Commit Graph

16968 Commits

Author SHA1 Message Date
Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
Sam Lantinga 379aea5c2d Fixed warnings building with Visual Studio 2024-09-05 20:24:30 -07:00
Sam Lantinga 8edb901724 Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs 2024-09-05 19:48:33 -07:00
SDL Wiki Bot e7969553f8 Sync SDL3 wiki -> header 2024-09-06 02:17:29 +00:00
Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Anonymous Maarten 434193d153 testmultiaudio: initialize audio through SDL_test framework 2024-09-06 03:06:40 +02:00
Anonymous Maarten 102b3b480b SDL_test: move argument parsing into SDL_test 2024-09-06 03:06:40 +02:00
Anonymous Maarten 09af4a8086 SDL_test: make argument parsing extendable 2024-09-06 03:06:40 +02:00
Anonymous Maarten 396dd16471 SDL_test: Remove unused common_usage_* static char pointers 2024-09-06 03:06:40 +02:00
Anonymous Maarten 872608b8af Don't allocate in SDLTest_GenerateRunSeed 2024-09-06 03:06:40 +02:00
Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests 2024-09-06 03:06:40 +02:00
SDL Wiki Bot 741c04b339 Sync SDL3 wiki -> header 2024-09-05 23:36:17 +00:00
Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk 2024-09-06 01:35:43 +02:00
Anonymous Maarten 55934bc85e include: add SDL_RESTRICT for restricted pointer aliasing 2024-09-06 01:35:43 +02:00
Caleb Cornett 2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 2024-09-05 17:41:23 -05:00
Sam Lantinga 04a732881a Add a test to verify structure alignment 2024-09-05 15:27:56 -07:00
Frank Praznik 9e850bdcfa
docs: Update the migration doc with SDL_SetWindowModalFor() changes 2024-09-05 16:20:16 -04:00
Ozkan Sezer c0b15e57f4 cmake: disable GPU backends for winrt 2024-09-05 22:39:02 +03:00
Ozkan Sezer f494658f9c SDL_gpu.c: remove BOM. 2024-09-05 22:39:02 +03:00
Ozkan Sezer cb2919ac55 [GPU] MinGW build fixes:
- CreateEventEx() is guarded by _WIN32_WINNT >= 0x0600:
  In SDL_gpu_d3d12.c, include core/windows/SDL_windows.h
  that defines _WIN32_WINNT properly to account for that
- DXGIInfoQueue stuff is not available in all toolchains
  such as mingw-w64 version 8.0.3
- SDL_gpu_d3d11.c: _WIN32 is always defined by MinGW, as
  is the case for all windows-targeting compilers, so it
  doesn't guarantee absence of DXGIInfoQueue stuff:
  rely on __IDXGIInfoQueue_INTERFACE_DEFINED__, as it is
  done elsewhere.

Fixes: https://github.com/libsdl-org/SDL/issues/10705 .
2024-09-05 22:39:02 +03:00
SDL Wiki Bot 22aeb1bbba Sync SDL3 wiki -> header 2024-09-05 19:23:35 +00:00
Frank Praznik a46e7027ce video: Allow setting the parents of toplevel windows
Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.

Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
SDL Wiki Bot af4c6682ce Sync SDL3 wiki -> header 2024-09-05 16:59:20 +00:00
cosmonaut cba5ccb9cf GPU: Fix documentation formatting 2024-09-05 09:57:54 -07:00
Evan Hemsley 42a0df91bf
Add padding for non-32-bit-aligned types in structs (#10701) 2024-09-05 09:52:57 -07:00
Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
David Gow e3fd581aca GPU: vulkan: Respect swapchain minImageCount
The default value of MAX_FRAMES_IN_FLIGHT (3) may be less than the
minImageCount returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() on
some setups. For example, the Intel IVB Vulkan driver on Wayland returns
a minImageCount of 4, resulting in the following validation warning:

VUID-VkSwapchainCreateInfoKHR-presentMode-02839(ERROR / SPEC): msgNum: -76493605 - Validation Error: [ VUID-VkSwapchainCreateInfoKHR-presentMode-02839 ] | MessageID = 0xfb70ccdb | vkCreateSwapchainKHR(): pCreateInfo->minImageCount 3, which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() (i.e. minImageCount = 4, maxImageCount = 0). The Vulkan spec states: If presentMode is not VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR nor VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, then minImageCount must be greater than or equal to the value returned in the minImageCount member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkSwapchainCreateInfoKHR-presentMode-02839)
    Objects: 0

Use the minimum image count in that case, as it's as close as we'll get
to our preferred value. Note also that, unlike maxImageCount,
minImageCount is never 0 (the spec states it is always at least 1), so
we don't need a similar check to see if it applies.

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-09-05 08:10:18 -07:00
Sam Lantinga b00bb21507 Added -Wl,--no-undefined-version to Android.mk
Make sure we aren't missing any API entry points
2024-09-05 06:52:45 -07:00
Sylvain 5db00cef96 Android.mk: allow to compile with storage functions 2024-09-05 06:52:26 -07:00
Sam Lantinga a0f36fb85b Use atomic variables for thread communication
Fixes https://github.com/libsdl-org/SDL/issues/10711
2024-09-05 06:05:49 -07:00
Sylvain 41810c823d Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 2024-09-05 05:36:21 -07:00
Sylvain defbf67306 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. 2024-09-05 05:24:19 -07:00
Quinn X. J. f61d4db39a GPU: `colorAttachmentDescriptions` should be `const`
The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
SDL Wiki Bot 249a74e436 Sync SDL3 wiki -> header 2024-09-05 01:25:36 +00:00
Evan Hemsley 1c8c014481
GPU: Document opaque handles and enums (#10700) 2024-09-04 18:24:11 -07:00
Sam Lantinga 20d0a1a3d1 Added a defensive check against XINPUTGETCAPABILITIES being NULL
This should never happen, but it does, possibly due to a data segment overwrite elsewhere.
2024-09-04 16:30:27 -07:00
Anonymous Maarten ff1e252413 testautomation: remove SDLTest_TestCaseFp casts 2024-09-04 23:54:56 +02:00
Sam Lantinga abd2ac5992 Set the desired channel count when opening audio on Android 2024-09-04 13:59:48 -07:00
Sam Lantinga e2c9a0a427 Updated Android audio log messages 2024-09-04 13:59:48 -07:00
Evan Hemsley 1788be8547
GPU: Add const to some function parameters (#10694) 2024-09-04 13:53:41 -07:00
Ozkan Sezer f317581c91 SDL_log.h: Use ASCII characters.
(was missed in commit 7ca676aeed for issue #10636)
2024-09-04 14:56:40 +03:00
Sam Lantinga c9387bcca5 pipewire: spa_list_is_empty() returns bool 2024-09-03 13:45:00 -07:00
Sam Lantinga 0fd275e16e pulseaudio: fixed cleanup if couldn't connect to pulseaudio server 2024-09-03 13:34:19 -07:00
Sam Lantinga a56315cd48 Fixed return value failing to load pulseaudio functions 2024-09-03 13:24:27 -07:00
Sam Lantinga 7ca676aeed Use ASCII characters in SDL source and headers
Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Daniel Ludwig b1b4a9cd1b
GDK build: PFN_D3D12_XBOX_CREATE_DEVICE not defined for Xbox One (#10690) 2024-09-03 08:09:00 -05:00
Sam Lantinga 73898a0a64 Renamed NDA platform constants to "PRIVATE" 2024-09-02 21:00:34 -07:00
Caleb Cornett b233beca47 GPU: Minor documentation cleanup 2024-09-02 18:01:43 -07:00
SDL Wiki Bot 19fb43b94f Sync SDL3 wiki -> header 2024-09-03 00:19:03 +00:00