MetalByTutorials/16-particle-systems/projects/starter/Fireworks.playground/Sources/Renderer.swift

89 lines
3.4 KiB
Swift

/**
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import MetalKit
public typealias float2 = SIMD2<Float>
public typealias float3 = SIMD3<Float>
public typealias float4 = SIMD4<Float>
public class Renderer: NSObject, MTKViewDelegate {
public let device: MTLDevice!
let commandQueue: MTLCommandQueue!
override public init() {
let initialized = Renderer.initializeMetal()
device = initialized?.device
commandQueue = initialized?.commandQueue
super.init()
}
private static func initializeMetal() -> (
device: MTLDevice, commandQueue: MTLCommandQueue)?
{
guard let device = MTLCreateSystemDefaultDevice(),
let commandQueue = device.makeCommandQueue() else { return nil }
return (device, commandQueue)
}
func makeRenderCommandEncoder(_ commandBuffer: MTLCommandBuffer, _ texture: MTLTexture) -> MTLRenderCommandEncoder {
let descriptor = MTLRenderPassDescriptor()
let color = MTLClearColor(red: 0.5, green: 0.5, blue: 0.5, alpha: 1)
descriptor.colorAttachments[0].texture = texture
descriptor.colorAttachments[0].clearColor = color
descriptor.colorAttachments[0].loadAction = .clear
guard let renderCommandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else {
fatalError("Cannot create a render command encoder.")
}
return renderCommandEncoder
}
public func draw(in view: MTKView) {
guard let commandBuffer = commandQueue.makeCommandBuffer(),
let drawable = view.currentDrawable else {
return
}
// first command encoder
let renderEncoder = makeRenderCommandEncoder(commandBuffer, drawable.texture)
renderEncoder.endEncoding()
// second command encoder
commandBuffer.present(drawable)
commandBuffer.commit()
}
public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {}
}