Commit Graph

17802 Commits

Author SHA1 Message Date
cosmonaut a85f0b49f4 GPU: Remove D3D11 shaders from testgpu_spinning_cube 2024-11-12 17:32:25 -08:00
cosmonaut 5a74aadac9 GPU: Null check shader inputs in CreateGPUGraphicsPipeline 2024-11-12 14:31:13 -08:00
Ryan C. Gordon 32cc92dceb
pipewire: i/o callbacks should avoid higher-level iteration during device open.
Sometimes these callbacks will fire while we're still waiting on state to
settle down in PIPEWIRE_OpenDevice, which means we're holding the device lock,
but then the i/o callback will fire from a background thread and also try to
grab the device lock, but can't, because PIPEWIRE_OpenDevice is holding it and
waiting for this i/o callback to finish...hence, a deadlock.

So now, if the device is still opening, output callbacks will write silence
and input callbacks will just flush the buffer, without calling the main
iterate function, and thus avoid obtaining the lock.
2024-11-12 15:18:41 -05:00
Evan Hemsley 119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) 2024-11-12 10:55:21 -08:00
Fancy2209 fc12cc6dfd
ci: add linux-powerpc to test matrix 2024-11-10 14:20:18 +00:00
Kai Pastor 559223ff9d
cmake: don't use uninitialized SDL_VERSION and use REVISION.txt
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2024-11-09 17:03:25 +00:00
Andrei Alexeyev 332fd824f0
GPU Vulkan: release submitted command buffer after defrag (#11430) 2024-11-08 09:40:26 -08:00
L zard 1ed1bc1d5d testautomation keyboard: use `space` instead of `a` 2024-11-08 07:01:50 -08:00
Zack Middleton 8a2cac7aaa Fix SDL_PRIs64 to use standard PRId64
PRIs64 doesn't exist in C standards.
2024-11-08 12:37:14 +03:00
Sam Lantinga 54ff1f35bd Fixed audio dropouts when plenty of audio is queued on Android 2024-11-07 19:29:51 -08:00
Sam Lantinga 37b49c98dc Fixed setting up surround sound on NVIDIA Shield TV 2024-11-07 19:05:29 -08:00
SDL Wiki Bot dbe82e685d Sync SDL3 wiki -> header
[ci skip]
2024-11-08 01:55:37 +00:00
Semphris 3e2ef64c98 Add SDL_SaveFile and SDL_SaveFile_IO functions 2024-11-07 17:55:02 -08:00
SDL Wiki Bot b0140fb1b4 Sync SDL3 wiki -> header
[ci skip]
2024-11-08 00:35:43 +00:00
Sam Lantinga 97dac37373 Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO 2024-11-07 16:34:34 -08:00
Sam Lantinga 6836ef8fd2 Added logging for low latency audio state 2024-11-07 16:31:35 -08:00
Sam Lantinga 908bd84c5e Fixed reopening a controller on Android 2024-11-07 15:36:32 -08:00
Sam Lantinga 1ea4edddec Fixed Java exception if mConnection is null 2024-11-07 11:54:09 -08:00
capehill 588e32ea5a test: Change LoadContext() return value type from int to bool
It should be then consistent with SDL_SetError().
2024-11-05 14:22:57 -08:00
Sam Lantinga ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad 2024-11-05 11:43:28 -08:00
Sam Lantinga 908b42f2b9 Fixed 8BitDo M30 mapping to match fighting game conventions and the layout in XInput mode 2024-11-05 11:43:28 -08:00
Sam Lantinga 028194286c Added mappings for the various firmware versions of the 8BitDo SN30 Pro controller
Fixes https://github.com/libsdl-org/SDL/issues/9460
2024-11-05 11:43:28 -08:00
Sam Lantinga 0ef7a1d901 Show the guid of gamepads that are opened 2024-11-05 11:43:28 -08:00
Sam Lantinga ed943318e2 Support multiple joystick buttons bound to the same gamepad button 2024-11-05 11:43:28 -08:00
Sam Lantinga 27b828754a Use HIDAPI to provide better names for DirectInput controllers
Fixes https://github.com/libsdl-org/SDL/issues/10207
2024-11-05 11:43:28 -08:00
Sam Lantinga 5a7b75607a Added the OpenVR license to openvr_capi.h
License taken from https://github.com/ValveSoftware/openvr/blob/master/LICENSE
2024-11-04 13:32:59 -08:00
Sam Lantinga c1246e31a4 Added support for the PowerA OPS v1 and v3 Pro wireless controllers 2024-11-04 12:05:57 -08:00
Sam Lantinga d3b882b4f9 Added support for the PowerA Fusion Pro 4 and Fusion Pro Wireless controllers 2024-11-04 10:48:50 -08:00
SDL Wiki Bot fb2145f731 Sync SDL3 wiki -> header
[ci skip]
2024-11-04 05:04:44 +00:00
Petar Popovic 96729e745a SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest`
Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
Sam Lantinga 683991ab71 Get the full display bounds if the window doesn't fit in the usable bounds. 2024-11-03 20:58:18 -08:00
Sam Lantinga 6823e3f005 Fixed gaps in scaled 9-grid texture rendering 2024-11-03 20:47:45 -08:00
Frank Praznik 458f616c53
wayland: Send a display removed event when a display is disconnected
An event would be dispatched if a display was dynamically added after initialization, but not if one was removed.
2024-11-03 12:43:47 -05:00
Petar Popovic 73e0e8cf5b SDL_GetDisplayForPoint(), SDL_GetDisplayForRect(): Check argument for NULL. 2024-11-03 07:55:07 -08:00
Sam Lantinga 8026866994 wayland: fixed memory leak at shutdown 2024-11-02 22:56:03 -07:00
SDL Wiki Bot cacfdc8cfa Sync SDL3 wiki -> header
[ci skip]
2024-11-03 05:23:05 +00:00
Sam Lantinga 7031b240df Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER 2024-11-02 22:22:29 -07:00
Anonymous Maarten c56a3f60fe xcode+cmake: use SDL3.framework folder as IMPORTED_LOCATION
[ci skip]
2024-11-02 22:22:35 +01:00
Ryan C. Gordon 615d2dcd5b
.wikiheader-options: Treat SDL int types (Uint64, etc) as API prefixes.
This makes any reference to them in the docs link to their wiki pages.
2024-11-01 23:47:32 -04:00
Anonymous Maarten e001a309be create-release.py: use head of git ref as default commit 2024-11-02 04:20:32 +01:00
Sam Lantinga 27f69c772c Updated the release checklist
This will help me remember to create the archives _after_ tagging the release.
2024-11-01 19:40:47 -07:00
Sam Lantinga 87dade4421 Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer
Fixes https://github.com/libsdl-org/SDL/issues/11393
2024-11-01 18:38:42 -07:00
SDL Wiki Bot 0508f100e2 Sync SDL3 wiki -> header
[ci skip]
2024-11-01 22:50:16 +00:00
Sam Lantinga 927d297161 Updated to version 3.1.7 for development 2024-11-01 15:49:31 -07:00
Sam Lantinga 78cc5c1734 Updated to version 3.1.6 for the preview release 2024-11-01 14:27:01 -07:00
SDL Wiki Bot 19af3a2b34 Sync SDL3 wiki -> header
[ci skip]
2024-11-01 19:42:29 +00:00
Wouter Wijsman e31e3caece PSP: Fix building examples in parallel 2024-11-01 09:55:20 -07:00
Sam Lantinga c5f12b135d Fixed the D-pad on wireless Xbox 360 controllers 2024-11-01 09:02:55 -07:00
Wouter Wijsman 780578cd36 PSP: Allow building tests in parallel 2024-11-01 08:57:09 -04:00
Sam Lantinga 8b48b70c6e Fixed return value setting state on combined Joy-Con controllers 2024-10-31 20:37:23 -07:00