wiki Bot 35adef17a8 Sync SDL3 wiki -> header 2024-06-09 05:33:28 +00:00
Ryan C. Gordon 40e8d0155e
SDL_joystick.h: Add some notes to the category documentation. 2024-06-09 01:32:41 -04:00
Ryan C. Gordon 8af58b4bec
SDL_FLT_EPSILON: Updated documentation to be wikiheaders-friendly. 2024-06-08 23:15:21 -04:00
Green Sky 997dd3e6eb reword SDL_FlashWindow params
so they link the types in the wiki
2024-06-08 17:25:27 -04:00
Anthony e9982bf1b5
Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size (#9986) 2024-06-08 08:55:15 -07:00
Sam Lantinga e69272344c Added documentation for SDL_FLT_EPSILON (thanks @MrOnlineCoder!)
Closes https://github.com/libsdl-org/sdlwiki/pull/549
2024-06-08 08:29:17 -07:00
SDL Wiki Bot 9a4fc81bff Sync SDL3 wiki -> header 2024-06-06 17:59:48 +00:00
Sam Lantinga 5701c4f4bc Added migration documentation for iOS window properties
Fixes https://github.com/libsdl-org/SDL/issues/9430
2024-06-06 10:59:15 -07:00
SDL Wiki Bot a5356f9b45 Sync SDL3 wiki -> header 2024-06-06 17:08:43 +00:00
Sam Lantinga 23db1062fc Document that you can pass NULL to SDL_PeepEvents()
Fixes https://github.com/libsdl-org/sdlwiki/issues/547
2024-06-06 10:08:20 -07:00
Sam Lantinga 9b2debb131 Renamed old function reference 2024-06-04 22:25:37 -07:00
SDL Wiki Bot e5101ebae6 Sync SDL3 wiki -> header 2024-06-04 04:11:34 +00:00
Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
SDL Wiki Bot 74c9c9a325 Sync SDL3 wiki -> header 2024-06-04 01:23:30 +00:00
Semphris 8c8ee2174d Dialog: Add filter number, remove NULL termination 2024-06-03 18:22:26 -07:00
Sam Lantinga a9a51cebde Disable raw keyboard input by default
It interferes with keyboard hooks and most applications don't expect key events coming from another thread
2024-06-03 14:43:46 -07:00
SDL Wiki Bot 39c2dacc8f Sync SDL3 wiki -> header 2024-06-03 18:21:49 +00:00
Ryan C. Gordon e23257307e Introduce formal policy for APIs that return strings.
This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.

This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.

Fixes #9902.

(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Carlo Bramini b1f3682216 SDL_assert: add support for aarch64-w64-mingw32
GCC 15 development branch provides an experimental support for Windows on ARM64, which will be officially released next year, according to latest news.
I tried to compile SDL2 with this new compiler but I got a tiny problem into SDL_assert.h because it couldn't find the right platform.
However, it has been easy to fix and I included it into this PR.
More details can be also found here:
https://learn.microsoft.com/en-us/cpp/intrinsics/debugbreak?view=msvc-170

(cherry picked from commit 2cb1a2d0a7)
2024-06-03 10:55:14 -07:00
Ryan C. Gordon 9a9a3d1a33 SDL_SystemCursor: rename enum items to match CSS.
Fixes #9079.
2024-06-01 22:32:43 -04:00
Ozkan Sezer 49b6c24722 always define PRI?64 using 'I64' when targeting windows
avoids -Wformat warnings from mingw toolchains -- e.g.:
src/test/SDL_test_harness.c:581:37: warning: unknown conversion type character 'l' in format [-Wformat=]
2024-06-01 22:35:40 +03:00
Sam Lantinga b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan.
Enable offscreen video driver in windows to make it easier to test.
Enable offscreen video driver in macos just to complete the desktop computer trio.
2024-05-28 20:02:55 -07:00
SDL Wiki Bot 04a0a85d92 Sync SDL3 wiki -> header 2024-05-29 02:48:51 +00:00
Sam Lantinga 542a3663de Added SDL_GetDefaultKeyFromScancode() to the public API
This is useful when getting the English name of a key for a non-Latin keyboard layout, for example.
2024-05-28 19:48:24 -07:00
Ozkan Sezer 2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c
thanks @madebr
2024-05-28 22:11:56 +03:00
SDL Wiki Bot 98fdef75bb Sync SDL3 wiki -> header 2024-05-28 18:54:02 +00:00
Sam Lantinga c74886ab00 Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio()
Fixes https://github.com/libsdl-org/SDL/issues/1573
2024-05-28 11:52:31 -07:00
Sam Lantinga 36015ad5e5 Fixed compiling SDL_platform_defines.h on macOS with older compilers (thanks @sezero!)
Fixes #9632
2024-05-27 14:34:21 -07:00
Ryan C. Gordon e508d82f74
include: Tweaked some vsync-related documentation.
Reference PR #9903.
2024-05-27 16:57:32 -04:00
SDL Wiki Bot 6524f9c9b8 Sync SDL3 wiki -> header 2024-05-27 20:12:47 +00:00
Sam Lantinga dfe4445214 Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync()
Fixes https://github.com/libsdl-org/SDL/issues/9347
2024-05-27 13:12:17 -07:00
SDL Wiki Bot 7c75801571 Sync SDL3 wiki -> header 2024-05-27 20:04:46 +00:00
Ryan C. Gordon 3364aff757
main: Make the main callback return value symbols smaller (thanks, @Lzard!).
Reference #9901.
2024-05-27 16:03:45 -04:00
SDL Wiki Bot a086144dad Sync SDL3 wiki -> header 2024-05-27 16:59:55 +00:00
Ryan C. Gordon 0fe9900429
main: Main callback docs recommend returning the symbols instead of -1, 0, 1.
Reference #9901.
2024-05-27 12:58:22 -04:00
Sam Lantinga 7d81e9d46c Note that you can redraw in response to SDL_EVENT_WINDOW_EXPOSED from an event watch callback 2024-05-27 08:06:13 -07:00
SDL Wiki Bot 54fcacae31 Sync SDL3 wiki -> header 2024-05-27 14:58:03 +00:00
Sam Lantinga 14667cc0a3 Document that the timer callback can potentially be called before the timer returns. 2024-05-27 07:57:33 -07:00
Sam Lantinga 99599d9236 Added SDL_AddTimerNS() 2024-05-27 07:57:33 -07:00
Sam Lantinga b6360516e4 Added the timerID to the SDL timer callback
Fixes https://github.com/libsdl-org/SDL/issues/2593
2024-05-27 07:57:33 -07:00
Sam Lantinga df25e4022d Removed short aliases for 16-bit pixel formats
These were potentially misleading in the same way the RGB888/BGR888 aliases were

Fixes https://github.com/libsdl-org/SDL/issues/4994
2024-05-27 07:24:46 -07:00
SDL Wiki Bot 5fa9432b7d Sync SDL3 wiki -> header 2024-05-27 02:54:30 +00:00
Ryan C. Gordon 066f49da1a
main: Add some macros for main callback return codes.
Fixes #9883.
2024-05-26 22:53:06 -04:00
SDL Wiki Bot c168ccc3c3 Sync SDL3 wiki -> header 2024-05-27 02:00:01 +00:00
Anonymous Maarten ddb826d1a0 VC+d3d12: spread test for __has_include and d3d12.h test over multiple lines 2024-05-27 03:02:10 +02:00