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|---|---|---|
| 01-introduction-to-metal | ||
| 02-3d-models | ||
| 03-rendering-pipeline | ||
| 04-3d-transforms | ||
| 05-lighting-fundamentals | ||
| 06-textures | ||
| 07-maps-and-materials | ||
| 08-character-animation | ||
| 09-scene-graph | ||
| 10-trees-and-fog | ||
| 11-tesselation-and-terrains | ||
| 12-environment | ||
| 13-procedural-generation | ||
| 14-multipass-rendering | ||
| 15-gpu-driven-rendering | ||
| 16-particle-systems | ||
| 17-particle-behaviour | ||
| 18-rendering-with-rays | ||
| 19-shadows | ||
| 20-advanced-lighting | ||
| 21-metal-performance-shaders | ||
| 22-integrating-spritekit-scenekit | ||
| 23-debugging-and-profiling | ||
| 24-synchronization-and-multithreading | ||
| .gitignore | ||
| README.md | ||
README.md
Metal by Tutorials
Book
You can get more information from here.
Downloads
You can also download the source code from here.
Images
You can see color images in this book at here.
Summarize
- Chapter 1: Hello, Metal!
- Chapter 2: 3D Models
- Chapter 3: The Rendering Pipeline
- Chapter 4: Coordinate Spaces
- Chapter 5: Lighting Fundamentals
- Chapter 6: Textures
- Chapter 8: Character Animation
- Chapter 9: The Scene Graph
- Chapter 10: Fragment Post-Processing
- Chapter 11: Tessellation & Terrains
- Chapter 12: Environment
Copyright
All rights are reserved to Ray Wenderlich.
