MetalByTutorials/07-maps-and-materials/projects/resources/references.markdown

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## Further Reading
[Foundations of Game Engine Development, Volume 2: Rendering by Eric Lengyel](http://foundationsofgameenginedev.com)
## Physically based rendering
### Cook-Torrance paper
[A Reflectance Model for Computer Graphics](http://www.graphics.cornell.edu/~westin/consortium-home/cook-tog.pdf)
### Books
[Physically Based Rendering, Third Edition: From Theory to Implementation 2016 by Matt Pharr, Wenzel Jakob, Greg Humphreys](http://www.pbr-book.org)
Programming Vertex and Pixel Shaders 2004 by Wolfgang Engel. This is an older book, but the section on Advanced Reflectance Algorithms is an approachable introduction to the various reflection models and distribution functions. He describes several of these in detail with many diagrams.
### Guides
[Physically-Based Rendering in glTF 2.0 by Khronos](https://github.com/KhronosGroup/glTF-WebGL-PBR)
[Marmoset's Basic Theory of Physically-based Rendering](https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/)
[The PBR Guide by Allegorithmic](https://academy.allegorithmic.com/courses/b6377358ad36c444f45e2deaa0626e65)
[PBR at Learn OpenGL](https://learnopengl.com/PBR/Theory)
[Physically Based Rendering in Filament](https://google.github.io/filament/Filament.html)
### Further reading
[Everything is Shiny](http://filmicworlds.com/blog/everything-is-shiny/)
[Everything has Fresnel](http://filmicworlds.com/blog/everything-has-fresnel/)
[Physically Based Rendering](https://jmonkeyengine.github.io/wiki/jme3/advanced/pbr_part1.html)
[Real Shading in Unreal Engine 4](https://de45xmedrsdbp.cloudfront.net/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf)
[Physically-Based Shading at Disney](https://disney-animation.s3.amazonaws.com/library/s2012_pbs_disney_brdf_notes_v2.pdf)
[Physically Based Materials (with values)](https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/PhysicallyBased)
[An evaluation of BRDFs](http://simonstechblog.blogspot.com.au/2011/12/microfacet-brdf.html)
### Videos
[Physics and Math of Shading by Naty Hoffman. SIGGRAPH 2015](https://www.youtube.com/embed/j-A0mwsJRmk?start=69)