Commit Graph

18517 Commits

Author SHA1 Message Date
Sam Lantinga b2793a2ce2 Removed obsolete Raspberry Pi documentation 2025-01-14 12:58:30 -08:00
Sam Lantinga 04e3b67707 Removed outdated Visual Studio instructions 2025-01-14 12:22:15 -08:00
Sam Lantinga a41f93bd10 Added https://github.com/Ravbug/sdl3-sample as a more complete Android example 2025-01-14 12:22:00 -08:00
Sam Lantinga 5ca735b40f Only use WAVE surround sound channel layouts on macOS 10.15+ 2025-01-14 12:03:07 -08:00
Sam Lantinga cdde6dd7bb Bumped deployment requirements for Apple platforms
We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.

This cleans up the code significantly
2025-01-14 12:03:07 -08:00
Sam Lantinga 8f8af918ba Removed CMakeLists.txt example that says you shouldn't use it 2025-01-14 11:15:34 -08:00
Sam Lantinga 8feb21a1d1 Updated README-cmake.md with build instructions for several platforms 2025-01-14 11:15:34 -08:00
cosmonaut 4294c06836 GPU: Check texture format support in pipeline creation 2025-01-14 10:16:20 -08:00
SDL Wiki Bot 31dd4fe81f Sync SDL3 wiki -> header
[ci skip]
2025-01-14 17:58:27 +00:00
Maia 417ed7f35f Fix references in docs 2025-01-14 09:56:39 -08:00
Scrooge86x 0aa319e4f9 Added support for custom tray icon on Windows via SDL hints.
SDL_CreateTray now respects SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL
and SDL_HINT_WINDOWS_INTRESOURCE_ICON hints and uses the specified icon
as the tray icon.
2025-01-13 18:35:49 -08:00
Ozkan Sezer 5815372206 minor update to mingw-w64 build instructions. 2025-01-14 05:04:24 +03:00
cosmonaut 5d079c9a26 GPU: Remove bogus property from header docs 2025-01-13 17:46:31 -08:00
cosmonaut d590e1f122 GPU: Align D3D12 clear properties to naming convention 2025-01-13 17:38:21 -08:00
SDL Wiki Bot 7098e525d0 Sync SDL3 wiki -> header
[ci skip]
2025-01-14 01:30:53 +00:00
Evan Hemsley fb6df93384
GPU: Add name properties to resources (#11946) 2025-01-13 17:29:08 -08:00
SDL Wiki Bot a2b0ddcca6 Sync SDL3 wiki -> header
[ci skip]
2025-01-14 01:19:09 +00:00
Sam Lantinga d28e953222 Added thread safety documentation for SDL_iostream.h
Fixes https://github.com/libsdl-org/SDL/issues/11942
2025-01-13 17:17:17 -08:00
SDL Wiki Bot f731741ead Sync SDL3 wiki -> header
[ci skip]
2025-01-14 00:44:57 +00:00
Sam Lantinga 0eaa8c6d81 Added INTRO-emscripten.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 21b433536a Scale up the text for large displays 2025-01-13 16:42:50 -08:00
Sam Lantinga 6bc7e88ca6 Added INTRO-androidstudio.md 2025-01-13 16:42:50 -08:00
Sam Lantinga e4e76ac72e Added INTRO-xcode.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 1b30a01b44 Added INTRO-visualstudio.md
Also removed out of date Visual C++ documentation
2025-01-13 16:42:50 -08:00
Sam Lantinga 191b9d5021 Added INTRO-cmake.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 7d2a1c5f8f Mention the tests in INSTALL.md 2025-01-13 16:42:50 -08:00
Sam Lantinga b6b9390444 Simplified INSTALL.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 55e094f7ac Updated INSTALL.md with simple intro breadcrumbs 2025-01-13 16:42:50 -08:00
Sam Lantinga 584c1d5791 Tweaking the README 2025-01-13 16:42:50 -08:00
Sam Lantinga 995a6a0333 Minor readability improvement for README-contributing.md 2025-01-13 16:42:50 -08:00
Sam Lantinga 86b46c678c Removed README-git.md
We're fully hosted on GitHub, no need for additional explanation.
2025-01-13 16:42:50 -08:00
Sam Lantinga 96414fa56a Removed obsolete Raspberry Pi documentation 2025-01-13 16:42:50 -08:00
Sam Lantinga 670db4d248 Made the README links in INSTALL.md markdown links 2025-01-13 16:42:50 -08:00
Sam Lantinga b08d045811 Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
Sam Lantinga 2ad0f1e1fe Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
Sam Lantinga 41d48db4ae Removed the runtime README
The main README is suitable for inclusion in redistributable archives and we'll have custom installation instructions for each platform.
2025-01-13 16:42:50 -08:00
Sam Lantinga 922b73195c Simplified the README 2025-01-13 16:42:50 -08:00
Sam Lantinga 5e4a2974aa Removed obsolete warnings about MIT licensed SIMD code
We no longer use the code this was warning about
2025-01-13 16:42:50 -08:00
Ryan C. Gordon 3766a39409
emscripten: double the audio buffer size.
Some systems seem to not keep up with the smaller buffer.

Reference Issue #11930.
2025-01-13 16:26:18 -05:00
SDL Wiki Bot e10e42c814 Sync SDL3 wiki -> header
[ci skip]
2025-01-13 20:58:20 +00:00
Ryan C. Gordon 2b8fb0bdd4
wikiheaders: Maybe fix perl warning.
Reference Issue #11944.
2025-01-13 15:18:39 -05:00
SDL Wiki Bot efaf3739c6 Sync SDL3 wiki -> header
[ci skip]
2025-01-13 19:42:26 +00:00
Ryan C. Gordon 4bddf521dd
emscripten: Override emscripten's fullscreen button with SDL's implementation.
Fixes #6798.
Fixes #7913.
Fixes #9044.
2025-01-13 14:17:36 -05:00
expikr 569de84907 better numerical precision for playback example 2025-01-13 10:29:51 -08:00
Sam Lantinga e5a4f09363 Call SDL_UDEV_Quit() if we don't end up using it 2025-01-13 10:22:10 -08:00
SDL Wiki Bot 7d7a76c077 Sync SDL3 wiki -> header
[ci skip]
2025-01-13 17:53:40 +00:00
Sam Lantinga 66408308b8 Added documentation for mouse handling in relative mode
Fixes https://github.com/libsdl-org/SDL/issues/11805
2025-01-13 09:52:21 -08:00
SDL Wiki Bot 438075a83a Sync SDL3 wiki -> header
[ci skip]
2025-01-13 17:38:58 +00:00
Frank Praznik b4562c0243 cocoa: Add a hint to control menu visibility in fullscreen spaces windows
Adds SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY to control whether or not the menu can be accessed when the cursor is moved to the top of the screen when a window is in fullscreen spaces mode.

The three values are true, false, and 'auto' (default), with auto resulting in a hidden menu if fullscreen was toggled programmatically, and the menu being accessible if fullscreen was toggled via the button on the window title bar, so the user has an easy way back out of fullscreen if the client app/game doesn't have a readily available option to toggle it.
2025-01-13 12:37:16 -05:00
Sam Lantinga 611f132fd0 Don't use a hint callback for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
This was originally intended to make sure that nativeAllowRecreateActivity() could be called from another thread safely, but the hint system is now thread-safe, so we don't need to use a callback here.

Fixes https://github.com/libsdl-org/SDL/issues/11938
2025-01-13 07:49:09 -08:00