The main view always reflects the size of the output, so don't use the dimensions of the currently bound render target texture when updating it, or it will reflect an incorrect size when the render target texture is unbound.
(cherry picked from commit 8aa5b97bb5)
This prevents problems if one starts a line, which would cause it to be
interpreted as a command character.
Fixes#13038.
(cherry picked from commit 1f7aa16eae)
This and its related commits introduced some bugs and quirks such as duplicated and delayed/missed key events that can't be easily worked around, so revert this for now.
This reverts commit 47162a4168.
(cherry picked from commit 1eeffc5933)
SDL_VIRTUAL_JoystickDriver was referenced outside an #ifdef when setting is_virtual, which caused a linker error. I modified it so that is_virtual is set to false if virtual joystick support is not enabled.
The keys and values of device_hash are pairs
`(SDL_AudioDeviceID devid, void *dev)` where dev can be either a
`SDL_AudioDevice *` or a `SDL_LogicalAudioDevice *`, depending on
bit 1 of devid.
We can confirm that we have got this right by looking at the
instance_id member, because logical audio devices happen to start with
the devid, whereas physical devices start with a pointer which is
unlikely to match the devid by chance.
Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit 70b2d162e3)
IME text events can result in sending duplicate key press events, which will result in undesired repeated key presses. Since the events are exact duplicates, compare the serials to filter out redundant key down events.
(cherry picked from commit f4813ca2cf)
The xserver will still send EnterNotify events while the pointer is captured, and the grab shouldn't be updated in these cases, as it will cause the capture to be lost.
(cherry picked from commit 33e5f4885a)
The Module interface is the one used by the outside world. This code
is inside the module itself so can use the internal name, avoiding the
need to export this function on the Module at all.
See https://github.com/emscripten-core/emscripten/pull/24269
(cherry picked from commit 8e1f4bafb4)
The SIGILL handler is not very reliable and can cause crashes.
Linux provides the CPU's AltiVec support status in getauxval.
(cherry picked from commit 7490471796)
If it is known that the window will immediately enter fullscreen upon being shown, set the borderless style when showing the window to hide the borders, or they may linger in the background if the client takes some time to draw the first frame.
Unnecessarily calling ShowWindow with SW_RESTORE when applying the window flags must be suppressed in this case, or the borders can reappear in a weird, partial state.
(cherry picked from commit d73fe0bc53)
Otherwise the window won't have focus until you click on it again. Calling
makeKeyAndOrderFront isn't enough to fix it, either.
This trick comes from a similar problem we solve in our
applicationDidFinishLaunching implementation: activate (give app focus to) the
system Dock, as something that definitely exists that isn't us and is harmless
to activate, and then activate us right afterwards. This unconfuses whatever
is getting confused inside Cocoa.
Fixes#12684.
(cherry picked from commit 57346f2ba8)
So something like "index.pb" will now accept any file with a ".pb" extension,
to make macOS happy. This seems like a reasonable tradeoff.
Other minor cleanups.
Fixes#12778.
(cherry picked from commit 691cc5bb5e)
sdl2-compat will call SDL_GetDisplayForWindow() when querying the display to use for fullscreen, which won't always be correct if the backend can't actually reposition the window. When calling this function, get the ideal fullscreen display and store it in a property for retrieval by sdl2-compat.
(cherry picked from commit c5d5967c3a)