/** * Copyright (c) 2019 Razeware LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * Notwithstanding the foregoing, you may not use, copy, modify, merge, publish, * distribute, sublicense, create a derivative work, and/or sell copies of the * Software in any work that is designed, intended, or marketed for pedagogical or * instructional purposes related to programming, coding, application development, * or information technology. Permission for such use, copying, modification, * merger, publication, distribution, sublicensing, creation of derivative works, * or sale is expressly withheld. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import MetalKit public typealias float2 = SIMD2 public typealias float3 = SIMD3 public typealias float4 = SIMD4 public class Renderer: NSObject, MTKViewDelegate { public let device: MTLDevice! let commandQueue: MTLCommandQueue! override public init() { let initialized = Renderer.initializeMetal() device = initialized?.device commandQueue = initialized?.commandQueue super.init() } private static func initializeMetal() -> ( device: MTLDevice, commandQueue: MTLCommandQueue)? { guard let device = MTLCreateSystemDefaultDevice(), let commandQueue = device.makeCommandQueue() else { return nil } return (device, commandQueue) } func makeRenderCommandEncoder(_ commandBuffer: MTLCommandBuffer, _ texture: MTLTexture) -> MTLRenderCommandEncoder { let descriptor = MTLRenderPassDescriptor() let color = MTLClearColor(red: 0.5, green: 0.5, blue: 0.5, alpha: 1) descriptor.colorAttachments[0].texture = texture descriptor.colorAttachments[0].clearColor = color descriptor.colorAttachments[0].loadAction = .clear guard let renderCommandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else { fatalError("Cannot create a render command encoder.") } return renderCommandEncoder } public func draw(in view: MTKView) { guard let commandBuffer = commandQueue.makeCommandBuffer(), let drawable = view.currentDrawable else { return } // first command encoder let renderEncoder = makeRenderCommandEncoder(commandBuffer, drawable.texture) renderEncoder.endEncoding() // second command encoder commandBuffer.present(drawable) commandBuffer.commit() } public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {} }