45 lines
3.0 KiB
Markdown
45 lines
3.0 KiB
Markdown
# Metal by Tutorials
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## Book
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You can get more information from [here](https://store.raywenderlich.com/products/metal-by-tutorials).
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## Downloads
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You can also download the source code from [here](https://store.raywenderlich.com/products/metal-by-tutorials-source-code).
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## Images
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You can see color images in this book at [here](https://www.raywenderlich.com/books/metal-by-tutorials).
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## Summarize
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* [Chapter 1: Hello, Metal!](https://github.com/daemyung/metal-by-tutorials/tree/main/01-introduction-to-metal)
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* [Chapter 2: 3D Models](https://github.com/daemyung/metal-by-tutorials/tree/main/02-3d-models)
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* [Chapter 3: The Rendering Pipeline](https://github.com/daemyung/metal-by-tutorials/tree/main/03-rendering-pipeline)
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* [Chapter 4: Coordinate Spaces](https://github.com/daemyung/metal-by-tutorials/tree/main/04-3d-transforms)
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* [Chapter 5: Lighting Fundamentals](https://github.com/daemyung/metal-by-tutorials/tree/main/05-lighting-fundamentals)
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* [Chapter 6: Textures](https://github.com/daemyung/metal-by-tutorials/tree/main/06-textures)
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* [Chapter 8: Character Animation](https://github.com/daemyung/metal-by-tutorials/tree/main/08-character-animation)
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* [Chapter 9: The Scene Graph](https://github.com/daemyung/metal-by-tutorials/tree/main/09-scene-graph)
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* [Chapter 10: Fragment Post-Processing](https://github.com/daemyung/metal-by-tutorials/tree/main/10-trees-and-fog)
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* [Chapter 11: Tessellation & Terrains](https://github.com/daemyung/metal-by-tutorials/tree/main/11-tesselation-and-terrains)
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* [Chapter 12: Environment](https://github.com/daemyung/metal-by-tutorials/tree/main/12-environment)
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* [Chapter 13: Instancing & Procedural Generation](https://github.com/daemyung/metal-by-tutorials/tree/main/13-procedural-generation)
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* [Chapter 14: Multipass & Deferred Rendering](https://github.com/daemyung/metal-by-tutorials/tree/main/14-multipass-rendering)
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* [Chapter 15: GPU-Driven Rendering](https://github.com/daemyung/metal-by-tutorials/tree/main/15-gpu-driven-rendering)
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* [Chapter 16: Particle Systems](https://github.com/daemyung/metal-by-tutorials/tree/main/16-particle-systems)
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* [Chapter 18: Rendering with Rays](https://github.com/daemyung/metal-by-tutorials/tree/main/18-rendering-with-rays)
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* [Chapter 19: Advanced Shadows](https://github.com/daemyung/metal-by-tutorials/tree/main/19-shadows)
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* [Chapter 20: Advanced Lighting](https://github.com/daemyung/metal-by-tutorials/tree/main/20-advanced-lighting)
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* [Chapter 21: Metal Performance Shaders](https://github.com/daemyung/metal-by-tutorials/tree/main/21-metal-performance-shaders)
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* [Chapter 22: Integrating SpirteKit & SceneKit](https://github.com/daemyung/metal-by-tutorials/tree/main/22-integrating-spritekit-scenekit)
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* [Chapter 23: Debugging & Profiling](https://github.com/daemyung/metal-by-tutorials/tree/main/23-debugging-and-profiling)
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* [Chapter 24: Performance Optimization](https://github.com/daemyung/metal-by-tutorials/tree/main/24-synchronization-and-multithreading)
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## Copyright
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All rights are reserved to Ray Wenderlich.
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