Commit Graph

147 Commits

Author SHA1 Message Date
Ryan C. Gordon e79ce2a200 asyncio: Added async i/o APIs. 2024-12-03 17:32:20 -05:00
Ryan C. Gordon 1720fc77fe
examples: Added input/02-joystick-events 2024-11-24 22:49:07 -05:00
Ryan C. Gordon a07a88c1b4
examples: added input/01-joystick-polling 2024-11-24 22:49:06 -05:00
Ryan C. Gordon 10e2ce9ba4
examples: Added audio/04-multiple-streams 2024-11-24 15:05:44 -05:00
Ryan C. Gordon 61ba8010d3
examples: Emscripten builds should allow memory growth.
Otherwise you either need to preallocate a bunch or run out of memory fast.

examples/demo/04-bytepusher runs out of memory at startup without this.
2024-11-23 00:01:18 -05:00
Ryan C. Gordon 212f0dcdb1
examples: Fix output name of demos.
Otherwise, build-web-examples.pl will fail.
2024-11-22 17:29:43 -05:00
Ryan C. Gordon f9ddb0bdea
examples/demo/04-bytepusher: No need to check NULL before destroying things. 2024-11-22 17:12:14 -05:00
Ozkan Sezer 7bf3cae02e examples: fix cmake after commit 51637495 2024-11-23 00:56:40 +03:00
Ryan C. Gordon 51637495e4
examples: Rename "game" to "demo". 2024-11-22 15:56:09 -05:00
Maia 566f3dc138 Add BytePusher example 2024-11-22 15:54:45 -05:00
ChillerDragon 7f14eb33c6 snake: improve comment 2024-11-14 22:40:07 -08:00
Wouter Wijsman e31e3caece PSP: Fix building examples in parallel 2024-11-01 09:55:20 -07:00
expikr d6b60bcc53 typo in player spawnpos, mov drawcall out of loop 2024-10-30 11:22:29 -04:00
Sam Lantinga bdf16628fb Added 03-infinite-monkeys example game
This isn't really a game, more of an exercise of that age old question...
2024-10-29 13:08:59 -07:00
Sam Lantinga 2b92dc9baa Minor updates to woodeneye-008.c from template.c 2024-10-29 13:08:59 -07:00
Sam Lantinga 9a77ee2008 Added instructions for creating Visual Studio projects for examples 2024-10-29 13:08:59 -07:00
expikr 1e7c186461
Splitcreen FPS example with multiple mouse and keyboard (#11317) 2024-10-29 07:30:10 -07:00
Anonymous Maarten 590e1196d0 snake: check allocated memory before use 2024-10-25 17:47:26 +02:00
Michael Palomas 21c91d5535 examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value 2024-10-23 07:28:33 -07:00
Ryan C. Gordon e254c99b38
examples/game/01-snake: Update game logic in AppIterate, don't use a timer.
Reference Issue #11210.
2024-10-14 23:17:23 -04:00
Ryan C. Gordon c20918b0fb render: Add SDL_RenderDebugText().
Fixes #11201.
2024-10-14 02:45:33 -04:00
Ryan C. Gordon 659f2f4b04
examples: add basic app metadata to all existing examples. 2024-10-07 17:41:15 -04:00
Simon McVittie ee7f61fd9a snake: Add extended app metadata
All of these are optional, but nice-to-have, and we have reasonable
values available for all of them.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-10-07 16:47:36 -04:00
Simon McVittie ca82405d5a snake: Add basic app metadata
All SDL3 applications and games should ideally have this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-10-07 16:47:36 -04:00
Ryan C. Gordon fca05fa754 examples: Use SDL_Log() instead of message boxes for errors.
Fixes #11094.
2024-10-06 22:38:04 -04:00
Ryan C. Gordon 1787d6ca5c main: SDL_AppQuit() now reports the result value.
Fixes #10994.
2024-09-29 23:24:04 -04:00
Ryan C. Gordon 86ea283904
examples: No need to explicitly seed the RNG at startup.
SDL does this for you; explicit seeding is only for reproducing a specific
sequence of numbers (or maybe reseeding at a later point).
2024-09-26 15:01:04 -04:00
Ryan C. Gordon 54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon b48f29dd9b examples: Fix name of renderer/17-read-pixels binary. 2024-09-25 16:26:36 -04:00
Ryan C. Gordon fcab6c99fb
examples: Fixed some window titles. 2024-09-24 15:36:49 -04:00
Ryan C. Gordon 9881c4e582
examples: Added renderer/17-read-pixels 2024-09-24 15:31:21 -04:00
Ryan C. Gordon 62389ada6f
examples/renderer/02-primitives: seed the RNG. 2024-09-24 13:55:29 -04:00
Ryan C. Gordon 95134f6d58
examples: Added renderer/15-cliprect 2024-09-24 13:55:28 -04:00
Ryan C. Gordon 1ed3dac021
examples: Added renderer/14-viewport
(This intentionally skips a few example numbers, as I intend to fill in some
other topics before this, later.)
2024-09-23 14:16:32 -04:00
Ryan C. Gordon e00ea27d25
examples/renderer/01-clear: No longer needs vsync.
This now chooses the next color based on time, so it won't go wild if the
framerate is unbounded.
2024-09-23 14:16:32 -04:00
Ryan C. Gordon e973b687cd
examples: Added renderer/11-color-mods 2024-09-23 01:21:40 -04:00
Ryan C. Gordon 1828bde49f
examples/renderer/01-clear: Use the color-cycle code from testvulkan.c
(and testgpu_simple_clear.c, of course!)
2024-09-22 16:10:57 -04:00
Ozkan Sezer b736285053 examples/renderer/08-rotating-textures: Fix compiler warning on MSVC . 2024-09-22 12:02:50 +03:00
Ryan C. Gordon 37d62deca1
examples/renderer/10-geometry: Fixes and cleanups. 2024-09-22 01:15:19 -04:00
Ryan C. Gordon 0758b2a0c4
examples: Added renderer/10-geometry 2024-09-22 01:10:33 -04:00
Ryan C. Gordon 1a90e09262
examples: Added renderer/09-scaling-textures 2024-09-22 01:10:32 -04:00
Ryan C. Gordon 4fdeb6861b
examples: a few renderer fixes. 2024-09-22 01:10:32 -04:00
Ryan C. Gordon 66b92e95ac
examples: renamed renderer sources to match other example directories. 2024-09-22 01:10:32 -04:00
Ryan C. Gordon ffcf372d27
examples: Added renderer/08-rotating-textures 2024-09-22 01:10:31 -04:00
Ryan C. Gordon 0c7334cce3
examples: Added renderer/07-streaming-textures 2024-09-22 01:10:31 -04:00
Ryan C. Gordon 2bd3d9cfb7
examples: Added renderer/06-textures 2024-09-22 01:10:30 -04:00
Ryan C. Gordon 9d0b3eded6
examples: added renderer/05-rectangles 2024-09-22 01:10:30 -04:00
Ryan C. Gordon 3413617cb6
examples: added renderer/04-points 2024-09-22 01:10:30 -04:00
Ryan C. Gordon b4e2777820
examples/renderer/03-lines: Fix compiler warning on Visual Studio. 2024-09-19 13:31:24 -04:00
Ryan C. Gordon 2e3e5abd7d
examples/renderer/03-lines: use a gray background. 2024-09-19 12:58:37 -04:00
Ryan C. Gordon 745d5e4991
examples/renderer/03-lines: Make this less obnoxious to look at. 2024-09-19 12:52:04 -04:00
Ryan C. Gordon 1b266ec13d
examples: added renderer/03-lines 2024-09-19 12:16:12 -04:00
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Ryan C. Gordon f4c2c09f78
examples: Link to SDL integer types in code examples, too. 2024-09-09 15:41:28 -04:00
Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Ryan C. Gordon c38d3f0fe4
examples/game/01-snake: Remove RNG abstraction. 2024-08-30 17:13:51 -04:00
Ryan C. Gordon 29b9b163b9
example/game/01-snake: Make the "food" rectangles lighter blue. 2024-08-30 15:12:22 -04:00
Ryan C. Gordon f6fc5e2881
examples: Smush game/01-snake into one source file, clean up some things. 2024-08-30 13:47:41 -04:00
Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Ryan C. Gordon 85ca516735
examples: Added a simple camera example. 2024-08-19 14:48:25 -04:00
Sam Lantinga 438a214420 Changed main callback return values to an enumeration
Fixes https://github.com/libsdl-org/SDL/issues/10515
2024-08-16 11:16:05 -07:00
Ryan C. Gordon 3d3f611965
examples: Fixed web build. 2024-08-12 00:46:42 -04:00
Ryan C. Gordon 6140f567ba
examples: added a basic pen example. 2024-08-12 00:25:10 -04:00
Anonymous Maarten 00b59c96f1 Fix /W3 warnings in examples 2024-08-08 10:11:39 +00:00
Ryan C. Gordon afabccd4d0
examples: Split up description text by line breaks. 2024-07-30 15:37:46 -04:00
Ozkan Sezer b24bfc2c98 fix RandFunc typedef 2024-07-30 21:15:04 +03:00
Semphris 6aca728056 Fix examples description CSS 2024-07-30 13:46:34 -04:00
Ryan C. Gordon 3b5c3d6cc8
examples/snake: Actually fixed build this time. 2024-07-30 13:43:03 -04:00
Ryan C. Gordon bc8b768b9a
examples/snake: Fix up build. 2024-07-30 13:40:01 -04:00
Dylam De La Torre dbb4e05c28 Add "Snake" game example 2024-07-30 13:26:01 -04:00
Ryan C. Gordon 69a2d7960c
examples: first shot at description text at top of page. Not working yet. 2024-07-30 13:18:58 -04:00
Ryan C. Gordon 6a25e94472
examples: Print a description of the program to the console on startup. 2024-07-30 12:23:07 -04:00
Ryan C. Gordon 900213e16e
examples: Pop up the console on new output for three seconds if hidden. 2024-07-30 09:45:06 -04:00
Ryan C. Gordon 6559cfb143
examples: make SDL_Log work with the Emscripten console.
Fixes #10410.
2024-07-30 08:59:52 -04:00
Ryan C. Gordon 89cc526a67
examples: Fix out-of-tree builds. 2024-07-30 00:13:32 -04:00
Semphris 949765a3b0 Stylize examples/template.html 2024-07-29 23:41:43 -04:00
Ryan C. Gordon 53022aeb5e
examples: Use the existing CMake infrastructure instead of rolling our own. 2024-07-25 11:56:19 -04:00
Anonymous Maarten 9826f73230 cmake: fix copying of resource files on uwp 2024-07-25 16:01:57 +02:00
Anonymous Maarten 9f9ebcd40a cmake: fix copying of example resource files on desktop, ps2 and psp 2024-07-25 14:54:20 +02:00
Ryan C. Gordon 195c26a50a
examples: Add a way to add datafiles to an example, and add audio/load-wav 2024-07-24 17:30:55 -04:00
Ryan C. Gordon bd65d154d5
examples: Added audio/simple-playback-callback. 2024-07-23 17:52:42 -04:00
Ryan C. Gordon ea137cfbaf
examples: Fix window titles. 2024-07-23 17:52:24 -04:00
Ryan C. Gordon 35a1cf910a
examples/audio/simple-playback: Add a description to the example. 2024-07-23 17:33:33 -04:00
Ryan C. Gordon f5f44de155
examples: Add audio/01-simple-playback. 2024-07-23 14:52:31 -04:00
Ryan C. Gordon 5216aea31d
examples: Explicitly call SDL_Init(). 2024-07-23 14:52:30 -04:00
Sam Lantinga ff7a60db85 Minor fixes to the primitive example
* The random number generator is automatically seeded, no need for SDL_srand()
* Draw the points first, so they don't overlap the other primitives and look like broken line drawing
2024-07-23 08:34:15 -07:00
Ryan C. Gordon 4d8b938969
examples: Added renderer/primitives example. 2024-07-23 10:37:14 -04:00
Ryan C. Gordon 266744af03
examples: Number examples, so they are presented in a specific order. 2024-07-23 10:12:53 -04:00
Ryan C. Gordon 23cf09163e
examples: More n3ds build fixes. 2024-07-23 01:35:15 -04:00
Ryan C. Gordon 3671497ea1
examples: Maybe fix n3ds builds. 2024-07-23 01:28:19 -04:00
Ryan C. Gordon d2e2b9bdc9
examples: Maybe fix Android builds. 2024-07-23 01:25:29 -04:00
Ryan C. Gordon d8d7212efd
examples: Maybe fix UWP builds. 2024-07-23 01:22:19 -04:00
Ryan C. Gordon 16535b7ee2
examples: Add CMake glue to optionally build examples, as we do for the tests.
In fact, most of the CMake code was stolen from the test directory.
2024-07-23 00:58:57 -04:00
Ryan C. Gordon 2038620717
examples/README: fixed typo. 2024-07-22 23:41:16 -04:00
Ryan C. Gordon 5339b4458d
examples: Added initial examples infrastructure. 2024-07-22 22:39:09 -04:00