3DS: Disable VRAM textures for now

This commit is contained in:
Cameron Cawley 2024-05-02 11:15:44 +01:00
parent 1653035c1b
commit 1495b718c7
1 changed files with 2 additions and 0 deletions

View File

@ -200,10 +200,12 @@ N3DS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
N3DS_texture->width = texture->w;
N3DS_texture->height = texture->h;
#if 0
initialized = C3D_TexInitVRAM(&N3DS_texture->texture,
TextureNextPow2(texture->w),
TextureNextPow2(texture->h),
PixelFormatToN3DSGPU(texture->format));
#endif
if (!initialized) {
initialized = C3D_TexInit(&N3DS_texture->texture,