mirror of https://github.com/libsdl-org/SDL.git
3DS: Disable VRAM textures for now
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@ -200,10 +200,12 @@ N3DS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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N3DS_texture->width = texture->w;
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N3DS_texture->width = texture->w;
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N3DS_texture->height = texture->h;
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N3DS_texture->height = texture->h;
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#if 0
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initialized = C3D_TexInitVRAM(&N3DS_texture->texture,
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initialized = C3D_TexInitVRAM(&N3DS_texture->texture,
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TextureNextPow2(texture->w),
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TextureNextPow2(texture->w),
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TextureNextPow2(texture->h),
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TextureNextPow2(texture->h),
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PixelFormatToN3DSGPU(texture->format));
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PixelFormatToN3DSGPU(texture->format));
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#endif
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if (!initialized) {
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if (!initialized) {
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initialized = C3D_TexInit(&N3DS_texture->texture,
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initialized = C3D_TexInit(&N3DS_texture->texture,
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