MetalByTutorials/README.md

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# Metal by Tutorials
## Book
![](http://mobile.kyobobook.co.kr/common/image/resize?url=http://image.kyobobook.co.kr/images/book/large/988/l9781942878988.jpg)
You can get more information from [here](https://store.raywenderlich.com/products/metal-by-tutorials).
## Downloads
You can also download the source code from [here](https://store.raywenderlich.com/products/metal-by-tutorials-source-code).
## Images
You can see color images in this book at [here](https://www.raywenderlich.com/books/metal-by-tutorials).
## Summarize
* [Chapter 1: Hello, Metal!](https://github.com/daemyung/metal-by-tutorials/tree/main/01-introduction-to-metal)
* [Chapter 2: 3D Models](https://github.com/daemyung/metal-by-tutorials/tree/main/02-3d-models)
* [Chapter 3: The Rendering Pipeline](https://github.com/daemyung/metal-by-tutorials/tree/main/03-rendering-pipeline)
* [Chapter 4: Coordinate Spaces](https://github.com/daemyung/metal-by-tutorials/tree/main/04-3d-transforms)
* [Chapter 5: Lighting Fundamentals](https://github.com/daemyung/metal-by-tutorials/tree/main/05-lighting-fundamentals)
* [Chapter 6: Textures](https://github.com/daemyung/metal-by-tutorials/tree/main/06-textures)
* [Chapter 8: Character Animation](https://github.com/daemyung/metal-by-tutorials/tree/main/08-character-animation)
* [Chapter 9: The Scene Graph](https://github.com/daemyung/metal-by-tutorials/tree/main/09-scene-graph)
* [Chapter 10: Fragment Post-Processing](https://github.com/daemyung/metal-by-tutorials/tree/main/10-trees-and-fog)
* [Chapter 11: Tessellation & Terrains](https://github.com/daemyung/metal-by-tutorials/tree/main/11-tesselation-and-terrains)
* [Chapter 12: Environment](https://github.com/daemyung/metal-by-tutorials/tree/main/12-environment)
* [Chapter 13: Instancing & Procedural Generation](https://github.com/daemyung/metal-by-tutorials/tree/main/13-procedural-generation)
* [Chapter 14: Multipass & Deferred Rendering](https://github.com/daemyung/metal-by-tutorials/tree/main/14-multipass-rendering)
* [Chapter 15: GPU-Driven Rendering](https://github.com/daemyung/metal-by-tutorials/tree/main/15-gpu-driven-rendering)
* [Chapter 16: Particle Systems](https://github.com/daemyung/metal-by-tutorials/tree/main/16-particle-systems)
* [Chapter 18: Rendering with Rays](https://github.com/daemyung/metal-by-tutorials/tree/main/18-rendering-with-rays)
* [Chapter 19: Advanced Shadows](https://github.com/daemyung/metal-by-tutorials/tree/main/19-shadows)
* [Chapter 20: Advanced Lighting](https://github.com/daemyung/metal-by-tutorials/tree/main/20-advanced-lighting)
* [Chapter 21: Metal Performance Shaders](https://github.com/daemyung/metal-by-tutorials/tree/main/21-metal-performance-shaders)
## Copyright
All rights are reserved to Ray Wenderlich.