From ffdca343fb7e407d0cf32d1825b90eb7c4074f8b Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 25 Feb 2025 16:58:12 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_storage.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_storage.h b/include/SDL3/SDL_storage.h index 870b737bb0..6837ebaacf 100644 --- a/include/SDL3/SDL_storage.h +++ b/include/SDL3/SDL_storage.h @@ -450,7 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage); * * This function should be called in regular intervals until it returns true - * however, it is not recommended to spinwait on this call, as the backend may - * depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen. + * depend on a synchronous message loop. You might instead poll this in your + * game's main loop while processing events and drawing a loading screen. * * \param storage a storage container to query. * \returns true if the container is ready, false otherwise.