MetalByTutorials/13-procedural-generation/projects/starter/procedural/Procedural/Nodes/Mesh.swift

73 lines
2.8 KiB
Swift

//
/**
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import MetalKit
struct Mesh {
let mtkMesh: MTKMesh
let submeshes: [Submesh]
let transform: TransformComponent?
let skeleton: Skeleton?
init(mdlMesh: MDLMesh, mtkMesh: MTKMesh,
startTime: TimeInterval,
endTime: TimeInterval,
vertexFunctionName: String,
fragmentFunctionName: String) {
// load skeleton
let skeleton =
Skeleton(animationBindComponent:
(mdlMesh.componentConforming(to: MDLComponent.self)
as? MDLAnimationBindComponent))
self.skeleton = skeleton
// load submeshes
self.mtkMesh = mtkMesh
submeshes = zip(mdlMesh.submeshes!, mtkMesh.submeshes).map { mesh in
Submesh(mdlSubmesh: mesh.0 as! MDLSubmesh,
mtkSubmesh: mesh.1,
hasSkeleton: skeleton != nil,
vertexFunctionName: vertexFunctionName,
fragmentFunctionName: fragmentFunctionName)
}
if let mdlMeshTransform = mdlMesh.transform {
transform = TransformComponent(transform: mdlMeshTransform,
object: mdlMesh,
startTime: startTime,
endTime: endTime)
} else {
transform = nil
}
}
}