Ryan C. Gordon
10072bb07d
asyncio: SDL_LoadFileAsync was not null-terminating the file data.
2025-03-20 15:50:06 -04:00
Ryan C. Gordon
85435d5a14
SDL_audio.h: Fixed typos in docs.
2025-03-20 15:50:06 -04:00
Sam Lantinga
3ed61f203e
Fixed applications that integrate Qt with SDL joystick support
2025-03-20 12:16:44 -07:00
Anonymous Maarten
de60a5f398
Revert "Make native functions be public otherwise it fails at run-time."
...
This reverts commit 4fd4d89b63 .
This ended up not being necessary since the Android build system
does not minify by default.
When you're minifying, you need to use the proguard rules anyways.
https://github.com/libsdl-org/SDL/pull/12553#issuecomment-2740795848
2025-03-20 19:31:48 +01:00
Sam Lantinga
fe024b8fe3
Fixed typo in build.gradle
2025-03-20 11:22:03 -07:00
Sam Lantinga
10fae8c34b
Fixed Android build warnings
2025-03-20 11:02:33 -07:00
Sam Lantinga
bf7b9b020e
Fixed gradle deprecation warnings
...
"Space-assignment syntax in Groovy DSL has been deprecated. This is scheduled to be removed in Gradle 10.0"
2025-03-20 11:02:04 -07:00
Sam Lantinga
ac28702504
Use the android-21 SDK as documented in README-android.md
2025-03-20 10:47:43 -07:00
Sam Lantinga
476e7e54cb
Don't create surfaces with invalid pixel formats
...
Fixes https://github.com/libsdl-org/SDL/issues/12556
2025-03-20 09:42:52 -07:00
Eri the Switch
6f456da63f
GPU: Request sampleRateShading feature on Vulkan
2025-03-20 09:31:34 -07:00
Sylvain
4fd4d89b63
Make native functions be public otherwise it fails at run-time.
...
(they are public such as the one in SDLActivity)
2025-03-20 12:11:49 +01:00
Sam Lantinga
f2ed5c7a1b
Fix illegal calls to DwmGetWindowAttribute()
...
DWMWA_WINDOW_CORNER_PREFERENCE and DWMWA_BORDER_COLOR are only supported for DwmSetWindowAttribute(), they can't be queried.
Fixes https://github.com/libsdl-org/SDL/issues/12206
Closes https://github.com/libsdl-org/SDL/pull/12209
2025-03-19 22:00:42 -07:00
Sam Lantinga
96bf12444c
Windows allows windows to be resized to zero height.
...
Changed the window client rect validation to take this into account.
Fixes https://github.com/libsdl-org/SDL/issues/9796
2025-03-19 21:16:35 -07:00
Sam Lantinga
47b0c75470
Make sure we're getting called for the correct window
...
Fixes https://github.com/libsdl-org/SDL/issues/12525
2025-03-19 20:20:36 -07:00
Sam Lantinga
3415bc920a
Fixed crash if a window couldn't be created on Windows
...
Fixes https://github.com/libsdl-org/SDL/issues/11482
2025-03-19 20:10:24 -07:00
Dragon-Baroque
07e4dea693
The posix4 library has been merged into the libc library
2025-03-19 16:57:45 -07:00
Anonymous Maarten
9820f655dd
android: reduce visiblity as much as possible
2025-03-19 23:36:08 +01:00
Evan Hemsley
c696e93180
GPU Vulkan: Fix render pass race ( #12587 )
2025-03-19 13:32:14 -07:00
Frank Praznik
7b93a744c8
time: Fix compilation on Solaris
...
The tm_gmtoff field of the broken-down time 'tm' struct wasn't formally standardized until POSIX.1-2024, but practically it has been available on desktop *nix platforms such as Linux/glibc, FreeBSD, OpenBSD, NetBSD, OSX/macOS (NextStep before that), and others since the 1990s. The notable exception is SunOS/Solaris, where the timezone offset must still be retrieved in the strictly POSIX.1-2008 compliant way.
2025-03-19 12:19:42 -04:00
Carl Åstholm
14deef997c
emscripten: Fix undefined behavior in opengles2 renderer
2025-03-18 19:18:24 -07:00
Ethan Lee
5283f73748
storage: Declare a private bootstrap for NDA user storage
2025-03-18 22:12:21 -04:00
Sam Lantinga
8b924df48b
Use an autoreleasepool in Cocoa_GetDisplayUsableBounds()
...
Fixes https://github.com/libsdl-org/SDL/issues/12571
2025-03-18 14:36:48 -07:00
Sam Lantinga
82335fd0e9
Fixed building with SDL_LEAN_AND_MEAN
...
Fixes https://github.com/libsdl-org/SDL/issues/12578
2025-03-18 09:55:23 -07:00
Arnoldo Adonaí Barón Robles
a551c2a6d7
Fix Vulkan error check
2025-03-17 22:10:54 -07:00
Sam Lantinga
5985f0a327
Fixed infinite recursion in SDL_IsGamepad()
...
SDL_IsGamepad() calls SDL_GetJoystickTypeForID(), which will call SDL_IsGamepad() if it's not a known controller type. The new code which is breaking was added to prevent Logitech FFB wheels from showing up as gamepads, which we check for separately.
2025-03-17 19:10:26 -07:00
Caleb Cornett
6d0fb0a2e6
gpu: Fix MTLLibrary dispatch data destructor
2025-03-17 18:53:40 -07:00
JaimeHW
3e5664a5be
Fix return type in SDL_CreateGPURenderState
2025-03-17 15:22:49 -07:00
Sam Lantinga
4fc9509ab7
Fixed raw input device GUIDs changing randomly between runs
...
On Windows 11, apparently HidD_GetManufacturerString() and HidD_GetProductString() can return TRUE without actually filling in any string data.
Fixes https://github.com/libsdl-org/SDL/issues/12566
2025-03-17 13:54:56 -07:00
Evan Hemsley
0bd70684b3
GPU: Fix Vulkan backend never checking deallocations ( #12567 )
...
---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-03-17 13:19:41 -07:00
Sam Lantinga
715301cef5
Fixed crash if info->path is NULL
2025-03-17 09:46:41 -07:00
Jan200101
f5eea7efa2
remove status message for SDL_STATIC_PIC
...
PIC is controlled through CMAKE_POSITION_INDEPENDENT_CODE and not by an SDL option
2025-03-17 07:29:50 -07:00
Katharine Chui
35c03774f3
[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi ( #11598 )
...
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces.
While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD
These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX
Haptic and led support are ported from https://github.com/berarma/new-lg4ff
2025-03-17 07:24:39 -07:00
Frank Praznik
d66483dfcc
video: Send pending coordinates for moved, hidden windows
...
Some backends can't actually position a window until it is shown/mapped, so assume that it will be where it was asked to be as long as it is hidden.
2025-03-16 11:33:12 -04:00
Anonymous Maarten
b9504f247c
opengl: pixelart fragment shader uses GLSL version 1.30
2025-03-15 21:58:10 -07:00
Anonymous Maarten
05531c5f4b
release: use NDK r21e for building Android release artifact
...
[ci skip]
2025-03-16 03:02:18 +01:00
DamianS-eng
18185e30e9
Remove breaks under return
2025-03-15 16:19:36 -07:00
DamianS-eng
80ff0f45fd
Move default
2025-03-15 16:19:36 -07:00
DamianS-eng
3b58ad9d48
Add breaks and defaults to switch statements
2025-03-15 16:19:36 -07:00
DamianS-eng
8b6e9936e0
Missed a bracket
2025-03-15 16:19:36 -07:00
DamianS-eng
36ec4cd397
Align spacing
2025-03-15 16:19:36 -07:00
DamianS-eng
3b90ce4995
Fix spacing; tabs to 4 spaces
2025-03-15 16:19:36 -07:00
DamianS-eng
60857935ca
Add preliminary joystick support for snake example
2025-03-15 16:19:36 -07:00
Cameron Gutman
aad1e35162
mouse: Allow use of integer coordinates with fractional wheel events
...
SDL 2.0.18 added preciseX/Y to mouse wheel events, which we cannot
emulate in sdl2-compat without a mechanism to control integer position
and scroll deltas separately.
2025-03-15 13:43:50 -07:00
Sam Lantinga
501e71f25f
Added unaligned version of SDL_ConvertPixels_SwapNV_std()
...
Fixes https://github.com/libsdl-org/SDL/issues/12546
2025-03-15 09:24:25 -07:00
Sam Lantinga
ad9f9af4ed
Removed accidentally enabled debug code
2025-03-15 09:17:55 -07:00
Sam Lantinga
efe122be4d
Removed width/height parameters from LoadTexture()
...
You can directly access the texture width and height now.
2025-03-14 11:38:13 -07:00
Sam Lantinga
dcb97a5f49
Set a default shader entry point
...
The default should be the entrypoint generated by SDL_shadercross. That way it doesn't need to be hand-specified in the common workflow.
2025-03-14 11:38:13 -07:00
Frank Praznik
1a2fccc56a
hints: The auto mode switching hint is for 3.4.0
...
This is a feature addition with a slight behavior change, not a bug fix, so move it to 3.4.0.
2025-03-14 14:12:15 -04:00
SDL Wiki Bot
285fa671aa
Sync SDL3 wiki -> header
...
[ci skip]
2025-03-14 17:46:58 +00:00
Frank Praznik
0bfe0497f3
video: Add a hint to disable auto mode switching if an exclusive fullscreen window moves between displays
...
The existing behavior helps clients that don't expect exclusive fullscreen windows to move by maintaining a consistent size and mode, however, some are aware that this can occur and want to handle mode selection themselves.
Add a hint to disable auto mode switching when an exclusive fullscreen window moves to accommodate this use case, and don't override fullscreen changes that may occur in an event watcher between the display changed event being posted and SDL running the display changed handler, as the mode switch may have already been handled there by the client.
2025-03-14 13:46:00 -04:00