MetalByTutorials/11-tesselation-and-terrains
daemyung jang 4cbae6cbfc
Summerize Chapter 11: Tessellation & Terrains
2022-03-18 03:40:27 +09:00
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challenge/Tessellation Copy source code from the official website 2021-04-15 11:39:00 +09:00
final/Tessellation Copy source code from the official website 2021-04-15 11:39:00 +09:00
projects Copy source code from the official website 2021-04-15 11:39:00 +09:00
resources Copy source code from the official website 2021-04-15 11:39:00 +09:00
starter/Tessellation Copy source code from the official website 2021-04-15 11:39:00 +09:00
README.md Summerize Chapter 11: Tessellation & Terrains 2022-03-18 03:40:27 +09:00
tessellation-pipeline.png Summerize Chapter 11: Tessellation & Terrains 2022-03-18 03:40:27 +09:00

README.md

Chapter 11: Tesellation & Terrains

As I read this book, I summarize what I think is wrong. If you think my comments are wrong then please let me know. We can dicuss more and update your opinion.

The starter project

You can more easily understand if you know the tessellation pipeline.

Metal Performance Shaders

There is the GPU hang issue on Xcode Version 13.3 (13E113). If you faced the GPU hang issue then add this before return a texture in heightToSlope(source:):

sleep(1)