Commit Graph

207 Commits

Author SHA1 Message Date
SDL Wiki Bot b5c0921196 Sync SDL3 wiki -> header 2024-08-03 02:37:43 +00:00
Anonymous Maarten f57c597c60 Added SDL_GetWindowFromEvent 2024-08-03 02:37:11 +00:00
Sam Lantinga a6407e88da Document the events that need to be handled in a callback 2024-07-30 07:52:13 -07:00
Sam Lantinga 4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
SDL Wiki Bot 2137e6eed1 Sync SDL3 wiki -> header 2024-07-26 17:05:33 +00:00
Sam Lantinga 5e513ecc7f Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.

Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
SDL Wiki Bot a1a8278029 Sync SDL3 wiki -> header 2024-07-26 00:47:35 +00:00
Sam Lantinga 750aef2bee Clarified that temporary memory shouldn't be kept beyond the current function scope or event handling. 2024-07-25 17:47:00 -07:00
Sam Lantinga b98e1e9ef0 Fixed the render viewport not updating when the metal view resizes
When the phone is in portrait mode and the window is in landscape mode, the view changes orientation after layoutSubviews runs. In this case we need some way of notifying the application that the Metal view has changed.
2024-07-24 16:12:29 -07:00
Sam Lantinga ca4bd4b63c Android life cycle behavior more closely matches iOS
This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events.

The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped.

SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused.

Fixes https://github.com/libsdl-org/SDL/issues/3193
2024-07-24 05:11:13 -07:00
Sam Lantinga 457ca3995c Added SDL_GetWindowSafeArea()
Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
SDL Wiki Bot 2aea74aa84 Sync SDL3 wiki -> header 2024-07-22 22:19:38 +00:00
Sam Lantinga a36be94ad1 More clarification on temporary memory 2024-07-22 15:19:26 -07:00
SDL Wiki Bot 40cb3fb74a Sync SDL3 wiki -> header 2024-07-22 14:35:35 +00:00
Sam Lantinga ff1d351390 Removed SDL_FreeTemporaryMemory()
This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
2024-07-22 07:34:25 -07:00
SDL Wiki Bot 230f2a684d Sync SDL3 wiki -> header 2024-07-22 12:59:19 +00:00
Sam Lantinga 685e381735 Add an overview of how to handle temporary memory 2024-07-22 05:58:19 -07:00
SDL Wiki Bot 975457cfb6 Sync SDL3 wiki -> header 2024-07-19 19:23:24 +00:00
Sam Lantinga 71a60d4c0e Updated documentation for functions that return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga fd9fe1bb7b Renamed event memory to temporary memory, since it's not just used for events 2024-07-19 12:22:03 -07:00
Sam Lantinga ef884c8aa6 Transfer event memory between the local pool and the event queue
This allows threads to free memory from their local pool without affecting events that are queued, and to transfer memory ownership cleanly between threads that are queuing and dequeuing events.
2024-07-19 12:22:03 -07:00
Sam Lantinga f95ecac300 Added SDL_ClaimEventMemory() 2024-07-19 12:22:03 -07:00
Sam Lantinga 2816745f48 Allow passing a pointer to SDL_FreeEventMemory()
Also clarify in the documentation that you should not call SDL_FreeEventMemory(NULL) from your main thread.
2024-07-19 12:22:03 -07:00
Sam Lantinga 217330a7b3 Made return value descriptions more consistent across the API 2024-07-19 12:22:03 -07:00
Sam Lantinga d73c7311d5 Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later. 2024-07-19 12:22:03 -07:00
Sam Lantinga 8c25129458 SDL_EVENT_WINDOW_LAST should be SDL_EVENT_WINDOW_HDR_STATE_CHANGED
Fixes https://github.com/libsdl-org/SDL/issues/10299
2024-07-16 22:43:02 -07:00
SDL Wiki Bot d65a8146b9 Sync SDL3 wiki -> header 2024-07-16 19:03:15 +00:00
Sam Lantinga 4aeabb3c3b Made event and temporary string memory thread-local and added SDL_FreeEventMemory()
Fixes https://github.com/libsdl-org/SDL/issues/10283
2024-07-16 12:01:51 -07:00
Sam Lantinga 9797c5d0c0 Renamed CameraDevice to Camera
This is consistent with the rest of the SDL API
2024-07-14 13:01:53 -07:00
Sam Lantinga 1162a1cb8e Added SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED and SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED 2024-07-12 18:09:14 -07:00
Frank Praznik 74cc06db1b Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.

This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
2024-07-03 15:08:21 -04:00
SDL Wiki Bot f787790243 Sync SDL3 wiki -> header 2024-07-01 20:57:56 +00:00
Sam Lantinga d9dc4b320a The keycode in key events is the base, unmodified, keycode for the current keyboard layout 2024-07-01 13:56:49 -07:00
Sam Lantinga ed2022a175 Added SDL_EVENT_TEXT_EDITING_CANDIDATES
This allows applications that have set SDL_HINT_IME_SHOW_UI to "0" to get candidates lists they can draw themselves.

Fixes https://github.com/libsdl-org/SDL/issues/4855
2024-06-28 17:09:22 -07:00
Ryan C. Gordon 9fd54b724f
include: Added documentation for SDL_PRESSED and SDL_RELEASED.
Fixes #10069.
2024-06-26 14:08:56 -04:00
SDL Wiki Bot 3d121d9bc7 Sync SDL3 wiki -> header 2024-06-25 03:32:46 +00:00
Sam Lantinga 377014c430 Added some documentation to the SDL_EVENT_TEXT_EDITING event 2024-06-24 20:32:03 -07:00
Sam Lantinga 0dd579d40d Removed SDL_Keysym 2024-06-21 22:06:08 -07:00
Sam Lantinga 679e4471ed Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
Sam Lantinga 306c4164bc Added SDL_AllocateEventString() 2024-06-21 22:06:08 -07:00
Frank Praznik 2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Ryan C. Gordon 51902d4ac5
Updated headers with latest wikiheaders tweaks. 2024-06-14 02:09:55 -04:00
Sam Lantinga 4fc68a48f2 Keep track of whether a controller was a gamepad
Fixes https://github.com/libsdl-org/SDL/issues/9996
2024-06-09 17:45:20 -07:00
SDL Wiki Bot a5356f9b45 Sync SDL3 wiki -> header 2024-06-06 17:08:43 +00:00
Sam Lantinga 23db1062fc Document that you can pass NULL to SDL_PeepEvents()
Fixes https://github.com/libsdl-org/sdlwiki/issues/547
2024-06-06 10:08:20 -07:00
Sam Lantinga 7d81e9d46c Note that you can redraw in response to SDL_EVENT_WINDOW_EXPOSED from an event watch callback 2024-05-27 08:06:13 -07:00
Sam Lantinga 606903c02f Updated window event names 2024-05-26 11:13:34 -07:00
Ryan C. Gordon cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
SDL Wiki Bot 983544a53e Sync SDL3 wiki -> header 2024-05-22 00:41:09 +00:00
SDL Wiki Bot c6cc719067 Sync SDL3 wiki -> header 2024-05-20 01:46:10 +00:00
Sam Lantinga 6f2621438a Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
Ryan C. Gordon 665ff8c5f6
include: Removed `::` from symbol names in comments.
This isn't C++ code, so there's no need to append global symbols with two
colons. It looks ugly.

I _did_ leave them for actual C++ things in WinRT-specific comments and other
places, like a reference to a Perl class thing.

Also, even though it's not valid C, it's a useful expression to say
`StructType::SpecificField`, so I left those alone, too.
2024-05-16 12:16:57 -04:00
Ryan C. Gordon 5e6d85b8f0
wikiheaders: bridge wiki Category docs to the headers!
Did an initial cleanup on the headers and wrote a few pieces of documentation,
but this needs more work to fill out the documentation.
2024-05-16 11:48:23 -04:00
Sam Lantinga c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/9542
2024-05-09 18:25:22 -07:00
Sam Lantinga b18a071639 Removed SDL_DROPEVENT_DATA_SIZE and SDL_TEXTEDITINGEVENT_TEXT_SIZE
Fixes https://github.com/libsdl-org/SDL/issues/9681
2024-05-03 09:19:49 -07:00
Petar Popovic dffbb574ea renaming SDL_eventaction tag to SDL_EventAction 2024-04-28 16:09:09 -07:00
Sam Lantinga 30d93fb29b Relax, it's not that exciting :) 2024-04-24 09:19:38 -07:00
Ryan C. Gordon 4a11809370
SDL_TextInputEvent: Note that `text` field is UTF-8 encoded.
Reference Issue https://github.com/libsdl-org/sdlwiki/issues/516
2024-04-24 11:18:35 -04:00
Sam Lantinga 2fa4937e1a Removed obsolete padding 2024-04-15 13:55:01 -07:00
Ryan C. Gordon 9c8c254af2
include: Removed SDL_quit.h
It only had one (sort of scary) macro in it.

Fixes #9534.
2024-04-15 11:35:39 -04:00
SDL Wiki Bot 0397d23ed8 Sync SDL3 wiki -> header 2024-04-15 14:36:12 +00:00
Ryan C. Gordon 0df988389c
include: Add `\since` to all documentation that was missing it. 2024-04-11 13:34:29 -04:00
SDL Wiki Bot 073d2378dc Sync SDL3 wiki -> header 2024-04-11 12:59:41 +00:00
Ryan C. Gordon 407e54e188
include: More improved docs for the wikibridge! 2024-04-11 00:37:11 -04:00
Ryan C. Gordon e044318a8e
Sync SDL3 wiki -> headers 2024-04-09 00:50:03 -04:00
Ryan C. Gordon ad090d2444
include: A ton of little documentation tweaks, fixes, and improvements.
This is just stuff I noticed while working on the wikiheaders updates. A
thorough pass over all the docs would not be terrible, and maybe a simple
script to check for consistency (does everything have a `\since` on it? etc)
might be nice, too.
2024-04-09 00:50:02 -04:00
Petar Popovic c8a066019b Renaming SDL_eventaction to SDL_EventAction 2024-04-08 14:28:52 -04:00
Petar Popovic 1efadcc5d4 Revert renaming SDL_eventaction. adding it again in next commit with
scripts

This reverts commit f08c31060a.
2024-04-08 14:28:52 -04:00
Petar Popovic f08c31060a Renaming SDL_eventaction to SDL_EventAction 2024-04-07 12:04:32 -04:00
Sam Lantinga 8847b35244 Separate joystick power state into battery status and percentage
This allows you to see battery percentage while the controller is charging
2024-04-01 13:59:00 -07:00
Susko3 5f763083fc Use SDL_EventType and fix event name in comment 2024-04-01 11:04:02 -07:00
Sam Lantinga 6443c75eda Removed SDL_TEXTINPUTEVENT_TEXT_SIZE 2024-03-25 13:26:23 -07:00
Sam Lantinga 2fe1a6a279 Initial support for hotplugging mice and keyboards 2024-03-23 16:31:00 -07:00
Sam Lantinga 917d683811 Moved SDL_JoyBallEvent together with the other joystick events 2024-03-21 12:51:59 -07:00
Ozkan Sezer 888cc29df6 add missing `reserved` field to struct SDL_JoyBallEvent,
Fixes https://github.com/libsdl-org/SDL/issues/9327
2024-03-21 20:10:50 +03:00
Sam Lantinga 6c11449cd4 Added a note for the SDL_CommonEvent type 2024-03-14 09:00:47 -07:00
Sam Lantinga 442073f379 Added missing reserved field in SDL_CameraDeviceEvent (thanks @Saalvage!) 2024-03-14 08:51:48 -07:00
Sam Lantinga 9bef331dc8 Note that SDL_UserEvent and SDL_Event type are intentionally Uint32 2024-03-14 08:49:02 -07:00
Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API
It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Sam Lantinga 790cd395f5 Make sure the type in the SDL_Event aligns properly across the union 2024-03-07 06:58:43 -08:00
Susko3 722f4104bf Use enums as types in SDL_*Event structures
The main `SDL_Event` union is not using the enum as
valid user events types are not in the enum.
2024-03-06 15:40:05 -08:00
SDL Wiki Bot 2d0cd90171 Sync SDL3 wiki -> header 2024-03-06 17:52:26 +00:00
Sam Lantinga 860155680d SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events. 2024-03-06 09:51:15 -08:00
Sam Lantinga 95fbbc6f07 Fixed accidental use of tabs 2024-03-05 16:55:26 -08:00
Susko3 e268cdbec6
Use specific types in public headers (#9205)
Uses specific typedef'd types instead of generic integral types where applicable.
2024-03-05 16:52:15 -08:00
Ryan C. Gordon 22dbc0f32f camera: Patched to compile after rebasing to latest in main. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 67708f9110 camera: Emscripten support!
This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking.
- Simplified public API, simplified backend interface.
- Camera device hotplug events.
- Thread code is split up so it backends that provide own threads can use it.
- Added "dummy" backend.

Note that CoreMedia (Apple) and Android backends need to be updated, as does
the testcamera app (testcameraminimal works).
2024-02-20 15:56:26 -05:00
Sam Lantinga cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga 6f87973b9c Added a reserved field to the SDL_Event structure
This guarantees 64-bit alignment for the timestamp
2024-02-11 08:27:56 -08:00
Sam Lantinga 30e176d6ba Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
SDL Wiki Bot b5bcf45a65 Sync SDL3 wiki -> header 2024-01-18 12:02:08 +00:00
Sam Lantinga 4fee6cb274 Added documentation for custom event cleanup in SDL_FlushEvent() 2024-01-18 04:00:48 -08:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga c981a597dc Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
2023-12-20 10:40:28 -08:00
Frank Praznik 4fd778119b video: Implement asynchronous windowing
SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on.

With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period.

The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before.

Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do.

The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms.

Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-12-07 10:26:19 -08:00
Ozkan Sezer 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down
... to preserve compatibility with sdl2-compat.
2023-11-12 12:22:43 -08:00
Christoph Reichenbach 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland
This patch adds an API for querying pressure-
sensitive pens, cf. SDL_pen.h:
- Enumerate all pens
- Get pen capabilities, names, GUIDs
- Distinguishes pens and erasers
- Distinguish attached and detached pens
- Pressure and tilt support
- Rotation, distance, throttle wheel support
  (throttle wheel untested)
- Pen type and meta-information reporting
  (partially tested)

Pen event reporting:
- Three new event structures: PenTip, PenMotion, and
  PenButton
- Report location with sub-pixel precision
- Include axis and button status, is-eraser flag

Internal pen tracker, intended to be independent
of platform APIs, cf. SDL_pen_c.h:
- Track known pens
- Handle pen hotplugging

Automatic test:
- testautomation_pen.c

Other features:
- XInput2 implementation, incl. hotplugging
- Wayland implementation, incl. hotplugging
- Backward compatibility: pen events default to
  emulating pens with mouse ID SDL_PEN_MOUSEID
- Can be toggled via SDL_HINT_PEN_NOT_MOUSE
- Test/demo program (testpen)
- Wacom pen feature identification by pen ID

Acknowledgements:
- Ping Cheng (Wacom) provided extensive feedback
  on Wacom pen features and detection so that
  hopefully untested Wacom devices have a
  realistic chance of working out of the box.
2023-11-12 09:52:02 -08:00
Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00