MetalByTutorials/13-procedural-generation/final/procedural/Procedural/Nodes/Texturable.swift

128 lines
5.3 KiB
Swift

//
/**
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import MetalKit
protocol Texturable {}
extension Texturable {
static func loadTexture(imageName: String) throws -> MTLTexture? {
let textureLoader = MTKTextureLoader(device: Renderer.device)
let textureLoaderOptions: [MTKTextureLoader.Option: Any] =
[.origin: MTKTextureLoader.Origin.bottomLeft,
.SRGB: false,
.generateMipmaps: NSNumber(booleanLiteral: true)]
let fileExtension =
URL(fileURLWithPath: imageName).pathExtension.isEmpty ?
"png" : nil
guard let url = Bundle.main.url(forResource: imageName,
withExtension: fileExtension)
else {
let texture = try? textureLoader.newTexture(name: imageName,
scaleFactor: 1.0,
bundle: Bundle.main, options: nil)
if texture == nil {
print("WARNING: Texture not found: \(imageName)")
}
return texture
}
let texture = try textureLoader.newTexture(URL: url,
options: textureLoaderOptions)
print("loaded texture: \(url.lastPathComponent)")
return texture
}
static func loadTexture(texture: MDLTexture) throws -> MTLTexture? {
let textureLoader = MTKTextureLoader(device: Renderer.device)
let textureLoaderOptions: [MTKTextureLoader.Option: Any] =
[.origin: MTKTextureLoader.Origin.bottomLeft,
.SRGB: false,
.generateMipmaps: NSNumber(booleanLiteral: true)]
let texture = try? textureLoader.newTexture(texture: texture,
options: textureLoaderOptions)
return texture
}
static func loadCubeTexture(imageName: String) throws -> MTLTexture {
let textureLoader = MTKTextureLoader(device: Renderer.device)
if let texture = MDLTexture(cubeWithImagesNamed: [imageName]) {
let options: [MTKTextureLoader.Option: Any] =
[.origin: MTKTextureLoader.Origin.topLeft,
.SRGB: false,
.generateMipmaps: NSNumber(booleanLiteral: false)]
return try textureLoader.newTexture(texture: texture, options: options)
}
let texture = try textureLoader.newTexture(name: imageName, scaleFactor: 1.0,
bundle: .main)
return texture
}
static func loadTextureArray(textureNames: [String]) -> MTLTexture? {
var textures: [MTLTexture] = []
for textureName in textureNames {
do {
if let texture = try Nature.loadTexture(imageName: textureName) {
textures.append(texture)
}
}
catch {
fatalError(error.localizedDescription)
}
}
guard textures.count > 0 else { return nil }
let descriptor = MTLTextureDescriptor()
descriptor.textureType = .type2DArray
descriptor.pixelFormat = textures[0].pixelFormat
descriptor.width = textures[0].width
descriptor.height = textures[0].height
descriptor.arrayLength = textures.count
let arrayTexture = Renderer.device.makeTexture(descriptor: descriptor)!
let commandBuffer = Renderer.commandQueue.makeCommandBuffer()!
let blitEncoder = commandBuffer.makeBlitCommandEncoder()!
let origin = MTLOrigin(x: 0, y: 0, z: 0)
let size = MTLSize(width: arrayTexture.width,
height: arrayTexture.height, depth: 1)
for (index, texture) in textures.enumerated() {
blitEncoder.copy(from: texture, sourceSlice: 0, sourceLevel: 0,
sourceOrigin: origin, sourceSize: size,
to: arrayTexture, destinationSlice: index,
destinationLevel: 0, destinationOrigin: origin)
}
blitEncoder.endEncoding()
commandBuffer.commit()
return arrayTexture
}
}