import MetalKit public class Camera { public var near: Float = 0.1 public var far: Float = 100 public var aspect: Float = 1 public var fov: Float = Float(60).degreesToRadians public var projectionMatrix: float4x4 { return float4x4(projectionFov: fov, near: near, far: far, aspect: aspect) } public init() {} public init(near: Float, far: Float, aspect: Float, fov: Float = 1.135) { self.near = near self.far = far self.aspect = aspect self.fov = fov } public var viewMatrix = float4x4.identity() public var transform = Transform() { didSet { let translateMatrix = float4x4(translation: [-transform.position.x, -transform.position.y, -transform.position.z]) let translateBackMatrix = float4x4(translation: transform.position) let rotateMatrix = float4x4(rotation: transform.rotation) let scaleMatrix = float4x4(scaling: transform.scale) viewMatrix = translateMatrix * translateBackMatrix * rotateMatrix * translateMatrix * scaleMatrix } } }