MetalByTutorials/12-environment/skybox.playground/Sources/Camera.swift

37 lines
1.1 KiB
Swift

import MetalKit
public class Camera {
public var near: Float = 0.1
public var far: Float = 100
public var aspect: Float = 1
public var fov: Float = Float(60).degreesToRadians
public var projectionMatrix: float4x4 {
return float4x4(projectionFov: fov,
near: near,
far: far,
aspect: aspect)
}
public init() {}
public init(near: Float, far: Float, aspect: Float, fov: Float = 1.135) {
self.near = near
self.far = far
self.aspect = aspect
self.fov = fov
}
public var viewMatrix = float4x4.identity()
public var transform = Transform() {
didSet {
let translateMatrix = float4x4(translation: [-transform.position.x, -transform.position.y, -transform.position.z])
let translateBackMatrix = float4x4(translation: transform.position)
let rotateMatrix = float4x4(rotation: transform.rotation)
let scaleMatrix = float4x4(scaling: transform.scale)
viewMatrix = translateMatrix * translateBackMatrix * rotateMatrix * translateMatrix * scaleMatrix
}
}
}