Commit Graph

2718 Commits

Author SHA1 Message Date
SDL Wiki Bot 83933fdfa0 Sync SDL3 wiki -> header 2024-06-20 19:55:37 +00:00
Frank Praznik 2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
SDL Wiki Bot e6944584a0 Sync SDL3 wiki -> header 2024-06-20 00:01:27 +00:00
John Kaniarz 8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
SDL Wiki Bot 237bbfcb9d Sync SDL3 wiki -> header 2024-06-19 18:02:45 +00:00
John Kaniarz 16e69cb4c9 Removed SDL_rand_r() 2024-06-19 11:02:02 -07:00
John Kaniarz 86b06f74dc Updated docs 2024-06-19 11:02:02 -07:00
John Kaniarz 83d21e20df Added SDL_rand_float and SDL_rand_n to API 2024-06-19 11:02:02 -07:00
SDL Wiki Bot ab98d51b9f Sync SDL3 wiki -> header 2024-06-19 14:15:46 +00:00
Hubert Maier 81d8fcb5d8
JANITORIAL: Fix judgement typos (#10059) 2024-06-19 07:14:58 -07:00
Hubert Maier 3acdb8a90b
JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Zack Middleton 5ecf125456 Update descriptions for window resize cursors
The SIZENWSE, SIZENS, etc cursors were renamed.
2024-06-18 12:22:02 -04:00
Sam Lantinga d7391394d3 Switched the camera format to use framerate ratio instead of interval ratio
This is more intuitive for game developers and users.

Fixes https://github.com/libsdl-org/SDL/issues/9896
2024-06-18 07:39:52 -07:00
Sam Lantinga aeea819494 Added colorspace to SDL_CameraSpec 2024-06-16 17:47:16 -07:00
Sam Lantinga 182a28b343 Fixed documentation typo 2024-06-16 08:01:16 -07:00
SDL Wiki Bot 4e5ed569c3 Sync SDL3 wiki -> header 2024-06-16 14:42:00 +00:00
Sam Lantinga d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
SDL Wiki Bot 65f0691866 Sync SDL3 wiki -> header 2024-06-16 13:21:56 +00:00
expikr ee559d51be
Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947) 2024-06-16 06:21:29 -07:00
Anonymous Maarten a64960cfc0 SDL_GLContext is not a void* pointer anymore 2024-06-15 14:44:09 +02:00
SDL Wiki Bot 63138c79af Sync SDL3 wiki -> header 2024-06-15 05:09:09 +00:00
Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Anonymous Maarten 031dc0743f Use an opaque struct typedef for SDL_GLContext
Using a struct typedef instead of a void pointer results in extra C typechecks
2024-06-15 01:43:22 +02:00
Ryan C. Gordon 51902d4ac5
Updated headers with latest wikiheaders tweaks. 2024-06-14 02:09:55 -04:00
Ryan C. Gordon 5bc654aad3
camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
Ryan C. Gordon 2ad7c70ac6
documentation: clean up a minor syntax issue. 2024-06-13 18:10:28 -04:00
Ryan C. Gordon 466886049c
SDL_main.h: fix up SDL_main_func documentation to match SDL_main. 2024-06-13 18:08:40 -04:00
SDL Wiki Bot 2253c3cacf Sync SDL3 wiki -> header 2024-06-13 21:49:55 +00:00
Sam Lantinga 0635112119 Added SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE (thanks @lostgoat!) 2024-06-13 14:54:36 -07:00
SDL Wiki Bot d46b8bc54e Sync SDL3 wiki -> header 2024-06-13 21:31:58 +00:00
SDL Wiki Bot fa3e22c5da Sync SDL3 wiki -> header 2024-06-13 21:04:27 +00:00
Ryan C. Gordon 12119cbaad
include: Several documentation tweaks; cleaned up new wikiheaders warnings. 2024-06-13 17:03:31 -04:00
SDL Wiki Bot 49f2a3463f Sync SDL3 wiki -> header 2024-06-13 19:34:29 +00:00
SDL Wiki Bot 674cc04ef4 Sync SDL3 wiki -> header 2024-06-13 02:25:45 +00:00
Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
SDL Wiki Bot 99f0309ac1 Sync SDL3 wiki -> header 2024-06-12 23:34:42 +00:00
SDL Wiki Bot 9e3e489012 Sync SDL3 wiki -> header 2024-06-12 19:10:53 +00:00
Ryan C. Gordon 5416bd5fdc
ios: Move animation callback to its own typedef. 2024-06-12 15:10:16 -04:00
SDL Wiki Bot 5b0f14a936 Sync SDL3 wiki -> header 2024-06-12 17:19:08 +00:00
Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
SDL Wiki Bot 2d13fefc20 Sync SDL3 wiki -> header 2024-06-12 02:20:21 +00:00
SDL Wiki Bot a4bb93e8e4 Sync SDL3 wiki -> header 2024-06-12 01:34:03 +00:00
Anonymous Maarten 32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) 2024-06-12 02:29:39 +02:00
Anonymous Maarten ef6123886e Add SDL_ReadS8 and SDL_WriteS8 2024-06-12 01:39:08 +02:00
SDL Wiki Bot f003461a0b Sync SDL3 wiki -> header 2024-06-11 16:23:27 +00:00
Ryan C. Gordon 96f2ef77ab
include: Make function pointer params into typedefs.
This is easier to read and document in general, but will also make some
new parsing work in wikiheaders much easier.
2024-06-11 12:22:46 -04:00
Ryan C. Gordon 8e782602de
wikiheaders: Fixes and cleanups to fix SDL_ReportAssertion's wiki page. 2024-06-11 11:29:44 -04:00
Sam Lantinga 66aac9aced Fixed channel order typo 2024-06-10 18:05:31 -07:00
SDL Wiki Bot 454d890bef Sync SDL3 wiki -> header 2024-06-11 00:57:54 +00:00
Ryan C. Gordon d3a62d8298
audio: Update docs on channel ordering. 2024-06-10 20:56:50 -04:00