Summerize Chapter 11: Tessellation & Terrains
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# Chapter 11: Tesellation & Terrains
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As I read this book, I summarize what I think is wrong. If you think my comments are wrong then please let me know. We can dicuss more and update your opinion.
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## The starter project
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You can more easily understand if you know the tessellation pipeline.
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## Metal Performance Shaders
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There is the GPU hang issue on Xcode Version 13.3 (13E113). If you faced the GPU hang issue then add this before return a texture in heightToSlope(source:):
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```
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sleep(1)
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```
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@ -25,6 +25,7 @@ You can see color images in this book at [here](https://www.raywenderlich.com/bo
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* [Chapter 8: Character Animation](https://github.com/daemyung/metal-by-tutorials/tree/main/08-character-animation)
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* [Chapter 9: The Scene Graph](https://github.com/daemyung/metal-by-tutorials/tree/main/09-scene-graph)
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* [Chapter 10: Fragment Post-Processing](https://github.com/daemyung/metal-by-tutorials/tree/main/10-trees-and-fog)
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* [Chapter 11: Tessellation & Terrains](https://github.com/daemyung/metal-by-tutorials/tree/main/11-tesselation-and-terrains)
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## Copyright
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