Commit Graph

1465 Commits

Author SHA1 Message Date
Sam Lantinga def7a43a2e SDL_HINT_IME_SHOW_UI defaults to SDL_TRUE
This hint is currently only used on Windows, and this matches the behavior of other platforms.
2024-06-24 20:32:03 -07:00
Sam Lantinga 382494eeda checkkeys: draw the IME composition text 2024-06-24 20:32:03 -07:00
Sam Lantinga 92b3ce20b1 checkkeys: don't toggle text input with the left mouse button
This often gets triggered when clicking back and forth between the language bar and the application
2024-06-24 20:32:03 -07:00
Sam Lantinga 01ae067504 checkkeys: print the start/length values of the SDL_EVENT_TEXT_EDITING event 2024-06-24 20:32:03 -07:00
Sam Lantinga 94ae4e1513 Fixed build warnings 2024-06-24 13:36:56 -07:00
Sam Lantinga 0ff5c05486 Added SDL_GetWindows() 2024-06-24 12:22:12 -07:00
Sam Lantinga 2f5b20fcb5 Updated based on feedback from @JKaniarz 2024-06-24 11:49:15 -07:00
Sam Lantinga a938e2b979 Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
Sam Lantinga 96f2f23240 Simplified SDL random function names and added thread-safe versions 2024-06-24 11:49:15 -07:00
Sam Lantinga 138eb8649d checkkeys: draw a blinking cursor 2024-06-24 11:20:08 -07:00
Sam Lantinga 505badb7af checkkeys: added support for multiple windows 2024-06-24 11:20:08 -07:00
Sam Lantinga 76631a0978 The text input state has been changed to be window-specific.
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.

This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
Sam Lantinga 258ee05655 checkkeys: enable showing IME candidates 2024-06-24 11:20:08 -07:00
Simon McVittie 2cfeff1505 testevdev: Associate HID reports for pedals with their other test data
This is how these globals were intended to have been used, similar to
what we already did for the Fanatec device.

Fixes: 3772d6cc "testevdev: Add raw HID report descriptors where available"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-24 04:39:34 -07:00
Simon McVittie 3150fdc75e Revert "testevdev.c: comment out two unused data to fix build."
This reverts commit e4f53e6b21.
We'll use these in the next commit.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-24 04:39:34 -07:00
Anonymous Maarten 2018882bf2 testmanymouse: enable raw keyboard events on Windows 2024-06-22 11:35:00 -07:00
Anonymous Maarten 99d28ca485 testmanymouse: fix argument parsing 2024-06-22 14:43:06 +02:00
Sam Lantinga 90034b16dc The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
2024-06-22 00:19:06 -07:00
Sam Lantinga 0dd579d40d Removed SDL_Keysym 2024-06-21 22:06:08 -07:00
Sam Lantinga 679e4471ed Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
Sam Lantinga ef9bd8b609 Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.

Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga 9d816c72ef Updated SDL3 scancode list
This adds more app editing and audio control keys and removes keys that launch applications

Work in progress on https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Simon McVittie 53eff7f903 testevdev: Add X-Box One S controller via xpadneo 0.9.x
This is an out-of-tree driver providing an alternative interface to
X-Box gamepads. Compared with the in-kernel driver, it adds four
pseudo-buttons used to indicate which profile is active, and an
optional "misc" axis that combines the two triggers into a rudder.

Partially addresses libsdl-org/SDL#7823

Thanks: @kakra
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:05:26 -07:00
Simon McVittie 2804f92eff testevdev: Add missing device ID for Wiimote Classic Controller
Thanks: Jeremy Whiting
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:04:56 -07:00
Simon McVittie c244eb937b testevdev: Add the virtual X360 controller created by Steam Input
Thanks: Robert Beckett
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:02:23 -07:00
Simon McVittie f471392e73 testevdev: Add test data from Steam Deck built-in devices
Thanks: Robert Beckett
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:02:23 -07:00
Simon McVittie 740850d3ce testevdev: Add a field for the USB device version
For some devices, such as the Steam Deck's built-in Steam Controller,
the version number reported via evdev and the version number reported
via USB are different. We don't currently use this information anyway,
but in case we want to use it in the future, let's include it in our
test data.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-06-21 07:02:23 -07:00
Anonymous Maarten 0f27686a51 tests: run tests under a minimal debugger that can create minidumps
Tests on ci are run using this dumper, and will upload the minidumps.
2024-06-21 12:39:11 +02:00
Frank Praznik 2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
Anonymous Maarten 72d5f39e5c Make testnative (on win32) UNICODE compatible 2024-06-20 15:40:32 +02:00
Anonymous Maarten 992f80eb51 testnative: include SDL_build_config.h instead of SDL_internal.h 2024-06-20 15:40:32 +02:00
John Kaniarz 38cac043af Added algorithm comments to SDL_rand_*() 2024-06-19 17:00:58 -07:00
John Kaniarz 8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
Hubert Maier 3acdb8a90b
JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Sam Lantinga d7391394d3 Switched the camera format to use framerate ratio instead of interval ratio
This is more intuitive for game developers and users.

Fixes https://github.com/libsdl-org/SDL/issues/9896
2024-06-18 07:39:52 -07:00
Sam Lantinga 3a68febedf Enable HIDAPI controller support on mobile platforms 2024-06-17 15:05:12 -07:00
Sam Lantinga aeea819494 Added colorspace to SDL_CameraSpec 2024-06-16 17:47:16 -07:00
Sam Lantinga d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Sam Lantinga e388e377aa audio: Refer to audio devices to "playback" and "recording" 2024-06-15 08:00:33 -07:00
Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Ryan C. Gordon 5bc654aad3
camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
Ryan C. Gordon 9d3d893322
testcamera: Report device name and SDL camera driver in the window title. 2024-06-13 17:05:47 -04:00
Sam Lantinga 9f984e6fb4 testcontroller: fixed showing analog axis values 2024-06-12 22:27:54 -07:00
Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga 3e70376bce Enabled HIDAPI debug logging for diagnostic purposes 2024-06-12 15:03:41 -07:00
Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Anonymous Maarten 32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) 2024-06-12 02:29:39 +02:00
Sam Lantinga 391a63f29f Check raw keyboard input in checkkeys 2024-06-11 09:09:30 -07:00
Sam Lantinga ed5993d1cb Removed unused variable 2024-06-10 15:01:41 -07:00
Sam Lantinga 0cc61b27a2 SDL takes care of handling mouse relative mode on focus change 2024-06-10 14:57:32 -07:00
Sam Lantinga 3e018517c3 Fixed build errors after SDL_IOWhence change 2024-06-09 11:52:04 -04:00
Sam Lantinga 1938d25b7e Use "%S" format specifier for wide-character strings 2024-06-06 10:59:15 -07:00
Hunter Kvalevog 14f7eebac6 testcamera: Add [--camera name] parameter 2024-06-04 16:24:27 -07:00
Sam Lantinga 4d392bfc67 Fixed camera capture on iOS
My phone captured 1920x1080 images even though the highest reported format was higher resolution, so I adjusted testcamera to be able to handle different sized images than expected.

Fixes https://github.com/libsdl-org/SDL/issues/9930
2024-06-04 11:34:39 -07:00
Sam Lantinga 60396971ce Move the main header with SDL_MAIN_USE_CALLBACKS 2024-06-04 10:42:44 -07:00
Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Semphris 8c8ee2174d Dialog: Add filter number, remove NULL termination 2024-06-03 18:22:26 -07:00
Sam Lantinga 1d83b782b8 Set the headphones to 50% volume to avoid blasting people's ears
Also fixed audio routing comments
2024-06-03 17:28:32 -07:00
Sam Lantinga 8aa7910184 Added an example of setting PS5 controller audio routing
Closes https://github.com/libsdl-org/SDL/pull/9661
2024-06-03 17:24:36 -07:00
Anonymous Maarten a919774fe4
Build with -Wfloat-conversion + fix all warnings 2024-06-03 21:33:29 +00:00
Ryan C. Gordon e23257307e Introduce formal policy for APIs that return strings.
This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.

This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.

Fixes #9902.

(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Ryan C. Gordon 9a9a3d1a33 SDL_SystemCursor: rename enum items to match CSS.
Fixes #9079.
2024-06-01 22:32:43 -04:00
Anonymous Maarten 6896c4c3bf tests: testcases accept a void pointer argument 2024-05-31 19:18:24 +02:00
Anonymous Maarten d5060423a2 testplatform: fix leak at exit time
A leak was present at exit time on the Emscripten platform
2024-05-31 18:53:36 +02:00
Ryan C. Gordon 3364aff757
main: Make the main callback return value symbols smaller (thanks, @Lzard!).
Reference #9901.
2024-05-27 16:03:45 -04:00
L zard 06aa02453a Tests: Use the main callback code macros 2024-05-27 09:22:07 -07:00
Sam Lantinga 99599d9236 Added SDL_AddTimerNS() 2024-05-27 07:57:33 -07:00
Sam Lantinga b6360516e4 Added the timerID to the SDL timer callback
Fixes https://github.com/libsdl-org/SDL/issues/2593
2024-05-27 07:57:33 -07:00
Sam Lantinga df25e4022d Removed short aliases for 16-bit pixel formats
These were potentially misleading in the same way the RGB888/BGR888 aliases were

Fixes https://github.com/libsdl-org/SDL/issues/4994
2024-05-27 07:24:46 -07:00
Ryan C. Gordon cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon 0f0570b060 pen: Change a Uint32 bitfield into a typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Anonymous Maarten fefa47e409 dropfile: main callbacks need extra CMake care on UWP 2024-05-25 16:35:11 +02:00
Anonymous Maarten 78e25d4994 testdropfile: convert to use callbacks 2024-05-25 04:44:07 +02:00
Sam Lantinga 2461bd8648 Removed unnecessary float casts 2024-05-23 15:12:19 -07:00
Frank Praznik 888a45977d
tests: Check the usable bounds for centered window positioning
SDL now centers windows according to the usable display bounds, so the window centering test requires an update for the new behavior.
2024-05-21 12:26:40 -04:00
Anonymous Maarten d3d7c04bf8 testcamera: libSDL3_test destroys the window and renderer
This fixes a "DEBUG: Parameter 'renderer' is invalid" message when exiting testcamera.
2024-05-17 14:39:29 +02:00
Anonymous Maarten 690875d555 testiconv: free all memory to fix --trackmem 2024-05-17 14:39:29 +02:00
Anonymous Maarten 831c79d32f testatomic: destroy threads + free all memory at quit to fix --trackmem 2024-05-17 14:39:29 +02:00
Sam Lantinga 4609af618a Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
Anonymous Maarten 88980aeb21 android+test: testcamera needs CAMERA permissions 2024-05-16 16:43:53 +02:00
Sam Lantinga 661f2fc1fc Removed the SDL_Version structure, moved SDL version to SDL.h
Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Frank Praznik df3fea87d6 wayland: Rework scale-to-display
This extends the display scaling mode to be global and work in terms of pixels everywhere, with the content scale value set on displays. The per-window property had some issues, and has been removed in favor of retaining only the global hint that changes all coordinates to pixel values, sets the content scale on the displays, and generally makes the Wayland backend behave similarly to Win32 or X11.

Some additional work was needed to fix cases where displays can appear to overlap, since Wayland desktops are always described in logical coordinates, and attempting to adjust the display positions so that they don't overlap can get very ugly in all but the simplest cases, as large gaps between displays can result.
2024-05-13 19:10:19 -04:00
Sam Lantinga 17520c2e6e Removed SDL_RendererFlags
The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation.

SDL_SetRenderVSync() now takes additional values besides 0 and 1.

The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
2024-05-13 15:06:11 -07:00
Frank Praznik f4aca6866c test: Free clipboard data after calling SDL_GetClipboardText()
Clipboard allocations were being leaked in two instances.
2024-05-13 10:27:24 -04:00
Sam Lantinga c95c415a0b Fixed warning C4244: '=': conversion from 'SDL_Keymod' to 'Uint16', possible loss of data 2024-05-10 16:43:09 -07:00
Sam Lantinga c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/9542
2024-05-09 18:25:22 -07:00
Sam Lantinga bcbf09acde Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick()
The shorthand version of this function didn't allow specifying a controller name, which seems pretty important. It seems like anyone actually implementing a virtual joystick is going to want to use some of the extended functionality.
2024-05-09 14:05:58 -07:00
Sam Lantinga 54fb629da5 SDL_WindowFlags is now 64-bit
Fixes https://github.com/libsdl-org/SDL/issues/7321
2024-05-09 10:39:54 -07:00
Frank Praznik 1f43c88220 time: Use a function instead of properties to retrieve the system date and time locale info
This allows applications to re-query the values if the system locale is changed during runtime, and better matches the other locale functions. A note is included in the documentation mentioning that this can be slow, as it has to call into OS functions.

Also allows for the removal of the init/quit time functions, as they are no longer needed.
2024-05-08 15:35:04 -04:00
Sam Lantinga aecb62e30d Improved API consistency for flag data types
Flag data types are always unsigned and have the valid values following the typedef.
2024-05-07 12:24:37 -07:00
Anonymous Maarten 9aff68746f cmake: add khronos include directories with PRIVATE visibility 2024-05-07 17:37:21 +02:00
Susko3 56feecc17d
Fix property cleanup callback not being called on error (#9663)
The documentation for `SDL_SetPropertyWithCleanup` mentions that the cleanup function
is called upon failure. But this wasn't working in the code.
2024-05-06 14:50:28 -07:00
Petar Popovic 45ac1a09d9 System dependent 64 bit integer suffixes
Added macros SDL_SINT64_C() and SDL_UINT64_C().
Integer suffixes of SDL_MAX_SINT64, SDL_MIN_SINT64, SDL_MAX_UINT64
and SDL_MIN_UINT64 are now system dependent.
2024-05-06 09:08:49 -07:00
Frank Praznik 3979ea8ed0 tests: Add a pointer warp test to testmouse
Press 'c' to center the pointer in the window using relative coordinates via SDL_WarpMouseInWindow().

Press alt+'c' to center the pointer in the window using global coordinates via SDL_WarpMouseGlobal().
2024-05-03 12:33:19 -04:00
Sam Lantinga 22016228ca Fixed build 2024-05-03 09:25:54 -07:00
Sam Lantinga db43a6b418 testcamera: open the camera using the highest framerate available 2024-05-02 12:27:20 -07:00
Sam Lantinga e6e1412e20 testcamera: create the texture as a streaming texture, since we'll update it every frame.
Also set the window size to the camera texture size
2024-05-02 11:40:28 -07:00
Semphris b9d3d746a0 Add trailing path separator to SDL_GetUserFolder() 2024-04-30 18:01:16 -07:00
Semphris c6a70d6898 Add support for modal windows to more platforms
- Adds support for modal windows to Win32, Mac, and Haiku, and enhances functionality on Wayland and X11, which previous set only the parent window, but not the modal state.
- Windows can be declared modal at creation time, and the modal state can be toggled at any time via SDL_SetWindowModalFor() (tested with UE5 through sdl2-compat).
- Allows dynamic unparenting/reparenting of windows.
- Includes a modal window test.
2024-04-30 13:47:57 -04:00
Sam Lantinga 0df12d223c Fixed crash cleaning up text
Text needs to be cleaned up before the renderer is freed.
2024-04-26 19:32:20 -07:00