From bdde074688cd63c18eb204652765613adf2c1269 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 5 Mar 2025 22:49:13 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gamepad.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 99f8b6593f..07a39b5523 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -1156,10 +1156,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_Ga * return a negative value. Note that this differs from the value reported by * the lower-level SDL_GetJoystickAxis(), which normally uses the full range. * + * Note that for invalid gamepads or axes, this will return 0. Zero is also a + * valid value in normal operation; usually it means a centered axis. + * * \param gamepad a gamepad. * \param axis an axis index (one of the SDL_GamepadAxis values). - * \returns axis state (including 0) on success or 0 (also) on failure; call - * SDL_GetError() for more information. + * \returns axis state. * * \since This function is available since SDL 3.2.0. *