MetalByTutorials/13-procedural-generation/projects/challenge/procedural/Procedural/GrassScene.swift

96 lines
3.4 KiB
Swift

//
/**
* Copyright (c) 2018 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import Foundation
class GrassScene: Scene {
let ground = Model(name: "ground.obj")
var grass1: Nature!
var grass2: Nature!
var grass3: Nature!
let grassSize: Float = 5
override func setupScene() {
skybox = Skybox(textureName: nil)
ground.tiling = 16
add(node: ground)
var grass: [Nature] = []
var position: Float = 0
var instanceCount = 180000
var width: Float = 10
while instanceCount > 0 {
let g = setupGrass(instanceCount: instanceCount, width: width)
grass.append(g)
add(node: g)
g.position.z = position
position += grassSize
instanceCount /= 2
width *= 1.3
}
inputController.player = camera
camera.position.z = -1
camera.position.y = 1
}
func setupGrass(instanceCount: Int, width: Float) -> Nature {
let grassCount = 7
var textureNames: [String] = []
for i in 1...grassCount {
textureNames.append("grass" + String(format: "%02d", i))
}
let morphCount = 4
var morphTargetNames: [String] = []
for i in 1...morphCount {
morphTargetNames.append("grass" + String(format: "%02d", i))
}
let grass = Nature(name: "grass", instanceCount: instanceCount,
textureNames: textureNames,
morphTargetNames: morphTargetNames)
for i in 0..<instanceCount {
var transform = Transform()
transform.position.x = .random(in: -width..<width)
transform.position.z = .random(in: 0..<grassSize)
transform.rotation.y = .random(in: -Float.pi..<Float.pi)
let textureId = Int.random(in: 0..<textureNames.count)
let morphId = Int.random(in: 0..<morphCount)
grass.updateBuffer(instance: i, transform: transform,
textureID: textureId, morphTargetID: morphId)
}
return grass
}
}