MetalByTutorials/11-tesselation-and-terrains/final/Tessellation/Tessellation-iOS/ViewControllerExtension.swift

69 lines
3.1 KiB
Swift

///// Copyright (c) 2019 Razeware LLC
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
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/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
/// distribute, sublicense, create a derivative work, and/or sell copies of the
/// Software in any work that is designed, intended, or marketed for pedagogical or
/// instructional purposes related to programming, coding, application development,
/// or information technology. Permission for such use, copying, modification,
/// merger, publication, distribution, sublicensing, creation of derivative works,
/// or sale is expressly withheld.
///
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// THE SOFTWARE.
import UIKit
extension ViewController {
static var previousScale: CGFloat = 1
func addGestureRecognizer(to view: UIView) {
let pan = UIPanGestureRecognizer(target: self,
action: #selector(handlePan(gesture:)))
view.addGestureRecognizer(pan)
let pinch = UIPinchGestureRecognizer(target: self,
action: #selector(handlePinch(gesture:)))
view.addGestureRecognizer(pinch)
let tap = UITapGestureRecognizer(target: self,
action: #selector(handleTap(gesture:)))
view.addGestureRecognizer(tap)
}
@objc func handlePan(gesture: UIPanGestureRecognizer) {
let translation = float2(Float(gesture.translation(in: gesture.view).x),
Float(gesture.translation(in: gesture.view).y))
renderer?.rotateUsing(translation: translation)
gesture.setTranslation(.zero, in: gesture.view)
}
@objc func handlePinch(gesture: UIPinchGestureRecognizer) {
let sensitivity: Float = 1.2
renderer?.zoomUsing(delta: ViewController.previousScale - gesture.scale,
sensitivity: sensitivity)
ViewController.previousScale = gesture.scale
if gesture.state == .ended {
ViewController.previousScale = 1
}
}
@objc public func handleTap(gesture: UITapGestureRecognizer) {
guard let renderer = renderer else { return }
renderer.wireframe = !renderer.wireframe
}
}